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arena_test.go
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arena_test.go
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// Copyright 2014 Team 254. All Rights Reserved.
// Author: [email protected] (Patrick Fairbank)
package field
import (
"github.com/Team254/cheesy-arena/game"
"github.com/Team254/cheesy-arena/model"
"github.com/Team254/cheesy-arena/tournament"
"github.com/Team254/cheesy-arena/websocket"
"github.com/stretchr/testify/assert"
"testing"
"time"
)
func TestAssignTeam(t *testing.T) {
arena := setupTestArena(t)
team := model.Team{Id: 254}
err := arena.Database.CreateTeam(&team)
assert.Nil(t, err)
err = arena.Database.CreateTeam(&model.Team{Id: 1114})
assert.Nil(t, err)
err = arena.assignTeam(254, "B1")
assert.Nil(t, err)
assert.Equal(t, team, *arena.AllianceStations["B1"].Team)
dummyDs := &DriverStationConnection{TeamId: 254}
arena.AllianceStations["B1"].DsConn = dummyDs
// Nothing should happen if the same team is assigned to the same station.
err = arena.assignTeam(254, "B1")
assert.Nil(t, err)
assert.Equal(t, team, *arena.AllianceStations["B1"].Team)
assert.NotNil(t, arena.AllianceStations["B1"])
assert.Equal(t, dummyDs, arena.AllianceStations["B1"].DsConn) // Pointer equality
// Test reassignment to another team.
err = arena.assignTeam(1114, "B1")
assert.Nil(t, err)
assert.NotEqual(t, team, *arena.AllianceStations["B1"].Team)
assert.Nil(t, arena.AllianceStations["B1"].DsConn)
// Check assigning zero as the team number.
err = arena.assignTeam(0, "R2")
assert.Nil(t, err)
assert.Nil(t, arena.AllianceStations["R2"].Team)
assert.Nil(t, arena.AllianceStations["R2"].DsConn)
// Check assigning to a non-existent station.
err = arena.assignTeam(254, "R4")
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Invalid alliance station")
}
}
func TestArenaCheckCanStartMatch(t *testing.T) {
arena := setupTestArena(t)
// Check robot state constraints.
err := arena.checkCanStartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match until all robots are connected or bypassed")
}
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
err = arena.checkCanStartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match until all robots are connected or bypassed")
}
arena.AllianceStations["B3"].Bypass = true
assert.Nil(t, arena.checkCanStartMatch())
// Check PLC constraints.
arena.Plc.SetAddress("1.2.3.4")
err = arena.checkCanStartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match while PLC is not healthy")
}
arena.Plc.SetAddress("")
assert.Nil(t, arena.checkCanStartMatch())
}
func TestArenaMatchFlow(t *testing.T) {
arena := setupTestArena(t)
arena.Database.CreateTeam(&model.Team{Id: 254})
err := arena.assignTeam(254, "B3")
assert.Nil(t, err)
dummyDs := &DriverStationConnection{TeamId: 254}
arena.AllianceStations["B3"].DsConn = dummyDs
// Check pre-match state and packet timing.
assert.Equal(t, PreMatch, arena.MatchState)
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
lastPacketCount := arena.AllianceStations["B3"].DsConn.packetCount
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-10 * time.Millisecond)
arena.Update()
assert.Equal(t, lastPacketCount, arena.AllianceStations["B3"].DsConn.packetCount)
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, lastPacketCount+1, arena.AllianceStations["B3"].DsConn.packetCount)
// Check match start, autonomous and transition to teleop.
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].DsConn.RobotLinked = true
err = arena.StartMatch()
assert.Nil(t, err)
arena.Update()
assert.Equal(t, WarmupPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.Update()
assert.Equal(t, WarmupPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Enabled)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Enabled)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec) * time.Second)
arena.Update()
assert.Equal(t, PausePeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.Update()
assert.Equal(t, PausePeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec) * time.Second)
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Enabled)
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Enabled)
// Check e-stop and bypass.
arena.AllianceStations["B3"].Estop = true
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.AllianceStations["B3"].Bypass = true
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.AllianceStations["B3"].Estop = false
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.AllianceStations["B3"].Bypass = false
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Enabled)
// Check match end.
