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battle_transition.c
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#include "global.h"
#include "battle.h"
#include "battle_transition.h"
#include "bg.h"
#include "decompress.h"
#include "event_object_movement.h"
#include "field_camera.h"
#include "field_effect.h"
#include "field_weather.h"
#include "gpu_regs.h"
#include "main.h"
#include "malloc.h"
#include "overworld.h"
#include "palette.h"
#include "random.h"
#include "scanline_effect.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "trig.h"
#include "unk_transition.h"
#include "util.h"
#include "constants/field_effects.h"
#include "constants/songs.h"
#include "constants/trainers.h"
#include "constants/rgb.h"
struct TransitionData
{
vu8 VBlank_DMA;
u16 WININ;
u16 WINOUT;
u16 WIN0H;
u16 WIN0V;
u16 field_A; // unused
u16 field_C; // unused
u16 BLDCNT;
u16 BLDALPHA;
u16 BLDY;
s16 field_14;
s16 field_16;
s16 BG0HOFS_1;
s16 BG0HOFS_2;
s16 BG0VOFS; // used but not set
s16 field_1E; // unused
s16 field_20;
s16 field_22; // unused
s16 data[11];
};
struct StructRectangularSpiral
{
u8 field_0;
s16 field_2;
u8 field_4;
s16 field_6;
u8 field_8;
};
typedef bool8 (*TransitionStateFunc)(struct Task *task);
typedef bool8 (*TransitionSpriteCallback)(struct Sprite *sprite);
// this file's functions
static void LaunchBattleTransitionTask(u8 transitionId);
static void Task_BattleTransitionMain(u8 taskId);
static void Phase1Task_TransitionAll(u8 taskId);
static void Phase2Task_Blur(u8 taskId);
static void Phase2Task_Swirl(u8 taskId);
static void Phase2Task_Shuffle(u8 taskId);
static void Phase2Task_BigPokeball(u8 taskId);
static void Phase2Task_PokeballsTrail(u8 taskId);
static void Phase2Task_Clockwise_BlackFade(u8 taskId);
static void Phase2Task_Ripple(u8 taskId);
static void Phase2Task_Wave(u8 taskId);
static void Phase2Task_Slice(u8 taskId);
static void Phase2Task_WhiteFade(u8 taskId);
static void Phase2Task_GridSquares(u8 taskId);
static void Phase2Task_Shards(u8 taskId);
static void Phase2Task_Sidney(u8 taskId);
static void Phase2Task_Phoebe(u8 taskId);
static void Phase2Task_Glacia(u8 taskId);
static void Phase2Task_Drake(u8 taskId);
static void Phase2Task_Champion(u8 taskId);
static void Phase2Task_Aqua(u8 taskId);
static void Phase2Task_Magma(u8 taskId);
static void Phase2Task_Regice(u8 taskId);
static void Phase2Task_Registeel(u8 taskId);
static void Phase2Task_Regirock(u8 taskId);
static void Phase2Task_Kyogre(u8 taskId);
static void Phase2Task_Groudon(u8 taskId);
static void Phase2Task_Rayquaza(u8 taskId);
static void Phase2Task_ShredSplit(u8 taskId);
static void Phase2Task_Blackhole1(u8 taskId);
static void Phase2Task_Blackhole2(u8 taskId);
static void Phase2Task_RectangularSpiral(u8 taskId);
static void Phase2Task_29(u8 taskId);
static void Phase2Task_30(u8 taskId);
static void Phase2Task_31(u8 taskId);
static void Phase2Task_32(u8 taskId);
static void Phase2Task_33(u8 taskId);
static void VBlankCB_BattleTransition(void);
static void VBlankCB_Phase2_Swirl(void);
static void HBlankCB_Phase2_Swirl(void);
static void VBlankCB_Phase2_Shuffle(void);
static void HBlankCB_Phase2_Shuffle(void);
static void VBlankCB0_Phase2_BigPokeball(void);
static void VBlankCB1_Phase2_BigPokeball(void);
static void VBlankCB_Phase2_Clockwise_BlackFade(void);
static void VBlankCB_Phase2_Ripple(void);
static void HBlankCB_Phase2_Ripple(void);
static void VBlankCB_Phase2_30(void);
static void HBlankCB_Phase2_30(void);
static void VBlankCB_Phase2_Wave(void);
static void VBlankCB_Phase2_Slice(void);
static void HBlankCB_Phase2_Slice(void);
static void VBlankCB0_Phase2_WhiteFade(void);
static void VBlankCB1_Phase2_WhiteFade(void);
static void HBlankCB_Phase2_WhiteFade(void);
static void VBlankCB_Phase2_Shards(void);
static void VBlankCB_Phase2_Rayquaza(void);
static bool8 Phase2_Blur_Func1(struct Task *task);
static bool8 Phase2_Blur_Func2(struct Task *task);
