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assets.py
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#!/usr/bin/env python3
import os
import shutil
from flipper.app import App
from flipper.assets.icon import file2image
ICONS_SUPPORTED_FORMATS = ["png"]
ICONS_TEMPLATE_H_HEADER = """#pragma once
#include <furi.h>
#include <gui/icon.h>
"""
ICONS_TEMPLATE_H_ICON_NAME = "extern Icon {name};\n"
ICONS_TEMPLATE_C_HEADER = """#include "{assets_filename}.h"
#include <gui/icon_i.h>
"""
ICONS_TEMPLATE_C_FRAME = "const uint8_t {name}[] = {data};\n"
ICONS_TEMPLATE_C_DATA = "const uint8_t* const {name}[] = {data};\n"
ICONS_TEMPLATE_C_ICONS = "Icon {name} = {{.width={width},.height={height},.frame_count={frame_count},.frame_rate={frame_rate},.frames=_{name}}};\n"
class Main(App):
def init(self):
# command args
self.subparsers = self.parser.add_subparsers(help="sub-command help")
self.parser_icons = self.subparsers.add_parser(
"icons", help="Process icons and build icon registry"
)
self.parser_icons.add_argument("input_directory", help="Source directory")
self.parser_icons.add_argument("output_directory", help="Output directory")
self.parser_icons.add_argument(
"--filename",
help="Base filename for file with icon data",
required=False,
default="assets_icons",
)
self.parser_icons.set_defaults(func=self.icons)
self.parser_manifest = self.subparsers.add_parser(
"manifest", help="Create directory Manifest"
)
self.parser_manifest.add_argument("local_path", help="local_path")
self.parser_manifest.add_argument(
"--timestamp",
help="timestamp value to embed",
default=0,
type=int,
required=False,
)
self.parser_manifest.set_defaults(func=self.manifest)
self.parser_copro = self.subparsers.add_parser(
"copro", help="Gather copro binaries for packaging"
)
self.parser_copro.add_argument("cube_dir", help="Path to Cube folder")
self.parser_copro.add_argument("output_dir", help="Path to output folder")
self.parser_copro.add_argument(
"--cube_ver", dest="cube_ver", help="Cube version", required=True
)
self.parser_copro.add_argument(
"--stack_type", dest="stack_type", help="Stack type", required=True
)
self.parser_copro.add_argument(
"--stack_file",
dest="stack_file",
help="Stack file name in copro folder",
required=True,
)
self.parser_copro.add_argument(
"--stack_addr",
dest="stack_addr",
help="Stack flash address, as per release_notes",
type=lambda x: int(x, 16),
default=0,
required=False,
)
self.parser_copro.set_defaults(func=self.copro)
self.parser_dolphin = self.subparsers.add_parser(
"dolphin", help="Assemble dolphin resources"
)
self.parser_dolphin.add_argument(
"-s",
"--symbol-name",
help="Symbol and file name in dolphin output directory",
default=None,
)
self.parser_dolphin.add_argument(
"input_directory", help="Dolphin source directory"
)
self.parser_dolphin.add_argument(
"output_directory", help="Dolphin output directory"
)
self.parser_dolphin.set_defaults(func=self.dolphin)
self.parser_packs = self.subparsers.add_parser(
"packs", help="Assemble asset packs"
)
self.parser_packs.add_argument("input_directory", help="Packs source directory")
self.parser_packs.add_argument(
"output_directory", help="Packs output directory"
)
self.parser_packs.set_defaults(func=self.packs)
def _icon2header(self, file):
image = file2image(file)
return image.width, image.height, image.data_as_carray()
def _iconIsSupported(self, filename):
extension = filename.lower().split(".")[-1]
return extension in ICONS_SUPPORTED_FORMATS
def icons(self):
self.logger.debug("Converting icons")
icons_c = open(
os.path.join(self.args.output_directory, f"{self.args.filename}.c"),
"w",
newline="\n",
)
icons_c.write(
ICONS_TEMPLATE_C_HEADER.format(assets_filename=self.args.filename)
)
icons = []
paths = []
# Traverse icons tree, append image data to source file
for dirpath, dirnames, filenames in os.walk(self.args.input_directory):
self.logger.debug(f"Processing directory {dirpath}")
dirnames.sort()
filenames.sort()
if not filenames:
continue
if "frame_rate" in filenames:
self.logger.debug("Folder contains animation")
icon_name = "A_" + os.path.split(dirpath)[1].replace("-", "_")
width = height = None
frame_count = 0
frame_rate = 0
frame_names = []
for filename in sorted(filenames):
fullfilename = os.path.join(dirpath, filename)
if filename == "frame_rate":
frame_rate = int(open(fullfilename, "r").read().strip())
continue
elif not self._iconIsSupported(filename):
continue
self.logger.debug(f"Processing animation frame {filename}")
temp_width, temp_height, data = self._icon2header(fullfilename)
if width is None:
width = temp_width
if height is None:
height = temp_height
assert width == temp_width
assert height == temp_height
frame_name = f"_{icon_name}_{frame_count}"