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec+game.MatchTiming.TeleopDurationSec) *
time.Second)
arena.Update()
assert.Equal(t, PostMatch, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.Update()
assert.Equal(t, PostMatch, arena.MatchState)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
arena.AllianceStations["R1"].Bypass = true
arena.ResetMatch()
arena.lastDsPacketTime = arena.lastDsPacketTime.Add(-300 * time.Millisecond)
arena.Update()
assert.Equal(t, PreMatch, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["B3"].DsConn.Auto)
assert.Equal(t, false, arena.AllianceStations["B3"].DsConn.Enabled)
assert.Equal(t, false, arena.AllianceStations["R1"].Bypass)
}
func TestArenaStateEnforcement(t *testing.T) {
arena := setupTestArena(t)
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
err := arena.LoadMatch(new(model.Match))
assert.Nil(t, err)
err = arena.AbortMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot abort match when")
}
err = arena.StartMatch()
assert.Nil(t, err)
err = arena.LoadMatch(new(model.Match))
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot load match while")
}
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match while")
}
err = arena.ResetMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot reset match while")
}
arena.MatchState = AutoPeriod
err = arena.LoadMatch(new(model.Match))
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot load match while")
}
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match while")
}
err = arena.ResetMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot reset match while")
}
arena.MatchState = PausePeriod
err = arena.LoadMatch(new(model.Match))
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot load match while")
}
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match while")
}
err = arena.ResetMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot reset match while")
}
arena.MatchState = TeleopPeriod
err = arena.LoadMatch(new(model.Match))
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot load match while")
}
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match while")
}
err = arena.ResetMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot reset match while")
}
arena.MatchState = PostMatch
err = arena.LoadMatch(new(model.Match))
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot load match while")
}
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot start match while")
}
err = arena.AbortMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Cannot abort match when")
}
err = arena.ResetMatch()
assert.Nil(t, err)
assert.Equal(t, PreMatch, arena.MatchState)
err = arena.ResetMatch()
assert.Nil(t, err)
err = arena.LoadMatch(new(model.Match))
assert.Nil(t, err)
}
func TestMatchStartRobotLinkEnforcement(t *testing.T) {
arena := setupTestArena(t)
arena.Database.CreateTeam(&model.Team{Id: 101})
arena.Database.CreateTeam(&model.Team{Id: 102})
arena.Database.CreateTeam(&model.Team{Id: 103})
arena.Database.CreateTeam(&model.Team{Id: 104})
arena.Database.CreateTeam(&model.Team{Id: 105})
arena.Database.CreateTeam(&model.Team{Id: 106})
match := model.Match{Red1: 101, Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
arena.Database.CreateMatch(&match)
err := arena.LoadMatch(&match)
assert.Nil(t, err)
arena.AllianceStations["R1"].DsConn = &DriverStationConnection{TeamId: 101}
arena.AllianceStations["R2"].DsConn = &DriverStationConnection{TeamId: 102}
arena.AllianceStations["R3"].DsConn = &DriverStationConnection{TeamId: 103}
arena.AllianceStations["B1"].DsConn = &DriverStationConnection{TeamId: 104}
arena.AllianceStations["B2"].DsConn = &DriverStationConnection{TeamId: 105}
arena.AllianceStations["B3"].DsConn = &DriverStationConnection{TeamId: 106}
for _, station := range arena.AllianceStations {
station.DsConn.RobotLinked = true
}
err = arena.StartMatch()
assert.Nil(t, err)
arena.MatchState = PreMatch
// Check with a single team e-stopped, not linked and bypassed.
arena.AllianceStations["R1"].Estop = true
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "while an emergency stop is active")
}
arena.AllianceStations["R1"].Estop = false
arena.AllianceStations["R1"].DsConn.RobotLinked = false
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "until all robots are connected or bypassed")
}
arena.AllianceStations["R1"].Bypass = true
err = arena.StartMatch()
assert.Nil(t, err)
arena.AllianceStations["R1"].Bypass = false
arena.MatchState = PreMatch
// Check with a team missing.
