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Docker Android Build Box

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Introduction

An optimized Docker image that includes the Android SDK and Flutter SDK.

What Is Inside

The latest image will always have the latest software installed, including the last 8 Android SDKs for platforms and associated build tools. The Dockerhub description, accessible by clicking the Docker badge above, has an always up-to-date listing of the software installed on the latest image. Please also see the matrixes file for details on the various software installed on the tagged release and the latest image.

The last tagged release includes the following components:

  • Ubuntu 20.04
  • Java - OpenJDK
    • 8 (1.8)
    • 11
    • 17
  • Android SDKs for platforms:
    • 27
    • 28
    • 29
    • 30
    • 31
    • 32
    • 33
  • Android build tools:
    • 27.0.1 27.0.2 27.0.3
    • 28.0.1 28.0.2 28.0.3
    • 29.0.2 29.0.3
    • 30.0.0 30.0.2 30.0.3
    • 31.0.0
    • 32.0.0
    • 33.0.0
  • Android NDK (always the latest version, side-by-side install)
  • Android bundletool
  • Android Emulator
  • cmake
  • TestNG
  • Python 3.8.10
  • Node.js 18, npm, React Native
  • Ruby, RubyGems
  • fastlane
  • Flutter 3.7.7
  • jEnv

Pull Docker Image

The docker image is automatically built publicly on Github Action based on the Dockerfile in this repo, there is no hidden stuff in it.

To pull the latest docker image:

docker pull mingc/android-build-box:latest

Hint: You can use a tag to a specific stable version, rather than latest of docker image, to avoid breaking your build. e.g. mingc/android-build-box:1.25.0.

Take a look at the Tags List to see all the available tags, the Changelog to see the changes between tags, and the Compatibility Matrices to see matrices of the various software available, that is tag 1.2.0 has SDKs x, y, and z... etc.

Usage

Use the image to build an Android project

Please see the caches section for how to use caching.

You can use this docker image to build your Android project with a single docker command:

cd <android project directory>  # change working directory to your project root directory.
docker run --rm -v `pwd`:/project mingc/android-build-box bash -c 'cd /project; ./gradlew build'

To build .aab bundle release, use ./gradlew bundleRelease:

cd <android project directory>  # change working directory to your project root directory.
docker run --rm -v `pwd`:/project mingc/android-build-box bash -c 'cd /project; ./gradlew bundleRelease'

Run docker image with interactive bash shell:

docker run -v `pwd`:/project -it mingc/android-build-box bash -l

Caches

Please be aware that caching will not reduce the total disk space needed, but will increase it. For example, with the Android SDK this will potentially double the amound of space. First there is the space needed for the image itself, and then the space needed for the cache. For example for 1.25.0, the image needs 16.2GB of space and then if one where to cache the SDK, without any changes, then there would be an additional 6GB of space needed; 16.2GB (raw image) + SDK Cache (6GB by default).

jEnv Cache

To allow for the global java setting via jEnv, the file /root/.jenv/version, to be cached the simplest way is to cache the complete jEnv folder, /root/.jenv/.

First create the directory on the host where jEnv will be cached. For this example it will be in ~/.dockercache/jenv/:

# mkdir ~/.dockercache/jenv

Second create a named volume, named jenv-cache. A named volume is necessary to allow the container's contents of jEnv to remain. The simplest manner is as follows:

# docker volume create --driver local --opt type=none --opt device=~/.dockercache/jenv/ --opt o=bind jenv-cache

And finally when you create / run the container, be sure to include the named volume by adding the following to the command:

-v jenv-cache:"/root/.jenv/"

e.g.

# docker run --rm -v jenv-cache:"/root/.jenv/" mingc/android-build-box bash -l `echo "Hello World"`

Gradle Cache

Add the following arguments to the docker command to cache the home gradle folder:

-v "$HOME/.dockercache/gradle":"/root/.gradle"

e.g.

docker run --rm -v `pwd`:/project  -v "$HOME/.dockercache/gradle":"/root/.gradle"   mingc/android-build-box bash -c 'cd /project; ./gradlew build'

The final step is to turn caching on by adding:

org.gradle.caching=true

to your gradle.properties. Either the project's gradle.properties or the global gradle.properties in $HOME/.dockercache/gradle/gradle.properties.

Android SDK Cache

The benefit of caching the SDK is it allows for SDK platforms / build-tools to be updated / removed in the image. For example, in 1.25.0 one could drop SDKs 27, 28, and 29; as well as adding build-tools 34. As of 1.25.0 /opt/android-sdk/ will need about 6G of disk space.

As with the jEnv cache a named volume will be needed.