static bool8 Phase2_Blur_Func3(struct Task *task);
static bool8 Phase2_Swirl_Func1(struct Task *task);
static bool8 Phase2_Swirl_Func2(struct Task *task);
static bool8 Phase2_Shuffle_Func1(struct Task *task);
static bool8 Phase2_Shuffle_Func2(struct Task *task);
static bool8 Phase2_Aqua_Func1(struct Task *task);
static bool8 Phase2_Aqua_Func2(struct Task *task);
static bool8 Phase2_Magma_Func1(struct Task *task);
static bool8 Phase2_Magma_Func2(struct Task *task);
static bool8 Phase2_FramesCountdown(struct Task *task);
static bool8 Phase2_Regi_Func1(struct Task *task);
static bool8 Phase2_Regice_Func2(struct Task *task);
static bool8 Phase2_Registeel_Func2(struct Task *task);
static bool8 Phase2_Regirock_Func2(struct Task *task);
static bool8 Phase2_WeatherTrio_Func1(struct Task *task);
static bool8 Phase2_WaitPaletteFade(struct Task *task);
static bool8 Phase2_Kyogre_Func3(struct Task *task);
static bool8 Phase2_Kyogre_Func4(struct Task *task);
static bool8 Phase2_Kyogre_Func5(struct Task *task);
static bool8 Phase2_Groudon_Func3(struct Task *task);
static bool8 Phase2_Groudon_Func4(struct Task *task);
static bool8 Phase2_Groudon_Func5(struct Task *task);
static bool8 Phase2_WeatherDuo_Func6(struct Task *task);
static bool8 Phase2_WeatherDuo_Func7(struct Task *task);
static bool8 Phase2_BigPokeball_Func1(struct Task *task);
static bool8 Phase2_BigPokeball_Func2(struct Task *task);
static bool8 Phase2_BigPokeball_Func3(struct Task *task);
static bool8 Phase2_BigPokeball_Func4(struct Task *task);
static bool8 Phase2_BigPokeball_Func5(struct Task *task);
static bool8 Phase2_BigPokeball_Func6(struct Task *task);
static bool8 Phase2_PokeballsTrail_Func1(struct Task *task);
static bool8 Phase2_PokeballsTrail_Func2(struct Task *task);
static bool8 Phase2_PokeballsTrail_Func3(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func1(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func2(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func3(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func4(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func5(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func6(struct Task *task);
static bool8 Phase2_Clockwise_BlackFade_Func7(struct Task *task);
static bool8 Phase2_Ripple_Func1(struct Task *task);
static bool8 Phase2_Ripple_Func2(struct Task *task);
static bool8 Phase2_Wave_Func1(struct Task *task);
static bool8 Phase2_Wave_Func2(struct Task *task);
static bool8 Phase2_Wave_Func3(struct Task *task);
static bool8 Phase2_Slice_Func1(struct Task *task);
static bool8 Phase2_Slice_Func2(struct Task *task);
static bool8 Phase2_Slice_Func3(struct Task *task);
static bool8 Phase2_WhiteFade_Func1(struct Task *task);
static bool8 Phase2_WhiteFade_Func2(struct Task *task);
static bool8 Phase2_WhiteFade_Func3(struct Task *task);
static bool8 Phase2_WhiteFade_Func4(struct Task *task);
static bool8 Phase2_WhiteFade_Func5(struct Task *task);
static bool8 Phase2_GridSquares_Func1(struct Task *task);
static bool8 Phase2_GridSquares_Func2(struct Task *task);
static bool8 Phase2_GridSquares_Func3(struct Task *task);
static bool8 Phase2_Shards_Func1(struct Task *task);
static bool8 Phase2_Shards_Func2(struct Task *task);
static bool8 Phase2_Shards_Func3(struct Task *task);
static bool8 Phase2_Shards_Func4(struct Task *task);
static bool8 Phase2_Shards_Func5(struct Task *task);
static bool8 Phase2_ShredSplit_Func1(struct Task *task);
static bool8 Phase2_ShredSplit_Func2(struct Task *task);
static bool8 Phase2_ShredSplit_Func3(struct Task *task);
static bool8 Phase2_ShredSplit_Func4(struct Task *task);
static bool8 Phase2_Blackhole_Func1(struct Task *task);
static bool8 Phase2_Blackhole1_Func2(struct Task *task);
static bool8 Phase2_Blackhole1_Func3(struct Task *task);
static bool8 Phase2_Blackhole2_Func2(struct Task *task);
static bool8 Phase2_RectangularSpiral_Func1(struct Task *task);