err = arena.assignTeam(0, "R1")
assert.Nil(t, err)
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "until all robots are connected or bypassed")
}
arena.AllianceStations["R1"].Bypass = true
err = arena.StartMatch()
assert.Nil(t, err)
arena.MatchState = PreMatch
// Check with no teams present.
arena.LoadMatch(new(model.Match))
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "until all robots are connected or bypassed")
}
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
arena.AllianceStations["B3"].Estop = true
err = arena.StartMatch()
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "while an emergency stop is active")
}
arena.AllianceStations["B3"].Estop = false
err = arena.StartMatch()
assert.Nil(t, err)
}
func TestLoadNextMatch(t *testing.T) {
arena := setupTestArena(t)
arena.Database.CreateTeam(&model.Team{Id: 1114})
practiceMatch1 := model.Match{Type: "practice", DisplayName: "1"}
practiceMatch2 := model.Match{Type: "practice", DisplayName: "2", Status: game.RedWonMatch}
practiceMatch3 := model.Match{Type: "practice", DisplayName: "3"}
arena.Database.CreateMatch(&practiceMatch1)
arena.Database.CreateMatch(&practiceMatch2)
arena.Database.CreateMatch(&practiceMatch3)
qualificationMatch1 := model.Match{Type: "qualification", DisplayName: "1", Status: game.BlueWonMatch}
qualificationMatch2 := model.Match{Type: "qualification", DisplayName: "2"}
arena.Database.CreateMatch(&qualificationMatch1)
arena.Database.CreateMatch(&qualificationMatch2)
// Test match should be followed by another, empty test match.
assert.Equal(t, 0, arena.CurrentMatch.Id)
err := arena.SubstituteTeam(1114, "R1")
assert.Nil(t, err)
arena.CurrentMatch.Status = game.TieMatch
err = arena.LoadNextMatch()
assert.Nil(t, err)
assert.Equal(t, 0, arena.CurrentMatch.Id)
assert.Equal(t, 0, arena.CurrentMatch.Red1)
assert.Equal(t, false, arena.CurrentMatch.IsComplete())
// Other matches should be loaded by type until they're all complete.
err = arena.LoadMatch(&practiceMatch2)
assert.Nil(t, err)
err = arena.LoadNextMatch()
assert.Nil(t, err)
assert.Equal(t, practiceMatch1.Id, arena.CurrentMatch.Id)
practiceMatch1.Status = game.RedWonMatch
arena.Database.UpdateMatch(&practiceMatch1)
err = arena.LoadNextMatch()
assert.Nil(t, err)
assert.Equal(t, practiceMatch3.Id, arena.CurrentMatch.Id)
practiceMatch3.Status = game.BlueWonMatch
arena.Database.UpdateMatch(&practiceMatch3)
err = arena.LoadNextMatch()
assert.Nil(t, err)
assert.Equal(t, 0, arena.CurrentMatch.Id)
assert.Equal(t, "test", arena.CurrentMatch.Type)
err = arena.LoadMatch(&qualificationMatch1)
assert.Nil(t, err)
err = arena.LoadNextMatch()
assert.Nil(t, err)
assert.Equal(t, qualificationMatch2.Id, arena.CurrentMatch.Id)
}
func TestSubstituteTeam(t *testing.T) {
arena := setupTestArena(t)
tournament.CreateTestAlliances(arena.Database, 2)
arena.CreatePlayoffBracket()
arena.Database.CreateTeam(&model.Team{Id: 101})
arena.Database.CreateTeam(&model.Team{Id: 102})
arena.Database.CreateTeam(&model.Team{Id: 103})
arena.Database.CreateTeam(&model.Team{Id: 104})
arena.Database.CreateTeam(&model.Team{Id: 105})
arena.Database.CreateTeam(&model.Team{Id: 106})
arena.Database.CreateTeam(&model.Team{Id: 107})
// Substitute teams into test match.
err := arena.SubstituteTeam(101, "B1")
assert.Nil(t, err)
assert.Equal(t, 101, arena.CurrentMatch.Blue1)
assert.Equal(t, 101, arena.AllianceStations["B1"].Team.Id)
err = arena.assignTeam(104, "R4")
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Invalid alliance station")
}
// Substitute teams into practice match.
