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BLR.txt
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BLR.txt
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Move Command Startup Active Recovery Hit Advantage Block Advantage Damage Total Hitstop Stun Chip Attack Level Cancel Ability CH hit adv. CH Damage CH Stun KD Adv. KDR Adv. KDRB Adv. Note
stand LP 5 2 9 5 1 30 15 8 70 0 H SP,V 7 36 84
stand MP 8 2 14 6 1 60 23 12 100 10 H V 8 72 120
stand HP 8 2 21 5 -2 80 30 15 150 13 H SP,V 7 96 180
stand LK 3 2 9 4 2 30 13 8 70 0 H V 6 36 84
stand MK 7 3 12 4 2 60 21 12 100 10 H V 6 72 120
stand HK 11 3 16 4 -1 90 29 15 150 15 H V 18 108 180
crouch LP 4 2 7 5 2 30 12 8 70 0 H SP,V 7 36 84
crouch MP 6 2 15 3 0 60 22 12 100 10 H V 5 72 120
crouch HP 9 2 19 -2 -5 80 29 15 150 13 H V 0 96 180
crouch LK 4 2 9 4 0 20 14 8 70 0 L V 6 24 84
crouch MK 7 2 16 6 2 50 24 12 100 8 L V 8 60 120
crouch HK 9 9 15 KD -13 90 32 15 150 15 L V KD 108 180 71 22 27
jump LP 4 5 - - - 40 8 70 0 M - - 48 84
jump MP 5 5 - - - 70 12 100 12 M - - 84 120
jump HP 7 4 - - - 90 15 150 15 M - - 108 180
jump LK 4 6 - - - 40 8 70 0 M - - 48 84
jump MK 5 7 - - - 70 12 100 12 M - - 84 120
jump HK 9 5 - - - 90 15 150 15 M - - 108 180
mercury shard f+MK 22 3 13 0 -4 60 37 12 100 10 M - 2 72 120
buster claw f+HP 13 4 20 -3 -14 80 38 15 150 13 H - 12 96 180
matador flash MASH HP > HP > MP+MK (claw only) 8 KD -10 80*54 15*15 150*72 13*10 H*H - KD 96*54 180*72 77 18 23 MASH MP+MK
matador flash HP > HP > MP+MK (claw only) 8 KD -10 80*54 15*15 150*72 13*10 H*H - KD 96*54 180*72 78 19 24 NO MASH MP+MK
matador blitz MASH MP > HK > MP+MK (claw off) 6 KD -16 60 12*15 100 10*13 H SP KD 72 120 77 18 23 MASH MP+MK
matador blitz MP > HK > MP+MK (claw off) 6 KD -16 60 12*15 100 10*13 H SP KD 72 120 78 19 24 NO MASH MP+MK
wall jump uf during jump near wall - - -
rainbow suplex LP+LK 5 2 18 KD - 140 24 - 200 T - KD 140 200 62 13 13
crescent line b+LP+LK 5 2 18 KD - 140 24 - 200 T - KD 140 200 57 8 8
stardust shot LP+LK(air) 5 2 - KD - 130 - 200 T - KD 130 200 -
bloody kiss torero HP+HK 10 KD -2 30*70*70 44 7*3*10 0*0*0 8*18*18 H - KD 36*70*70 0*0*0 111 52 57
bloody kiss rojo d+HP+HK 10 KD -22 30*70*70 37 5*3*10 0*0*0 8*18 H - KD 36*70*70 0*0*0 81 23 28
bloody kiss azul HP+HK during forward jump 10 KD -2 30*85*85 - 6*3*10 0*0*0 8*21*21 H - KD 36*85*85 0*0*0 89 27 35
matador turn DODGE MP+MK 2F 6 27 4 36 [FRAME 6-32] UPPER BODY INV [FRAME 6-36] PROJ INV
matador turn DODGE 1F MP+MK 1F 7 26 4 [FRAME 7-32] UPPER BODY INV [FRAME 7-36] PROJ INV
matador turn ATTACK MP+MK HOLD 22 2 31 KD -13 90 54 100 15 H - KD 108 120 77 18 23 [FRAME 6-19] UPPER BODY INV [FRAME 6-19] PROJ INV
backslash f+PPP 41 -
short backslash f+KKK 31 -
flying barcelona attack LK f,d,df+LK or b,d,db+LK - - - - - -