static bool8 Phase2_RectangularSpiral_Func2(struct Task *task);
static bool8 Phase2_RectangularSpiral_Func3(struct Task *task);
static bool8 Phase2_29_Func1(struct Task *task);
static bool8 Phase2_29_Func2(struct Task *task);
static bool8 Phase2_30_Func1(struct Task *task);
static bool8 Phase2_30_Func2(struct Task *task);
static bool8 Phase2_30_Func3(struct Task *task);
static bool8 Phase2_30_Func4(struct Task *task);
static bool8 Phase2_Rayquaza_Func3(struct Task *task);
static bool8 Phase2_Rayquaza_Func4(struct Task *task);
static bool8 Phase2_Rayquaza_Func5(struct Task *task);
static bool8 Phase2_Rayquaza_Func6(struct Task *task);
static bool8 Phase2_Rayquaza_Func7(struct Task *task);
static bool8 Phase2_Rayquaza_Func8(struct Task *task);
static bool8 Phase2_Rayquaza_Func9(struct Task *task);
static bool8 Phase2_31_Func1(struct Task *task);
static bool8 Phase2_31_Func2(struct Task *task);
static bool8 Phase2_31_Func3(struct Task *task);
static bool8 Phase2_31_33_Func5(struct Task *task);
static bool8 Phase2_33_Func1(struct Task *task);
static bool8 Phase2_33_Func2(struct Task *task);
static bool8 Phase2_33_Func3(struct Task *task);
static bool8 Phase2_33_Func4(struct Task *task);
static bool8 Phase2_32_Func1(struct Task *task);
static bool8 Phase2_32_Func2(struct Task *task);
static bool8 Phase2_32_Func3(struct Task *task);
static bool8 Phase2_32_Func4(struct Task *task);
static bool8 Phase2_32_Func5(struct Task *task);
static bool8 Phase2_Mugshot_Func1(struct Task *task);
static bool8 Phase2_Mugshot_Func2(struct Task *task);
static bool8 Phase2_Mugshot_Func3(struct Task *task);
static bool8 Phase2_Mugshot_Func4(struct Task *task);
static bool8 Phase2_Mugshot_Func5(struct Task *task);
static bool8 Phase2_Mugshot_Func6(struct Task *task);
static bool8 Phase2_Mugshot_Func7(struct Task *task);
static bool8 Phase2_Mugshot_Func8(struct Task *task);
static bool8 Phase2_Mugshot_Func9(struct Task *task);
static bool8 Phase2_Mugshot_Func10(struct Task *task);
static void Phase2Task_MugShotTransition(u8 taskId);
static void Mugshots_CreateOpponentPlayerSprites(struct Task *task);
static void VBlankCB0_Phase2_Mugshots(void);
static void VBlankCB1_Phase2_Mugshots(void);
static void HBlankCB_Phase2_Mugshots(void);
static bool8 Transition_Phase1(struct Task *task);
static bool8 Transition_WaitForPhase1(struct Task *task);
static bool8 Transition_Phase2(struct Task *task);
static bool8 Transition_WaitForPhase2(struct Task *task);
static void sub_8149F08(void);
static void sub_8149F84(void);
static void CreatePhase1Task(s16 a0, s16 a1, s16 a2, s16 a3, s16 a4);
static void sub_814A014(u16 *a0, s16 a1, s16 a2, s16 a3);
static void sub_8149F98(s16 *array, s16 sinAdd, s16 index, s16 indexIncrementer, s16 amplitude, s16 arrSize);
static void sub_8149F40(u16 **a0);
static void sub_814A1AC(s16 *a0, s16 a1, s16 a2, s16 a3, s16 a4, s16 a5, s16 a6);
static bool8 sub_814A228(s16 *a0, bool8 a1, bool8 a2);
static void sub_8148484(s16 spriteId, s16 value);
static void sub_814849C(s16 spriteId);
static s16 sub_81484B8(s16 spriteId);
static bool8 Phase1_TransitionAll_Func1(struct Task *task);
static bool8 Phase1_TransitionAll_Func2(struct Task *task);
static bool8 IsPhase1Done(void);
static bool16 sub_8149048(const s16 * const *arg0, struct StructRectangularSpiral *arg1);
static void sub_814713C(struct Sprite *sprite);
static void sub_8148380(struct Sprite *sprite);
static void sub_8149864(struct Sprite *sprite);
static bool8 sub_81483A8(struct Sprite *sprite);
static bool8 sub_81483AC(struct Sprite *sprite);
static bool8 sub_81483F8(struct Sprite *sprite);
static bool8 sub_814842C(struct Sprite *sprite);
static bool8 sub_8148458(struct Sprite *sprite);
// iwram bss vars
static s16 sUnusedRectangularSpiralVar;
static u8 sTestingTransitionId;
static u8 sTestingTransitionState;
static struct StructRectangularSpiral sRectangularSpiralTransition[4];