match := model.Match{Type: "practice", Red1: 101, Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
arena.Database.CreateMatch(&match)
arena.LoadMatch(&match)
err = arena.SubstituteTeam(107, "R1")
assert.Nil(t, err)
assert.Equal(t, 107, arena.CurrentMatch.Red1)
assert.Equal(t, 107, arena.AllianceStations["R1"].Team.Id)
matchResult := model.NewMatchResult()
matchResult.MatchId = arena.CurrentMatch.Id
// Check that substitution is disallowed in qualification matches.
match = model.Match{Type: "qualification", Red1: 101, Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
arena.Database.CreateMatch(&match)
arena.LoadMatch(&match)
err = arena.SubstituteTeam(107, "R1")
if assert.NotNil(t, err) {
assert.Contains(t, err.Error(), "Can't substitute teams for qualification matches.")
}
match = model.Match{Type: "elimination", Red1: 101, Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
arena.Database.CreateMatch(&match)
arena.LoadMatch(&match)
assert.Nil(t, arena.SubstituteTeam(107, "R1"))
}
func TestArenaTimeout(t *testing.T) {
arena := setupTestArena(t)
// Test regular ending of timeout.
timeoutDurationSec := 9
assert.Nil(t, arena.StartTimeout(timeoutDurationSec))
assert.Equal(t, timeoutDurationSec, game.MatchTiming.TimeoutDurationSec)
assert.Equal(t, TimeoutActive, arena.MatchState)
arena.MatchStartTime = time.Now().Add(-time.Duration(timeoutDurationSec) * time.Second)
arena.Update()
assert.Equal(t, PostTimeout, arena.MatchState)
arena.MatchStartTime = time.Now().Add(-time.Duration(timeoutDurationSec+postTimeoutSec) * time.Second)
arena.Update()
assert.Equal(t, PreMatch, arena.MatchState)
// Test early cancellation of timeout.
timeoutDurationSec = 28
assert.Nil(t, arena.StartTimeout(timeoutDurationSec))
assert.Equal(t, timeoutDurationSec, game.MatchTiming.TimeoutDurationSec)
assert.Equal(t, TimeoutActive, arena.MatchState)
assert.Nil(t, arena.AbortMatch())
arena.Update()
assert.Equal(t, PostTimeout, arena.MatchState)
arena.MatchStartTime = time.Now().Add(-time.Duration(timeoutDurationSec+postTimeoutSec) * time.Second)
arena.Update()
assert.Equal(t, PreMatch, arena.MatchState)
// Test that timeout can't be started during a match.
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
assert.Nil(t, arena.StartMatch())
arena.Update()
assert.NotNil(t, arena.StartTimeout(1))
assert.NotEqual(t, TimeoutActive, arena.MatchState)
assert.Equal(t, timeoutDurationSec, game.MatchTiming.TimeoutDurationSec)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec+game.MatchTiming.TeleopDurationSec) *
time.Second)
for arena.MatchState != PostMatch {
arena.Update()
assert.NotNil(t, arena.StartTimeout(1))
}
}
func TestSaveTeamHasConnected(t *testing.T) {
arena := setupTestArena(t)
arena.Database.CreateTeam(&model.Team{Id: 101})
arena.Database.CreateTeam(&model.Team{Id: 102})
arena.Database.CreateTeam(&model.Team{Id: 103})
arena.Database.CreateTeam(&model.Team{Id: 104})
arena.Database.CreateTeam(&model.Team{Id: 105})
arena.Database.CreateTeam(&model.Team{Id: 106, City: "San Jose", HasConnected: true})
match := model.Match{Red1: 101, Red2: 102, Red3: 103, Blue1: 104, Blue2: 105, Blue3: 106}
arena.Database.CreateMatch(&match)
arena.LoadMatch(&match)
arena.AllianceStations["R1"].DsConn = &DriverStationConnection{TeamId: 101}
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].DsConn = &DriverStationConnection{TeamId: 102, RobotLinked: true}
arena.AllianceStations["R3"].DsConn = &DriverStationConnection{TeamId: 103}
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].DsConn = &DriverStationConnection{TeamId: 104}
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].DsConn = &DriverStationConnection{TeamId: 105, RobotLinked: true}
arena.AllianceStations["B3"].DsConn = &DriverStationConnection{TeamId: 106, RobotLinked: true}
arena.AllianceStations["B3"].Team.City = "Sand Hosay" // Change some other field to verify that it isn't saved.
