From ed7ac02a84d6dc9dd9ce1601fa55de68743ab051 Mon Sep 17 00:00:00 2001 From: James Date: Wed, 1 Apr 2020 16:22:54 -0500 Subject: [PATCH] Accurize "screen sizing" UI text https://github.com/Arisotura/melonDS/issues/489#issuecomment-511202251 > 'auto' mode emphasizes whichever screen is set to the main video engine (the one with 3D). hotkeys for switching between layout modes are planned. --- src/libui_sdl/main.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/libui_sdl/main.cpp b/src/libui_sdl/main.cpp index 8e8bf9ecc5..355dec3ce9 100644 --- a/src/libui_sdl/main.cpp +++ b/src/libui_sdl/main.cpp @@ -2580,7 +2580,7 @@ void CreateMainWindowMenu() uiMenuItemOnClicked(MenuItem_ScreenSizing[1], OnSetScreenSizing, (void*)&kScreenSizing[1]); MenuItem_ScreenSizing[2] = uiMenuAppendCheckItem(submenu, "Emphasize bottom"); uiMenuItemOnClicked(MenuItem_ScreenSizing[2], OnSetScreenSizing, (void*)&kScreenSizing[2]); - MenuItem_ScreenSizing[3] = uiMenuAppendCheckItem(submenu, "Auto"); + MenuItem_ScreenSizing[3] = uiMenuAppendCheckItem(submenu, "Emphasize 3D engine"); uiMenuItemOnClicked(MenuItem_ScreenSizing[3], OnSetScreenSizing, (void*)&kScreenSizing[3]); uiMenuAppendSubmenu(menu, submenu);