// ewram vars
EWRAM_DATA static struct TransitionData *sTransitionStructPtr = NULL;
// const rom data
static const u32 sBigPokeball_Tileset[] = INCBIN_U32("graphics/battle_transitions/big_pokeball.4bpp");
static const u32 sPokeballTrail_Tileset[] = INCBIN_U32("graphics/battle_transitions/pokeball_trail.4bpp");
static const u8 sSpriteImage_85B98F0[] = INCBIN_U8("graphics/battle_transitions/pokeball.4bpp");
static const u32 sUnknown_085B9AF0[] = INCBIN_U32("graphics/battle_transitions/elite_four_bg.4bpp");
static const u8 sSpriteImage_85B9CD0[] = INCBIN_U8("graphics/battle_transitions/unused_brendan.4bpp");
static const u8 sSpriteImage_85BA4D0[] = INCBIN_U8("graphics/battle_transitions/unused_lass.4bpp");
static const u32 sShrinkingBoxTileset[] = INCBIN_U32("graphics/battle_transitions/shrinking_box.4bpp");
static const u32 sEvilTeam_Palette[] = INCBIN_U32("graphics/battle_transitions/evil_team.gbapal");
static const u32 sTeamAqua_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_aqua.4bpp.lz");
static const u32 sTeamAqua_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_aqua.bin.lz");
static const u32 sTeamMagma_Tileset[] = INCBIN_U32("graphics/battle_transitions/team_magma.4bpp.lz");
static const u32 sTeamMagma_Tilemap[] = INCBIN_U32("graphics/battle_transitions/team_magma.bin.lz");
static const u32 gUnknown_085BBC14[] = INCBIN_U32("graphics/battle_transitions/85BBC14.4bpp");
static const u32 gUnknown_085BC2B4[] = INCBIN_U32("graphics/battle_transitions/85BC2B4.gbapal");
static const u32 gUnknown_085BC2D4[] = INCBIN_U32("graphics/battle_transitions/85BC2D4.gbapal");
static const u32 gUnknown_085BC2F4[] = INCBIN_U32("graphics/battle_transitions/85BC2F4.gbapal");
static const u32 gUnknown_085BC314[] = INCBIN_U32("graphics/battle_transitions/85BC314.bin");
static const u32 gUnknown_085BCB14[] = INCBIN_U32("graphics/battle_transitions/85BCB14.bin");
static const u32 gUnknown_085BD314[] = INCBIN_U32("graphics/battle_transitions/85BD314.bin");
static const u16 gUnknown_085BDB14[] = INCBIN_U16("graphics/battle_transitions/85BDB14.gbapal");
static const u32 gUnknown_085BDB34[] = INCBIN_U32("graphics/battle_transitions/kyogre.4bpp.lz");
static const u32 gUnknown_085BE1E8[] = INCBIN_U32("graphics/battle_transitions/kyogre.bin.lz");
static const u32 gUnknown_085BE51C[] = INCBIN_U32("graphics/battle_transitions/groudon.4bpp.lz");
static const u32 gUnknown_085BEA88[] = INCBIN_U32("graphics/battle_transitions/groudon.bin.lz");
static const u16 gUnknown_085BEDA0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt1.gbapal");
static const u16 gUnknown_085BEEE0[] = INCBIN_U16("graphics/battle_transitions/kyogre_pt2.gbapal");
static const u16 gUnknown_085BF0A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt1.gbapal");
static const u16 gUnknown_085BF2A0[] = INCBIN_U16("graphics/battle_transitions/groudon_pt2.gbapal");
static const u16 gUnknown_085BF4A0[] = INCBIN_U16("graphics/battle_transitions/rayquaza.gbapal");
static const u32 gUnknown_085BF6A0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.4bpp");
static const u32 gUnknown_085C6BE0[] = INCBIN_U32("graphics/battle_transitions/rayquaza.bin");
static const u32 gUnknown_085C7BE0[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.gbapal");
static const u32 gUnknown_085C7C00[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.4bpp.lz");
static const u32 gUnknown_085C828C[] = INCBIN_U32("graphics/battle_transitions/frontier_brain.bin.lz");
static const u32 gUnknown_085C8578[] = INCBIN_U32("graphics/battle_transitions/frontier_squares_blanktiles.gbapal");
static const u32 gUnknown_085C8598[] = INCBIN_U32("graphics/battle_transitions/frontier_square_1.4bpp.lz");
static const u32 gUnknown_085C86F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_2.4bpp.lz");
static const u32 gUnknown_085C87F4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_3.4bpp.lz");