flying barcelona attack MK f,d,df+MK or b,d,db+MK - - - - - -
flying barcelona attack HK f,d,df+LK or b,d,db+HK - - - - - -
flying barcelona attack EX f,d,df+KK or b,d,db+KK 9 KD 40 15 0 10 H - KD 48 0 -
flying barcelona attack(claw) f,d,df+K, then P(must have claw) 3 6 KD - 90 15 150 23 M - KD 108 180
izuna drop f,d,df+K, then LP+LK 4 5 KD - 150 - 150 - T - KD 180 180 12 12
grand izuna drop LP hcb+LP (claw off) 6 2 44 KD - 50*80 - 100*100 - T - KD 50*80 100*100 63 14 14
grand izuna drop MP hcb+MP (claw off) 6 2 44 KD - 50*90 - 100*100 - T - KD 50*90 100*100 63 14 14
grand izuna drop HP hcb+HP (claw off) 6 2 44 KD - 50*100 - 100*100 - T - KD 50*100 100*100 63 14 14
grand izuna drop EX hcb+PP (claw off) 6 2 44 KD - 80*100 - 100*150 - T - KD 80*100 100*150 68 19 19
crimson terror LK qcf+LK 8 2(16)5 10 0 -6 20*60 3*15 20*100 5*15 H*H CA 0 24*60 24*100
crimson terror MK qcf+MK 17 2(11)2(21)5 12 2 -7 20*20*60 3*3*15 20*20*100 5*5*15 H*H*H CA -2 24*20*60 24-20*100
crimson terror HK qcf+HK 19 4(12)2(10)3(22)5 14 KD -8 20x3*60 3x3*15 20x3*100 5x3*15 H CA KD 24*20*20*60 24*20*20*100 89 30 35
crimson terror EX qcf+KK 16 5(14)3(8)3(8)3(18)5 10 KD -2 20x4*60 3x4*15 20x4*100 5x4*15 H - KD 24*20x3*60 24*20x3*100 97 38 43
aurora spin edge LP qcb+LP 12 6 20 KD -7 100 16 200 25 H CA KD 120 240 90 31 36
aurora spin edge MP qcb+MP 15 6 18 KD -6 100 16 200 25 H CA KD 120 240 92 33 38
aurora spin edge HP qcb+HP 12 7 15 KD - 100 16 200 - H CA KD 120 240 - - -
aurora spin edge EX qcb+PP 12 7(12)4 21 KD -3 50*100 16*16 100*100 13*25 H*H - KD 120*100 120*100 86 27 32
switch claw qcf+P 23 23 - - - - - -
CLAW OFF CANCEL qcf+P 22 22 - - - - - -
CLAW ON CANCEL qcf+P 20 20 - - - - - -
bloody rain qcf,qcf+P or qcb,qcb+P 9 8 29 KD -22 330 - 0 5 H - KD 334 0 80 40 40
health 1000
stun 950
taunt 61 61
jump 47(4+39+4) 5 39 4 47 8LK EARLY WHIFF 45F
jump forward 46(3+39+4) 4 39 4 46 9LK EARLY WHIFF 44F
jump backward 47(4+39+4) 5 39 4 47
jump EARLY WHIFF 45(4+37+4) 5 37 4 45 8LK EARLY WHIFF 45F
jump forward EARLY WHIFF 44(3+37+4) 4 37 4 44 9LK EARLY WHIFF 44F
EMPTY jump 47(4+39+0) 5 39 43
EMPTY jump forward 46(3+39+0) 4 39 42
EMPTY jump backward 47(4+39+0) 5 39 43
dash forward 17 17 17
dash backward 21 3 8 11 21 [FRAME 3-10] AIR CH
no claw normals...
NC stand LP 3 2 6 5 3 30 10 8 70 0 H SP,V 7 36 84 - - -
NC stand MP 6 3 13 3 1 60 21 12 100 10 H V 5 72 120 - - -
NC stand HP 9 2 21 4 -1 90 31 15 150 15 H SP,V 6 108 180 - - -
NC crouch LP 4 2 7 4 2 30 12 8 70 0 H CH,SP,V 6 36 84 - - -
NC crouch MP 5 3 12 4 2 60 19 12 100 10 H SP,V 6 72 120 - - -
NC crouch HP 9 4 15 1 -2 80 27 15 150 13 H SP,V 3 96 180 - - -
NC jump LP 3 5 - - - 40 - 8 70 0 M - - 48 84 - - -
NC jump MP 4 5 - - - 70 - 12 100 10 M - - 84 120 - - -
NC jump HP 7 4 - - - 90 - 15 150 15 M - - 108 180 - - -