First create the directory on the host where the SDKs will be cached. For this example it will be in ~/.dockercache/android-sdk/:

# mkdir ~/.dockercache/android-sdk

Second create a named volume, named android-sdk-cache. A named volume is necessary to allow the container's contents to remain. The simplest manner is as follows:

# docker volume create --driver local --opt type=none --opt device=~/.dockercache/android-sdk/ --opt o=bind android-sdk-cache
android-sdk-cache

And finally when you create / run the container, be sure to include the named volume by adding the following to the command:

-v android-sdk-cache:"/opt/android-sdk/"

e.g.

# docker run --rm -v android-sdk-cache:"/opt/android-sdk/" mingc/android-build-box bash -l

Now within the container one may interact with the sdkmanager to install build tools, platforms, etc as needed. Some brief commands... to list what is installed:

# sdkmanager --list_installed

To uninstall a platform:

# sdkmanager --uninstall 'platforms;android-26'

To install a platform:

# sdkmanager --install 'platforms;android-26'

Both the --install and --uninstall flags allow for a list to be passed, that is:

# sdkmanager --uninstall 'platforms;android-26' 'platforms;android-27'

Full documentation is available here.

Suggested gradle.properties

Setting the following jvmargs for gradle are suggested:

  • -Xmx8192m
    • Sets the max memory the JVM may use to 8192m, values of g, that is gb, are supported.
  • -XX:MaxMetaspaceSize=1024m
  • -XX:+UseContainerSupport
    • Allow JVM to know it's in a container, optional as is default.
  • -XX:MaxRAMPercentage=97.5
    • Allow JVM to use at most 97.5% of the RAM in container, can be set to 1.

The total memory available to the container should be greater than the Xmx value + the MaxMetaspaceSize. For example, if 10gb is allocated to the container, and using the already listed values, then we have 10gb = 8gb (Xmx) + 1gb (MaxMetaspaceSize) + 1gb (overhead / buffer / other). If the container has 4gb of memory available than the following would be reasonable settings: 4gb = 3072m (Xmx) + 756m (MaxMetaspaceSize) + 256mb (overhead / etc).

In total the gradle.properties would be:

org.gradle.jvmargs=-Xmx8192m -XX:MaxMetaspaceSize=1024m -XX:+UseContainerSupport -XX:MaxRAMPercentage=97.5

or

org.gradle.jvmargs=-Xmx3072m -XX:MaxMetaspaceSize=756m -XX:+UseContainerSupport -XX:MaxRAMPercentage=97.5

Build an Android project with Bitbucket Pipelines

If you have an Android project in a Bitbucket repository and want to use the pipeline feature to build it, you can simply specify this docker image. Here is an example of bitbucket-pipelines.yml:

image: mingc/android-build-box:latest

pipelines:
  default:
    - step:
        caches:
          - gradle
          - gradle-wrapper
          - android-emulator
        script:
          - . ~/.bash_profile
          - jenv global 11  # switch java version
          - bash ./gradlew assemble
definitions:
  caches:
    gradle-wrapper: ~/.gradle/wrapper
    android-emulator: $ANDROID_HOME/system-images/android-21

The caches are used to store downloaded dependencies from previous builds, to speed up the next builds.

Build a Flutter project with Github Actions

Here is an example .github/workflows/main.yml to build a Flutter project with this docker image:

name: CI

on: [push]

jobs:
  build:

    runs-on: ubuntu-20.04
    container: mingc/android-build-box:latest

    steps:
    - uses: actions/checkout@v3
    - uses: actions/cache@v3
      with:
        path: /root/.gradle/caches
        key: ${{ runner.os }}-gradle-${{ hashFiles('**/*.gradle') }}
        restore-keys: |
          ${{ runner.os }}-gradle-
    - name: Build
      run: |
        echo "Work dir: $(pwd)"
        echo "User: $(whoami)"
        flutter --version
        flutter analyze
        flutter build apk
    - name: Archive apk
      uses: actions/upload-artifact@v3
      with:
        name: apk
        path: build/app/outputs/apk
    - name: Test
      run: flutter test
    - name: Clean build to avoid action/cache error
      run: rm -fr build

Note: For improved security reference the action directly by commit hash and not tag. Please see our own action for an examples.

Run an Android emulator in the Docker build machine

Using guidelines from...

...You can write a script to create and launch an ARM emulator, which can be used for running integration tests or instrumentation tests or unit tests:

#!/bin/bash

# Arm emulators can be quite slow. For this reason it is convenient
# to increase the adb timeout to avoid errors.
export ADB_INSTALL_TIMEOUT=30

# Download an ARM system image to create an ARM emulator.
sdkmanager "system-images;android-22;default;armeabi-v7a"

# Create an ARM AVD emulator, with a 100 MB SD card storage space. Echo "no"
# because it will ask if you want to use a custom hardware profile, and you don't.
# https://medium.com/@AndreSand/android-emulator-on-docker-container-f20c49b129ef
echo "no" | avdmanager create avd \
    -n Android_5.1_API_22 \
    -k "system-images;android-22;default;armeabi-v7a" \
    -c 100M \
    --force

# Launch the emulator in the background
$ANDROID_HOME/emulator/emulator -avd Android_5.1_API_22 -no-skin -no-audio -no-window -no-boot-anim -gpu off &

# Note: You will have to add a suitable time delay, to wait for the emulator to launch.

Note that x86_64 emulators are not currently supported. See Issue #18 for details.