assert.Nil(t, arena.StartMatch())
// Check that the connection status was saved for the teams that just linked for the first time.
teams, _ := arena.Database.GetAllTeams()
if assert.Equal(t, 6, len(teams)) {
assert.False(t, teams[0].HasConnected)
assert.True(t, teams[1].HasConnected)
assert.False(t, teams[2].HasConnected)
assert.False(t, teams[3].HasConnected)
assert.True(t, teams[4].HasConnected)
assert.True(t, teams[5].HasConnected)
assert.Equal(t, "San Jose", teams[5].City)
}
}
func TestPlcAstopEstop(t *testing.T) {
arena := setupTestArena(t)
var plc FakePlc
plc.isEnabled = true
arena.Plc = &plc
arena.Database.CreateTeam(&model.Team{Id: 254})
err := arena.assignTeam(254, "R1")
assert.Nil(t, err)
dummyDs := &DriverStationConnection{TeamId: 254}
arena.AllianceStations["R1"].DsConn = dummyDs
arena.Database.CreateTeam(&model.Team{Id: 148})
err = arena.assignTeam(148, "R2")
assert.Nil(t, err)
dummyDs = &DriverStationConnection{TeamId: 148}
arena.AllianceStations["R2"].DsConn = dummyDs
arena.AllianceStations["R1"].DsConn.RobotLinked = true
arena.AllianceStations["R2"].DsConn.RobotLinked = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
err = arena.StartMatch()
assert.Nil(t, err)
arena.Update()
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["R1"].DsConn.Enabled)
plc.redEstops[0] = true
plc.redEstops[1] = false
arena.Update()
assert.Equal(t, true, arena.AllianceStations["R1"].Astop)
assert.Equal(t, false, arena.AllianceStations["R1"].Estop)
assert.Equal(t, false, arena.AllianceStations["R2"].Astop)
assert.Equal(t, false, arena.AllianceStations["R2"].Estop)
arena.lastDsPacketTime = time.Unix(0, 0) // Force a DS packet.
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].DsConn.Enabled)
assert.Equal(t, true, arena.AllianceStations["R2"].DsConn.Enabled)
plc.redEstops[0] = true
plc.redEstops[1] = true
arena.Update()
assert.Equal(t, true, arena.AllianceStations["R1"].Astop)
assert.Equal(t, false, arena.AllianceStations["R1"].Estop)
assert.Equal(t, true, arena.AllianceStations["R2"].Astop)
assert.Equal(t, false, arena.AllianceStations["R2"].Estop)
arena.lastDsPacketTime = time.Unix(0, 0) // Force a DS packet.
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].DsConn.Enabled)
assert.Equal(t, false, arena.AllianceStations["R2"].DsConn.Enabled)
plc.redEstops[0] = false
plc.redEstops[1] = true
arena.Update()
assert.Equal(t, true, arena.AllianceStations["R1"].Astop)
assert.Equal(t, false, arena.AllianceStations["R1"].Estop)
assert.Equal(t, true, arena.AllianceStations["R2"].Astop)
assert.Equal(t, false, arena.AllianceStations["R2"].Estop)
arena.lastDsPacketTime = time.Unix(0, 0) // Force a DS packet.
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].DsConn.Enabled)
assert.Equal(t, false, arena.AllianceStations["R2"].DsConn.Enabled)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec) * time.Second)
arena.Update()
assert.Equal(t, PausePeriod, arena.MatchState)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec) * time.Second)
plc.redEstops[0] = false
plc.redEstops[1] = true
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].Astop)
assert.Equal(t, false, arena.AllianceStations["R1"].Estop)
assert.Equal(t, true, arena.AllianceStations["R2"].Astop)
assert.Equal(t, true, arena.AllianceStations["R2"].Estop)
arena.lastDsPacketTime = time.Unix(0, 0) // Force a DS packet.
arena.Update()
assert.Equal(t, TeleopPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["R1"].DsConn.Enabled)
assert.Equal(t, false, arena.AllianceStations["R2"].DsConn.Enabled)
plc.redEstops[0] = true
plc.redEstops[1] = false
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].Astop)
assert.Equal(t, true, arena.AllianceStations["R1"].Estop)
assert.Equal(t, false, arena.AllianceStations["R2"].Astop)
assert.Equal(t, true, arena.AllianceStations["R2"].Estop)
arena.lastDsPacketTime = time.Unix(0, 0) // Force a DS packet.