static const u32 gUnknown_085C88A4[] = INCBIN_U32("graphics/battle_transitions/frontier_square_4.4bpp.lz");
static const u32 gUnknown_085C8928[] = INCBIN_U32("graphics/battle_transitions/frontier_squares.bin");
static const TaskFunc sPhase1_Tasks[B_TRANSITION_COUNT] =
{
[0 ... B_TRANSITION_COUNT - 1] = &Phase1Task_TransitionAll
};
static const TaskFunc sPhase2_Tasks[B_TRANSITION_COUNT] =
{
Phase2Task_Blur, // 0
Phase2Task_Swirl, // 1
Phase2Task_Shuffle, // 2
Phase2Task_BigPokeball, // 3
Phase2Task_PokeballsTrail, // 4
Phase2Task_Clockwise_BlackFade, // 5
Phase2Task_Ripple, // 6
Phase2Task_Wave, // 7
Phase2Task_Slice, // 8
Phase2Task_WhiteFade, // 9
Phase2Task_GridSquares, // 10
Phase2Task_Shards, // 11
Phase2Task_Sidney, // 12
Phase2Task_Phoebe, // 13
Phase2Task_Glacia, // 14
Phase2Task_Drake, // 15
Phase2Task_Champion, // 16
Phase2Task_Aqua, // 17
Phase2Task_Magma, // 18
Phase2Task_Regice, // 19
Phase2Task_Registeel, // 20
Phase2Task_Regirock, // 21
Phase2Task_Kyogre, // 22
Phase2Task_Groudon, // 23
Phase2Task_Rayquaza, // 24
Phase2Task_ShredSplit, // 25
Phase2Task_Blackhole1, // 26
Phase2Task_Blackhole2, // 27
Phase2Task_RectangularSpiral, // 28
Phase2Task_29, // 29
Phase2Task_30, // 30
Phase2Task_31, // 31
Phase2Task_32, // 32
Phase2Task_33, // 33
Phase2Task_34, // 34
Phase2Task_35, // 35
Phase2Task_36, // 36
Phase2Task_37, // 37
Phase2Task_38, // 38
Phase2Task_39, // 39
Phase2Task_40, // 40
Phase2Task_41, // 41
};
static const TransitionStateFunc sMainTransitionPhases[] =
{
&Transition_Phase1,
&Transition_WaitForPhase1,
&Transition_Phase2,
&Transition_WaitForPhase2
};
static const TransitionStateFunc sPhase2_Blur_Funcs[] =
{
Phase2_Blur_Func1,
Phase2_Blur_Func2,
Phase2_Blur_Func3
};
static const TransitionStateFunc sPhase2_Swirl_Funcs[] =
{
Phase2_Swirl_Func1,
Phase2_Swirl_Func2,
};
static const TransitionStateFunc sPhase2_Shuffle_Funcs[] =
{
Phase2_Shuffle_Func1,
Phase2_Shuffle_Func2,
};
static const TransitionStateFunc sPhase2_Aqua_Funcs[] =
{
Phase2_Aqua_Func1,
Phase2_Aqua_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_FramesCountdown,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Magma_Funcs[] =
{
Phase2_Magma_Func1,
Phase2_Magma_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_FramesCountdown,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_BigPokeball_Funcs[] =
{
Phase2_BigPokeball_Func1,
Phase2_BigPokeball_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Regice_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Regice_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Registeel_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Registeel_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Regirock_Funcs[] =
{
Phase2_Regi_Func1,
Phase2_Regirock_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_Kyogre_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Kyogre_Func3,
Phase2_Kyogre_Func4,
Phase2_Kyogre_Func5,
Phase2_FramesCountdown,
Phase2_WeatherDuo_Func6,
Phase2_WeatherDuo_Func7
};
static const TransitionStateFunc sPhase2_PokeballsTrail_Funcs[] =
{
Phase2_PokeballsTrail_Func1,
Phase2_PokeballsTrail_Func2,
Phase2_PokeballsTrail_Func3
};
static const s16 sUnknown_085C8B88[2] = {-16, 256};
static const s16 sUnknown_085C8B8C[5] = {0, 32, 64, 18, 48};
static const s16 sUnknown_085C8B96[2] = {8, -8};
static const TransitionStateFunc sPhase2_Clockwise_BlackFade_Funcs[] =
{
Phase2_Clockwise_BlackFade_Func1,
Phase2_Clockwise_BlackFade_Func2,
Phase2_Clockwise_BlackFade_Func3,
Phase2_Clockwise_BlackFade_Func4,
Phase2_Clockwise_BlackFade_Func5,
Phase2_Clockwise_BlackFade_Func6,
Phase2_Clockwise_BlackFade_Func7
};
static const TransitionStateFunc sPhase2_Ripple_Funcs[] =
{
Phase2_Ripple_Func1,
Phase2_Ripple_Func2
};
static const TransitionStateFunc sPhase2_Wave_Funcs[] =
{
Phase2_Wave_Func1,
Phase2_Wave_Func2,
Phase2_Wave_Func3
};
static const TransitionStateFunc sPhase2_Mugshot_Funcs[] =
{
Phase2_Mugshot_Func1,
