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Can vts backend support merge mosaic from different area with the same terrain data? #7

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Davionshi opened this issue Aug 18, 2021 · 0 comments

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@Davionshi
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Hi, I have a global texture data file,but it is too huge, so I clip it into serveral small files, such as [-180,-135],[-135,-90]... and I also clip the dem data with the same standards, but after I processed these areas and try to merge them, there are some black lines on the earth.
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I want to remove these black lines, and I guess that these black lines caused by splited dem, so I want to know that if it can work if I only split the global texture, then process these seperately area with the global dem file, and merge these areas together in final.

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