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].DsConn.Enabled)
assert.Equal(t, false, arena.AllianceStations["R2"].DsConn.Enabled)
}
func TestPlcAstopWithPlcDisabled(t *testing.T) {
arena := setupTestArena(t)
var plc FakePlc
plc.isEnabled = false
arena.Plc = &plc
arena.Database.CreateTeam(&model.Team{Id: 254})
err := arena.assignTeam(254, "R1")
assert.Nil(t, err)
dummyDs := &DriverStationConnection{TeamId: 254}
arena.AllianceStations["R1"].DsConn = dummyDs
arena.AllianceStations["R1"].DsConn.RobotLinked = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
assert.Nil(t, arena.StartMatch())
arena.Update()
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
assert.Equal(t, true, arena.AllianceStations["R1"].DsConn.Enabled)
plc.redEstops[0] = true
arena.Update()
assert.Equal(t, false, arena.AllianceStations["R1"].Astop)
assert.Equal(t, false, arena.AllianceStations["R1"].Estop)
assert.Equal(t, true, arena.AllianceStations["R1"].DsConn.Enabled)
}
func TestPlcFieldEstop(t *testing.T) {
arena := setupTestArena(t)
var plc FakePlc
plc.isEnabled = true
arena.Plc = &plc
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
assert.Nil(t, arena.StartMatch())
arena.Update()
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
plc.fieldEstop = true
arena.Update()
assert.True(t, arena.matchAborted)
assert.Equal(t, PostMatch, arena.MatchState)
}
func TestPlcFieldEstopWithPlcDisabled(t *testing.T) {
arena := setupTestArena(t)
var plc FakePlc
plc.isEnabled = false
arena.Plc = &plc
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
assert.Nil(t, arena.StartMatch())
arena.Update()
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
plc.fieldEstop = true
arena.Update()
assert.False(t, arena.matchAborted)
assert.Equal(t, AutoPeriod, arena.MatchState)
}
func TestPlcMatchCycleEvergreen(t *testing.T) {
arena := setupTestArena(t)
var plc FakePlc
plc.isEnabled = true
arena.Plc = &plc
arena.Update()
assert.Equal(t, [4]bool{true, true, false, false}, plc.stackLights)
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.Update()
assert.Equal(t, [4]bool{true, true, false, false}, plc.stackLights)
arena.AllianceStations["R3"].Bypass = true
arena.Update()
assert.Equal(t, [4]bool{false, true, false, false}, plc.stackLights)
assert.Equal(t, false, plc.stackLightBuzzer)
// All teams are ready.
arena.AllianceStations["B3"].Bypass = true
plc.cycleState = true
arena.Update()
assert.Equal(t, [4]bool{false, false, false, true}, plc.stackLights)
assert.Equal(t, true, plc.stackLightBuzzer)
// Green light when blink cycle is off.
plc.cycleState = false
arena.Update()
assert.Equal(t, [4]bool{false, false, false, false}, plc.stackLights)
// Start the match.
assert.Nil(t, arena.StartMatch())
arena.Update()
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
assert.Equal(t, [4]bool{false, false, false, true}, plc.stackLights)
assert.Equal(t, false, plc.stackLightBuzzer)
// End the match.