Phase2_Mugshot_Func2,
Phase2_Mugshot_Func3,
Phase2_Mugshot_Func4,
Phase2_Mugshot_Func5,
Phase2_Mugshot_Func6,
Phase2_Mugshot_Func7,
Phase2_Mugshot_Func8,
Phase2_Mugshot_Func9,
Phase2_Mugshot_Func10
};
static const u8 sMugshotsTrainerPicIDsTable[MUGSHOTS_COUNT] =
{
TRAINER_PIC_ELITE_FOUR_SIDNEY,
TRAINER_PIC_ELITE_FOUR_PHOEBE,
TRAINER_PIC_ELITE_FOUR_GLACIA,
TRAINER_PIC_ELITE_FOUR_DRAKE,
TRAINER_PIC_CHAMPION_WALLACE
};
static const s16 sMugshotsOpponentRotationScales[MUGSHOTS_COUNT][2] =
{
{0x200, 0x200},
{0x200, 0x200},
{0x1B0, 0x1B0},
{0x1A0, 0x1A0},
{0x188, 0x188},
};
static const s16 sMugshotsOpponentCoords[MUGSHOTS_COUNT][2] =
{
{0, 0},
{0, 0},
{-4, 4},
{0, 5},
{-8, 7},
};
static const TransitionSpriteCallback sUnknown_085C8C24[] =
{
sub_81483A8,
sub_81483AC,
sub_81483F8,
sub_814842C,
sub_81483A8,
sub_8148458,
sub_81483A8
};
static const s16 sUnknown_085C8C40[2] = {12, -12};
static const s16 sUnknown_085C8C44[2] = {-1, 1};
static const TransitionStateFunc sPhase2_Slice_Funcs[] =
{
Phase2_Slice_Func1,
Phase2_Slice_Func2,
Phase2_Slice_Func3
};
static const TransitionStateFunc sPhase2_ShredSplit_Funcs[] =
{
Phase2_ShredSplit_Func1,
Phase2_ShredSplit_Func2,
Phase2_ShredSplit_Func3,
Phase2_ShredSplit_Func4
};
static const u8 gUnknown_085C8C64[] = {39, 119};
static const s16 gUnknown_085C8C66[] = {1, -1};
static const TransitionStateFunc sPhase2_Blackhole1_Funcs[] =
{
Phase2_Blackhole_Func1,
Phase2_Blackhole1_Func2,
Phase2_Blackhole1_Func3
};
static const TransitionStateFunc sPhase2_Blackhole2_Funcs[] =
{
Phase2_Blackhole_Func1,
Phase2_Blackhole2_Func2
};
static const s16 gUnknown_085C8C80[] = {-6, 4};
static const TransitionStateFunc sPhase2_RectangularSpiral_Funcs[] =
{
Phase2_RectangularSpiral_Func1,
Phase2_RectangularSpiral_Func2,
Phase2_RectangularSpiral_Func3
};
static const s16 gUnknown_085C8C90[] = {1, 27, 275, -1};
static const s16 gUnknown_085C8C98[] = {2, 486, -1};
static const s16 gUnknown_085C8C9E[] = {3, 262, -1};
static const s16 gUnknown_085C8CA4[] = {4, 507, -2};
static const s16 gUnknown_085C8CAA[] = {1, 213, -1};
static const s16 gUnknown_085C8CB0[] = {2, 548, -2};
static const s16 gUnknown_085C8CB6[] = {3, 196, -1};
static const s16 gUnknown_085C8CBC[] = {4, 573, 309, -1};
static const s16 gUnknown_085C8CC4[] = {1, 474, -1};
static const s16 gUnknown_085C8CCA[] = {2, 295, 32, -1};
static const s16 gUnknown_085C8CD2[] = {3, 58, -1};
static const s16 gUnknown_085C8CD8[] = {4, 455, -1};
static const s16 gUnknown_085C8CDE[] = {1, 540, -1};
static const s16 gUnknown_085C8CE4[] = {2, 229, -1};
static const s16 gUnknown_085C8CEA[] = {3, 244, 28, -1};
static const s16 gUnknown_085C8CF2[] = {4, 517, -1};
static const s16 *const gUnknown_085C8CF8[] =
{
gUnknown_085C8C90,
gUnknown_085C8CA4,
gUnknown_085C8C98,
gUnknown_085C8C9E,
gUnknown_085C8CEA,
gUnknown_085C8CE4,
gUnknown_085C8CF2,
gUnknown_085C8CDE
};
static const s16 *const gUnknown_085C8D18[] =
{
gUnknown_085C8CBC,
gUnknown_085C8CB0,
gUnknown_085C8CB6,
gUnknown_085C8CAA,
gUnknown_085C8CCA,
gUnknown_085C8CD8,
gUnknown_085C8CC4,
gUnknown_085C8CD2
};
static const s16 *const *const gUnknown_085C8D38[] =
{
gUnknown_085C8CF8,
gUnknown_085C8D18
};
static const TransitionStateFunc sPhase2_Groudon_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Groudon_Func3,
Phase2_Groudon_Func4,
Phase2_Groudon_Func5,
Phase2_FramesCountdown,
Phase2_WeatherDuo_Func6,
Phase2_WeatherDuo_Func7
};
static const TransitionStateFunc sPhase2_Rayquaza_Funcs[] =
{
Phase2_WeatherTrio_Func1,
Phase2_WaitPaletteFade,
Phase2_Rayquaza_Func3,
Phase2_Rayquaza_Func4,
Phase2_Rayquaza_Func5,
Phase2_Rayquaza_Func6,
Phase2_Rayquaza_Func7,
Phase2_Rayquaza_Func8,
Phase2_Rayquaza_Func9,
Phase2_Blackhole1_Func2,
Phase2_Blackhole1_Func3
};
static const TransitionStateFunc sPhase2_WhiteFade_Funcs[] =
{
Phase2_WhiteFade_Func1,
Phase2_WhiteFade_Func2,
Phase2_WhiteFade_Func3,
Phase2_WhiteFade_Func4,
Phase2_WhiteFade_Func5