Choose the system Java version

As of 1.23.0, jenv is used to switch java versions. Versions prior to 1.23.0 used update-alternatives; brief documentation is available here.

Please also see the installed java versions matrix for the installed java versions and jEnv Cache on how to cache the global java version.

To allow jenv work properly, please run following command before any jenv command:

. ~/.bash_profile

The following documentation is for jenv. Please note that if the container is removed, that is run with the --rm flag, global changes will not persist unless jEnv is cached.

List all the available java versions:

# jenv versions
  system
  11
  11.0
  11.0.17
  17
* 17.0 (set by /root/.jenv/version)
  17.0.5
  1.8
  1.8.0.352
  openjdk64-11.0.17
  openjdk64-17.0.5
  openjdk64-1.8.0.352

Switch global java version to Java 8:

root@f7e7773edb7f:/project# jenv global 1.8
root@f7e7773edb7f:/project# java -version
openjdk version "1.8.0_352"
OpenJDK Runtime Environment (build 1.8.0_352-8u352-ga-1~20.04-b08)
OpenJDK 64-Bit Server VM (build 25.352-b08, mixed mode)

Switch global java version to Java 11:

root@f7e7773edb7f:/project# jenv global 11
root@f7e7773edb7f:/project# java -version
openjdk version "11.0.17" 2022-10-18
OpenJDK Runtime Environment (build 11.0.17+8-post-Ubuntu-1ubuntu220.04)
OpenJDK 64-Bit Server VM (build 11.0.17+8-post-Ubuntu-1ubuntu220.04, mixed mode, sharing)

Switch local, that is current folder, java version to Java 1.8:

root@f7e7773edb7f:/project# jenv local 1.8
root@f7e7773edb7f:/project# java -version
openjdk version "1.8.0_352"
OpenJDK Runtime Environment (build 1.8.0_352-8u352-ga-1~20.04-b08)
OpenJDK 64-Bit Server VM (build 25.352-b08, mixed mode)
root@f7e7773edb7f:/project# cd ..
root@f7e7773edb7f:/# java -version
openjdk version "17.0.5" 2022-10-18
OpenJDK Runtime Environment (build 17.0.5+8-Ubuntu-2ubuntu120.04)
OpenJDK 64-Bit Server VM (build 17.0.5+8-Ubuntu-2ubuntu120.04, mixed mode, sharing)

This can also be done by creating a .java-version file in the directory. See the SampleProject file here for an example.

Build the Docker Image

Check your free disk space before building it as the image can be anywhere from ~10GB - ~16GB in size.

Docker buildx is used so at a minimum Docker Engine version 19.03 or later is required.

If you want to build the docker image by yourself, you can use following command.

docker buildx build -t android-build-box .

There are three build targets. The default is complete-flutter. The other two targets available are minimal and complete.

Build Target SDK CLI Tools jEnv platform-tools; platforms / build-tools bundletool NDK Fastlane / Rake Node, etc Flutter
minimal
complete
complete-flutter

No matter the build target chosen, the default will be to grab the latest software. This means the latest SDK CLI tools, jEnv, etc. With regards to the platforms; / build-tools the last 8 platforms are used as well as all associated build tools and any extensions.

If you wish to use the version of software specified in the file in the _TAGGED build argument must be set to tagged. If you wish to specifiy the software version to be installed, then the _TAGGED argument must be set as mentioned, and the _VERSION build argument must be set to the desired version.

For example, build target of minimal with SDK CLI tool 4333796 and jEnv 0.5.6:

docker buildx build --target minimal --build-arg ANDROID_SDK_TOOLS_TAGGED="tagged" --build-arg ANDROID_SDK_TOOLS_VERSION="4333796" --build-arg JENV_TAGGED="tagged" --build-arg JENV_RELEASE="0.5.6"

Please see the Dockerfile for all the variable names. Also note, that jEnv is special so the version is specified by the argument JENV_RELEASE.

Changelog

Please see the dedicated changelog here.

Compatibility

Please see the compatibility matrices here.

Contribution

If you want to enhance this docker image or fix something, feel free to send a pull request.

Please also preface commits with DOCS: when editing any documentation and CI: when editing .github/workflows/.

Also note that building / testing can use up a lot of space. After developing a feature and prune-ing, routinely 100GB of space is freed.

References