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec+game.MatchTiming.TeleopDurationSec) *
time.Second)
arena.Update()
arena.Update()
arena.Update()
assert.Equal(t, PostMatch, arena.MatchState)
assert.Equal(t, [4]bool{false, false, true, false}, plc.stackLights)
assert.Equal(t, false, plc.fieldResetLight)
// Ready the score.
arena.RedRealtimeScore.FoulsCommitted = true
arena.BlueRealtimeScore.FoulsCommitted = true
redWs := &websocket.Websocket{}
arena.ScoringPanelRegistry.RegisterPanel("red", redWs)
arena.ScoringPanelRegistry.SetScoreCommitted("red", redWs)
arena.Update()
assert.Equal(t, [4]bool{false, false, true, false}, plc.stackLights)
blueWs := &websocket.Websocket{}
arena.ScoringPanelRegistry.RegisterPanel("blue", blueWs)
arena.ScoringPanelRegistry.SetScoreCommitted("blue", blueWs)
arena.Update()
assert.Equal(t, [4]bool{false, false, false, false}, plc.stackLights)
arena.FieldReset = true
arena.Update()
assert.Equal(t, true, plc.fieldResetLight)
}
func TestPlcMatchCycleGameSpecific(t *testing.T) {
arena := setupTestArena(t)
var plc FakePlc
plc.isEnabled = true
arena.Plc = &plc
plc.chargeStationsLevel[0] = true
plc.chargeStationsLevel[1] = true
arena.Update()
assert.Equal(t, [2]bool{false, false}, plc.chargeStationLights)
arena.AllianceStations["R1"].Bypass = true
arena.AllianceStations["R2"].Bypass = true
arena.AllianceStations["R3"].Bypass = true
arena.AllianceStations["B1"].Bypass = true
arena.AllianceStations["B2"].Bypass = true
arena.AllianceStations["B3"].Bypass = true
arena.Update()
assert.Nil(t, arena.StartMatch())
arena.Update()
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec) * time.Second)
arena.Update()
assert.Equal(t, AutoPeriod, arena.MatchState)
assert.Equal(t, [2]bool{true, true}, plc.chargeStationLights)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, false, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
// Move the charge stations around during auto and the pause.
plc.chargeStationsLevel[0] = false
arena.Update()
assert.Equal(t, [2]bool{false, true}, plc.chargeStationLights)
plc.chargeStationsLevel[1] = false
arena.Update()
assert.Equal(t, [2]bool{false, false}, plc.chargeStationLights)
plc.chargeStationsLevel[0] = true
arena.Update()
assert.Equal(t, [2]bool{true, false}, plc.chargeStationLights)
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec) * time.Second)
arena.Update()
assert.Equal(t, PausePeriod, arena.MatchState)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, false, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
plc.chargeStationsLevel[0] = false
plc.chargeStationsLevel[1] = true
arena.Update()
assert.Equal(t, [2]bool{false, true}, plc.chargeStationLights)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, false, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
// Check that the charge station state is captured at the start of teleop.
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec) * time.Second)
arena.Update()
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, true, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
// Move the charge stations around during teleop.
plc.chargeStationsLevel[0] = true
arena.Update()
assert.Equal(t, [2]bool{true, true}, plc.chargeStationLights)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, true, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
plc.chargeStationsLevel[0] = false
plc.chargeStationsLevel[1] = false
arena.Update()
assert.Equal(t, [2]bool{false, false}, plc.chargeStationLights)
// End the match.
plc.chargeStationsLevel[0] = true
plc.chargeStationsLevel[1] = false
game.ChargeStationTeleopGracePeriod = 10 * time.Millisecond
arena.MatchStartTime = time.Now().Add(-time.Duration(game.MatchTiming.WarmupDurationSec+
game.MatchTiming.AutoDurationSec+game.MatchTiming.PauseDurationSec+game.MatchTiming.TeleopDurationSec) *
time.Second)
arena.Update()
assert.Equal(t, [2]bool{true, false}, plc.chargeStationLights)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, true, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.EndgameChargeStationLevel)
assert.Equal(t, false, arena.BlueRealtimeScore.CurrentScore.EndgameChargeStationLevel)
// Allow the grace period to expire.
time.Sleep(20 * time.Millisecond)
arena.Update()
assert.Equal(t, [2]bool{false, false}, plc.chargeStationLights)
assert.Equal(t, false, arena.RedRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, true, arena.BlueRealtimeScore.CurrentScore.AutoChargeStationLevel)
assert.Equal(t, true, arena.RedRealtimeScore.CurrentScore.EndgameChargeStationLevel)
assert.Equal(t, false, arena.BlueRealtimeScore.CurrentScore.EndgameChargeStationLevel)
}