};
static const s16 sUnknown_085C8DA0[] = {0, 20, 15, 40, 10, 25, 35, 5};
static const TransitionStateFunc sPhase2_GridSquares_Funcs[] =
{
Phase2_GridSquares_Func1,
Phase2_GridSquares_Func2,
Phase2_GridSquares_Func3
};
static const TransitionStateFunc sPhase2_Shards_Funcs[] =
{
Phase2_Shards_Func1,
Phase2_Shards_Func2,
Phase2_Shards_Func3,
Phase2_Shards_Func4,
Phase2_Shards_Func5
};
static const s16 sUnknown_085C8DD0[][5] =
{
{56, 0, 0, 160, 0},
{104, 160, 240, 88, 1},
{240, 72, 56, 0, 1},
{0, 32, 144, 160, 0},
{144, 160, 184, 0, 1},
{56, 0, 168, 160, 0},
{168, 160, 48, 0, 1},
};
static const s16 sUnknown_085C8E16[] = {8, 4, 2, 1, 1, 1, 0};
static const TransitionStateFunc sPhase1_TransitionAll_Funcs[] =
{
Phase1_TransitionAll_Func1,
Phase1_TransitionAll_Func2
};
static const struct SpriteFrameImage sSpriteImageTable_85C8E2C[] =
{
sSpriteImage_85B98F0, 0x200
};
static const union AnimCmd sSpriteAnim_85C8E34[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_85C8E3C[] =
{
sSpriteAnim_85C8E34
};
static const union AffineAnimCmd sSpriteAffineAnim_85C8E40[] =
{
AFFINEANIMCMD_FRAME(0, 0, -4, 1),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd sSpriteAffineAnim_85C8E50[] =
{
AFFINEANIMCMD_FRAME(0, 0, 4, 1),
AFFINEANIMCMD_JUMP(0)
};
static const union AffineAnimCmd *const sSpriteAffineAnimTable_85C8E60[] =
{
sSpriteAffineAnim_85C8E40,
sSpriteAffineAnim_85C8E50
};
static const struct SpriteTemplate gUnknown_085C8E68 =
{
.tileTag = 0xFFFF,
.paletteTag = 4105,
.oam = &gObjectEventBaseOam_32x32,
.anims = sSpriteAnimTable_85C8E3C,
.images = sSpriteImageTable_85C8E2C,
.affineAnims = sSpriteAffineAnimTable_85C8E60,
.callback = sub_814713C
};
static const struct OamData gOamData_85C8E80 =
{
.y = 0,
.affineMode = ST_OAM_AFFINE_OFF,
.objMode = ST_OAM_OBJ_NORMAL,
.mosaic = 0,
.bpp = ST_OAM_4BPP,
.shape = SPRITE_SHAPE(64x64),
.x = 0,
.matrixNum = 0,
.size = SPRITE_SIZE(64x64),
.tileNum = 0,
.priority = 0,
.paletteNum = 0,
.affineParam = 0,
};
static const struct SpriteFrameImage sSpriteImageTable_85C8E88[] =
{
sSpriteImage_85B9CD0, 0x800
};
static const struct SpriteFrameImage sSpriteImageTable_85C8E90[] =
{
sSpriteImage_85BA4D0, 0x800
};
static const union AnimCmd sSpriteAnim_85C8E98[] =
{
ANIMCMD_FRAME(0, 1),
ANIMCMD_END
};
static const union AnimCmd *const sSpriteAnimTable_85C8EA0[] =
{
sSpriteAnim_85C8E98
};
static const struct SpriteTemplate sSpriteTemplate_85C8EA4 =
{
.tileTag = 0xFFFF,
.paletteTag = 4106,
.oam = &gOamData_85C8E80,
.anims = sSpriteAnimTable_85C8EA0,
.images = sSpriteImageTable_85C8E88,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8148380
};
static const struct SpriteTemplate sSpriteTemplate_85C8EBC =
{
.tileTag = 0xFFFF,
.paletteTag = 4106,
.oam = &gOamData_85C8E80,
.anims = sSpriteAnimTable_85C8EA0,
.images = sSpriteImageTable_85C8E90,
.affineAnims = gDummySpriteAffineAnimTable,
.callback = sub_8148380
};
static const u16 gFieldEffectObjectPalette10[] = INCBIN_U16("graphics/field_effects/palettes/10.gbapal");
const struct SpritePalette gFieldEffectObjectPaletteInfo10 =
{
gFieldEffectObjectPalette10, 0x1009
};
static const u16 sMugshotPal_Sidney[] = INCBIN_U16("graphics/battle_transitions/sidney_bg.gbapal");
static const u16 sMugshotPal_Phoebe[] = INCBIN_U16("graphics/battle_transitions/phoebe_bg.gbapal");
static const u16 sMugshotPal_Glacia[] = INCBIN_U16("graphics/battle_transitions/glacia_bg.gbapal");
static const u16 sMugshotPal_Drake[] = INCBIN_U16("graphics/battle_transitions/drake_bg.gbapal");
static const u16 sMugshotPal_Champion[] = INCBIN_U16("graphics/battle_transitions/wallace_bg.gbapal");
static const u16 sMugshotPal_Brendan[] = INCBIN_U16("graphics/battle_transitions/brendan_bg.gbapal");
static const u16 sMugshotPal_May[] = INCBIN_U16("graphics/battle_transitions/may_bg.gbapal");
static const u16 *const sOpponentMugshotsPals[MUGSHOTS_COUNT] =
{
sMugshotPal_Sidney,
sMugshotPal_Phoebe,
sMugshotPal_Glacia,
