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The Free Software Media System - Server Backend & API
The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
Extremely Fast MessagePack Serializer for C#(.NET, .NET Core, Unity, Xamarin). / msgpack.org[C#]
(Unity3D) Test multiplayer without building
Ultra fast and low latency asynchronous socket server & client C# .NET Core library with support TCP, SSL, UDP, HTTP, HTTPS, WebSocket protocols and 10K connections problem solution
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
Demo Project using the Universal RP from Unity3D
Automatic LOD generation + scene optimization
OpenSAGE is a free, open source re-implementation of SAGE, the 3D real time strategy (RTS) engine used in Command & Conquer: Generals and other RTS titles from EA Pacific. Written in C#. Not affili…
Scripting the Timeline for games in creative ways. Includes a small RTS game build on the 'A Mighty Kingdom' assets
The DOTS project used for the presentation Converting Your Game to DOTS
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience…
ECS multiplayer racing sample to showcase using Unity Entities and netcode with best practices
This is a Workshop Project that made for a User group talk in Taiwan, It's about how to create a Minecraft like environment with huge number of blocks using ECS
Mathijs-Bakker / Extenject
Forked from modesttree/ZenjectDependency Injection Framework for Unity Game Engine
A small Roguelike game that uses Machine Learning to power its entities. Originally used in talks by Ciro & Alessia.
Adds 'Register Variable' and 'Get Variable' nodes to Shader Graph, allowing you to link sections of a graph without connection wires. <3
Full source-code for Amplify Motion plugin for Unity
Demo for CCD+Addressables training and workshops.
Ignorance utilizes the power of ENet to provide a reliable UDP networking transport for Mirror Networking.
A demo project to showcase design patterns and game architecture using ScriptableObjects