Set all the pixels within a rectangular area of a bitmap to one color.
bitmaps.create(0,0).fillRect(0,0,0,0,0)
Fill all of pixels in a rectangular area at once with a color. The fill rectangle can be either the entire bitmap or some smaller part of it.
- x: a number, the horizontal location of the upper-left corner of the rectangle
- y: a number, the vertical location of the upper-left corner of the rectangle
- w: a number, the width in pixels of the rectangle
- h: a number, the height in pixels of the rectangle
- c: the number of the color to set all the pixels in the rectangle to. Color numbers are value between
0
and15
which select a color from the current palette of colors.
Fill a bitmap with all blue pixels. Fill a small rectangle in the center of the bitmap with yellow pixels.
let blueRect = bitmaps.create(32, 32)
blueRect.fill(3)
blueRect.fillRect(8, 8, 16, 16, 14)
screen().drawBitmap(blueRect, 0, 0)
Make a chessboard by filling in dark squares over top of a white background.
let chessBoard = bitmaps.create(64, 64)
chessBoard.fill(1)
for (let row = 0; row <= 7; row++) {
for (let col = 0; col <= 3; col++) {
if (row % 2 == 1) {
chessBoard.fillRect(col * 16, row * 8, 8, 8, 8)
} else {
chessBoard.fillRect(col * 16 + 8, row * 8, 8, 8, 8)
}
}
}
screen().drawBitmap(chessBoard, 0, 0)
display-shield=github:microbit-apps/display-shield