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lights_pointlights_smooth.html
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<!DOCTYPE HTML>
<html lang="en">
<head>
<title>three.js - point light</title>
<meta charset="utf-8">
<style type="text/css">
body {
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
position: absolute;
top: 0px; width: 100%;
color: #ffffff;
padding: 5px;
font-family: Monospace;
font-size: 13px;
text-align: center;
}
a {
color: #ff0080;
text-decoration: none;
}
a:hover {
color: #0080ff;
}
</style>
</head>
<body>
<div id="container"></div>
<div id="info">
<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights demo.<br />
Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
</div>
<script type="text/javascript" src="../build/Three.js"></script>
<script type="text/javascript" src="obj/WaltHead.js"></script>
<script type="text/javascript">
var camera, scene, renderer,
particle1, particle2, particle2,
light1, light2, light3,
geometry, mesh;
init();
setInterval( loop, 1000 / 60 );
function init() {
var container = document.getElementById( 'container' );
camera = new THREE.Camera( 65, window.innerWidth / window.innerHeight, 1, 1000 );
camera.position.z = 100;
scene = new THREE.Scene();
scene.addLight( new THREE.AmbientLight( 0x00020 ) );
light1 = new THREE.PointLight( 0xff0040 );
scene.addLight( light1 );
light2 = new THREE.PointLight( 0x0040ff );
scene.addLight( light2 );
light3 = new THREE.PointLight( 0x80ff80 );
scene.addLight( light3 );
particle1 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0xff0040 } ) );
particle1.scale.x = particle1.scale.y = particle1.scale.z = 0.5;
scene.addObject( particle1 );
particle2 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x0040ff } ) );
particle2.scale.x = particle2.scale.y = particle2.scale.z = 0.5;
scene.addObject( particle2 );
particle3 = new THREE.Particle( new THREE.ParticleCircleMaterial( { color: 0x80ff80 } ) );
particle3.scale.x = particle3.scale.y = particle3.scale.z = 0.5;
scene.addObject( particle3 );
geometry = new WaltHead();
geometry.computeVertexNormals();
mesh = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: 0xffffff, shading: THREE.SmoothShading } ) );
mesh.overdraw = true;
scene.addObject( mesh );
renderer = new THREE.CanvasRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
container.appendChild( renderer.domElement );
}
function loop() {
var time = new Date().getTime() * 0.0005;
mesh.rotation.y -= 0.01;
particle1.position.x = Math.sin( time * 0.7 ) * 30;
particle1.position.y = Math.cos( time * 0.5 ) * 40;
particle1.position.z = Math.cos( time * 0.3 ) * 30;
light1.position.x = particle1.position.x;
light1.position.y = particle1.position.y;
light1.position.z = particle1.position.z;
particle2.position.x = Math.cos( time * 0.3 ) * 30;
particle2.position.y = Math.sin( time * 0.5 ) * 40;
particle2.position.z = Math.sin( time * 0.7 ) * 30;
light2.position.x = particle2.position.x;
light2.position.y = particle2.position.y;
light2.position.z = particle2.position.z;
particle3.position.x = Math.sin( time * 0.7 ) * 30;
particle3.position.y = Math.cos( time * 0.3 ) * 40;
particle3.position.z = Math.sin( time * 0.5 ) * 30;
light3.position.x = particle3.position.x;
light3.position.y = particle3.position.y;
light3.position.z = particle3.position.z;
renderer.render(scene, camera);
}
</script>
</body>
</html>