frame_names.append(frame_name)
icons_c.write(
ICONS_TEMPLATE_C_FRAME.format(name=frame_name, data=data)
)
frame_count += 1
assert frame_rate > 0
assert frame_count > 0
icons_c.write(
ICONS_TEMPLATE_C_DATA.format(
name=f"_{icon_name}", data=f'{{{",".join(frame_names)}}}'
)
)
icons_c.write("\n")
icons.append((icon_name, width, height, frame_rate, frame_count))
p = dirpath.removeprefix(self.args.input_directory)[1:]
paths.append((1, icon_name, p.replace("\\", "/")))
else:
# process icons
for filename in filenames:
if not self._iconIsSupported(filename):
continue
self.logger.debug(f"Processing icon {filename}")
icon_name = "I_" + "_".join(filename.split(".")[:-1]).replace(
"-", "_"
)
fullfilename = os.path.join(dirpath, filename)
width, height, data = self._icon2header(fullfilename)
frame_name = f"_{icon_name}_0"
icons_c.write(
ICONS_TEMPLATE_C_FRAME.format(name=frame_name, data=data)
)
icons_c.write(
ICONS_TEMPLATE_C_DATA.format(
name=f"_{icon_name}", data=f"{{{frame_name}}}"
)
)
icons_c.write("\n")
icons.append((icon_name, width, height, 0, 1))
p = fullfilename.removeprefix(self.args.input_directory)[1:]
paths.append((0, icon_name, p.replace("\\", "/").rsplit(".", 1)[0]))
# Create array of images:
self.logger.debug("Finalizing source file")
for name, width, height, frame_rate, frame_count in icons:
icons_c.write(
ICONS_TEMPLATE_C_ICONS.format(
name=name,
width=width,
height=height,
frame_rate=frame_rate,
frame_count=frame_count,
)
)
if self.args.filename == "assets_icons":
icons_c.write(
"""
const IconPath ICON_PATHS[] = {
#ifndef FURI_RAM_EXEC
"""
)
for animated, name, path in paths:
icons_c.write(f' {{{animated}, &{name}, "{path}"}},\n')
icons_c.write(
"""#endif
};
const size_t ICON_PATHS_COUNT = COUNT_OF(ICON_PATHS);
"""
)
icons_c.close()
# Create Public Header
self.logger.debug("Creating header")
icons_h = open(
os.path.join(self.args.output_directory, f"{self.args.filename}.h"),
"w",
newline="\n",
)
icons_h.write(ICONS_TEMPLATE_H_HEADER)
for name, width, height, frame_rate, frame_count in icons:
icons_h.write(ICONS_TEMPLATE_H_ICON_NAME.format(name=name))
if self.args.filename == "assets_icons":
icons_h.write(
"""
typedef struct {
bool animated;
const Icon* icon;
const char* path;
} IconPath;
extern const IconPath ICON_PATHS[];
extern const size_t ICON_PATHS_COUNT;
"""
)
icons_h.close()
self.logger.debug("Done")
return 0
def manifest(self):
from flipper.assets.manifest import Manifest
directory_path = os.path.normpath(self.args.local_path)
if not os.path.isdir(directory_path):
self.logger.error(f'"{directory_path}" is not a directory')
exit(255)
manifest_file = os.path.join(directory_path, "Manifest")
old_manifest = Manifest()
if os.path.exists(manifest_file):
self.logger.info("Manifest is present, loading to compare")
old_manifest.load(manifest_file)
self.logger.info(
f'Creating temporary Manifest for directory "{directory_path}"'
)
new_manifest = Manifest(self.args.timestamp)
new_manifest.create(directory_path)
self.logger.info("Comparing new manifest with existing")
only_in_old, changed, only_in_new = Manifest.compare(old_manifest, new_manifest)
for record in only_in_old:
self.logger.debug(f"Only in old: {record}")
for record in changed:
self.logger.info(f"Changed: {record}")
for record in only_in_new:
self.logger.debug(f"Only in new: {record}")
if any((only_in_old, changed, only_in_new)):
self.logger.info(
f"Manifest updated ({len(only_in_new)} new, {len(only_in_old)} removed, {len(changed)} changed)"
)
new_manifest.save(manifest_file)
else:
self.logger.info("Manifest is up-to-date!")
self.logger.info("Complete")
return 0
def copro(self):
from flipper.assets.copro import Copro
self.logger.info("Bundling coprocessor binaries")
copro = Copro()
try:
self.logger.info("Loading CUBE info")
copro.loadCubeInfo(self.args.cube_dir, self.args.cube_ver)
self.logger.info("Bundling")
copro.bundle(
self.args.output_dir,
self.args.stack_file,
self.args.stack_type,
self.args.stack_addr,
)
except Exception as e:
self.logger.error(f"Failed to bundle: {e}")
return 1
self.logger.info("Complete")
return 0
def dolphin(self):
from flipper.assets.dolphin import Dolphin
self.logger.info("Processing Dolphin sources")
dolphin = Dolphin()
self.logger.info("Loading data")
dolphin.load(self.args.input_directory)
self.logger.info("Packing")
dolphin.pack(self.args.output_directory, self.args.symbol_name)
self.logger.info("Complete")
return 0
def packs(self):
import asset_packer
self.logger.info("Packing custom asset packs")
asset_packer.pack(
self.args.input_directory,
self.args.output_directory,
self.logger.info,
)
self.logger.info("Finished custom asset packs")
return 0
if __name__ == "__main__":
Main()()