sMugshotPal_Drake,
sMugshotPal_Champion
};
static const u16 *const sPlayerMugshotsPals[2] =
{
sMugshotPal_Brendan,
sMugshotPal_May
};
static const u16 sUnusedTrainerPalette[] = INCBIN_U16("graphics/battle_transitions/unused_trainer.gbapal");
static const struct SpritePalette sSpritePalette_UnusedTrainer =
{
sUnusedTrainerPalette, 0x100A
};
static const u16 sBigPokeball_Tilemap[] = INCBIN_U16("graphics/battle_transitions/big_pokeball_map.bin");
static const u16 sMugshotsTilemap[] = INCBIN_U16("graphics/battle_transitions/elite_four_bg_map.bin");
static const TransitionStateFunc sPhase2_29_Funcs[] =
{
Phase2_29_Func1,
Phase2_29_Func2,
Phase2_BigPokeball_Func3,
Phase2_BigPokeball_Func4,
Phase2_BigPokeball_Func5,
Phase2_BigPokeball_Func6
};
static const TransitionStateFunc sPhase2_30_Funcs[] =
{
Phase2_30_Func1,
Phase2_30_Func2,
Phase2_30_Func3,
Phase2_30_Func4
};
static const TransitionStateFunc sPhase2_31_Funcs[] =
{
Phase2_31_Func1,
Phase2_31_Func2,
Phase2_31_Func3,
Phase2_31_33_Func5
};
static const TransitionStateFunc sPhase2_33_Funcs[] =
{
Phase2_33_Func1,
Phase2_33_Func2,
Phase2_33_Func3,
Phase2_33_Func4,
Phase2_31_33_Func5
};
static const TransitionStateFunc sPhase2_32_Funcs[] =
{
Phase2_32_Func1,
Phase2_32_Func2,
Phase2_32_Func3,
Phase2_32_Func4,
Phase2_32_Func5
};
static const u8 gUnknown_085C9A30[] = {0x1c, 0x1d, 0x1e, 0x1f, 0x20, 0x21, 0x22, 0x1b, 0x14, 0x0d, 0x06, 0x05, 0x04, 0x03, 0x02, 0x01, 0x00, 0x07, 0x0e, 0x15, 0x16, 0x17, 0x18, 0x19, 0x1a, 0x13, 0x0c, 0x0b, 0x0a, 0x09, 0x08, 0x0f, 0x10, 0x11, 0x12};
static const u8 gUnknown_085C9A53[] = {0x00, 0x10, 0x29, 0x16, 0x2c, 0x02, 0x2b, 0x15, 0x2e, 0x1b, 0x09, 0x30, 0x26, 0x05, 0x39, 0x3b, 0x0c, 0x3f, 0x23, 0x1c, 0x0a, 0x35, 0x07, 0x31, 0x27, 0x17, 0x37, 0x01, 0x3e, 0x11, 0x3d, 0x1e, 0x06, 0x22, 0x0f, 0x33, 0x20, 0x3a, 0x0d, 0x2d, 0x25, 0x34, 0x0b, 0x18, 0x3c, 0x13, 0x38, 0x21, 0x1d, 0x32, 0x28, 0x36, 0x0e, 0x03, 0x2f, 0x14, 0x12, 0x19, 0x04, 0x24, 0x1a, 0x2a, 0x1f, 0x08, 0x00};
// code
static void CB2_TestBattleTransition(void)
{
switch (sTestingTransitionState)
{
case 0:
LaunchBattleTransitionTask(sTestingTransitionId);
sTestingTransitionState++;
break;
case 1:
if (IsBattleTransitionDone())
{
sTestingTransitionState = 0;
SetMainCallback2(CB2_ReturnToField);
}
break;
}
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
void TestBattleTransition(u8 transitionId)
{
sTestingTransitionId = transitionId;
SetMainCallback2(CB2_TestBattleTransition);
}
void BattleTransition_StartOnField(u8 transitionId)
{
gMain.callback2 = CB2_OverworldBasic;
LaunchBattleTransitionTask(transitionId);
}
void BattleTransition_Start(u8 transitionId)
{
LaunchBattleTransitionTask(transitionId);
}
// in all tasks data[0] is reserved for the state
#define tState data[0]
// main task that launches sub-tasks for phase1 and phase2
#define tTransitionId data[1]
#define tTransitionDone data[15]
bool8 IsBattleTransitionDone(void)
{
u8 taskId = FindTaskIdByFunc(Task_BattleTransitionMain);
if (gTasks[taskId].tTransitionDone)
{
DestroyTask(taskId);
FREE_AND_SET_NULL(sTransitionStructPtr);
return TRUE;
}
else
{
return FALSE;
}
}
static void LaunchBattleTransitionTask(u8 transitionId)
{
u8 taskId = CreateTask(Task_BattleTransitionMain, 2);
gTasks[taskId].tTransitionId = transitionId;
sTransitionStructPtr = AllocZeroed(sizeof(*sTransitionStructPtr));
}
static void Task_BattleTransitionMain(u8 taskId)
{
while (sMainTransitionPhases[gTasks[taskId].tState](&gTasks[taskId]));
}
static bool8 Transition_Phase1(struct Task *task)
{
SetWeatherScreenFadeOut();
CpuCopy32(gPlttBufferFaded, gPlttBufferUnfaded, 0x400);
if (sPhase1_Tasks[task->tTransitionId] != NULL)
{
CreateTask(sPhase1_Tasks[task->tTransitionId], 4);
task->tState++;
return FALSE;
}
else
{
task->tState = 2;
return TRUE;
}
}
static bool8 Transition_WaitForPhase1(struct Task *task)
{
if (FindTaskIdByFunc(sPhase1_Tasks[task->tTransitionId]) == 0xFF)