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Monk.des
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# NetHack 3.6 Monk.des $NHDT-Date: 1432512784 2015/05/25 00:13:04 $ $NHDT-Branch: master $:$NHDT-Revision: 1.12 $
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1991-2 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# The "start" level for the quest.
#
# Here you meet your (besieged) class leader, the Grand Master
# and receive your quest assignment.
#
MAZE: "Mon-strt",' '
FLAGS: noteleport,hardfloor
GEOMETRY:center,center
MAP
............................................................................
............................................................................
............................................................................
....................------------------------------------....................
....................|................|.....|.....|.....|....................
....................|..------------..|--+-----+-----+--|....................
....................|..|..........|..|.................|....................
....................|..|..........|..|+---+---+-----+--|....................
..................---..|..........|......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................+....|..........+......|...|...|.....|....................
..................---..|..........|......|...|...|.....|....................
....................|..|..........|..|+-----+---+---+--|....................
....................|..|..........|..|.................|....................
....................|..------------..|--+-----+-----+--|....................
....................|................|.....|.....|.....|....................
....................------------------------------------....................
............................................................................
............................................................................
............................................................................
ENDMAP
# Dungeon Description
REGION:(00,00,75,19),lit,"ordinary"
REGION:(24,06,33,13),lit,"temple"
REPLACE_TERRAIN:(0,0,10,19),'.','T',10%
REPLACE_TERRAIN:(65,0,75,19),'.','T',10%
# Portal arrival point
TERRAIN:(05,04),'.'
BRANCH:(05,04,05,04),(0,0,0,0)
# Stairs
STAIR:(52,09),down
# Doors
DOOR:locked,(18,09)
DOOR:locked,(18,10)
DOOR:closed,(34,09)
DOOR:closed,(34,10)
DOOR:closed,(40,05)
DOOR:closed,(46,05)
DOOR:closed,(52,05)
DOOR:locked,(38,07)
DOOR:closed,(42,07)
DOOR:closed,(46,07)
DOOR:closed,(52,07)
DOOR:locked,(38,12)
DOOR:closed,(44,12)
DOOR:closed,(48,12)
DOOR:closed,(52,12)
DOOR:closed,(40,14)
DOOR:closed,(46,14)
DOOR:closed,(52,14)
# Unattended Altar - unaligned due to conflict - player must align it.
ALTAR:(28,09),noalign,altar
# The Grand Master
MONSTER:('@',"Grand Master"),(28,10)
# No treasure chest!
# guards for the audience chamber
MONSTER:('@',"abbot"),(32,07)
MONSTER:('@',"abbot"),(32,08)
MONSTER:('@',"abbot"),(32,11)
MONSTER:('@',"abbot"),(32,12)
MONSTER:('@',"abbot"),(33,07)
MONSTER:('@',"abbot"),(33,08)
MONSTER:('@',"abbot"),(33,11)
MONSTER:('@',"abbot"),(33,12)
# Non diggable walls
NON_DIGGABLE:(18,03,55,16)
# Random traps
TRAP:"dart",(20,09)
TRAP:"dart",(20,10)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters on siege duty.
MONSTER: ('E',"earth elemental"),(37,01)
MONSTER: ('E',"earth elemental"),(37,18)
MONSTER: ('E',"earth elemental"),(03,03)
MONSTER: ('E',"earth elemental"),(65,04)
MONSTER: ('E',"earth elemental"),(12,11)
MONSTER: ('E',"earth elemental"),(60,12)
MONSTER: ('E',"earth elemental"),(14,08)
MONSTER: ('E',"earth elemental"),(55,00)
MONSTER: ('X',"xorn"),(18,18)
MONSTER: ('X',"xorn"),(59,10)
MONSTER: ('X',"xorn"),(13,09)
MONSTER: ('X',"xorn"),(01,17)
#
# The "locate" level for the quest.
#
# Here you have to locate the Monastery of the Earth-Lord to
# go further towards your assigned quest.
#
MAZE: "Mon-loca",' '
GEOMETRY:center,center
# 1 2 3 4 5 6 7
#123456789012345678901234567890123456789012345678901234567890123456789012345
MAP
---------------------------------------------------- --------
---.................................................- --.....|
---...--------........------........................--- ---...|
---.....- --.......- ----..................---- --.--
---.....---- --------- --..................-- --..|
---...----- ----.----.....----.....--- --..||
----..---- -----..--- |...--- |.......--- --...|
|...--- ----....--- |.--- |.........-- --...||
|...- ----.....--- ---- |..........---....|
|...---- ----......--- | |...|.......-....||
|......----- ---.........- | -----...|............|
|..........----- ----...........--- -------......||...........||
|..............-----................--- |............|||..........|
|-S----...............................--- |...........|| |.........||
|.....|..............------.............-----..........|| ||........|
|.....|.............-- ---.........................|| |.......||
|.....|.............- ---.....................--| ||......|
|---S--------.......---- --.................---- |.....||
|...........|..........--------..............----- ||....|
|...........|............................----- |....|
------------------------------------------ ------
ENDMAP
# Random Monsters
$monster = monster: { 'E', 'X' }
SHUFFLE: $monster
# Dungeon Description
REGION:(00,00,75,20),lit,"ordinary"
# Stairs
STAIR:random,up
STAIR:random,down
# Non diggable walls
NON_DIGGABLE:(00,00,75,20)
# Objects
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
#
# The "goal" level for the quest.
#
# Here you meet Master Kaen, your nemesis monster. You have to
# defeat Master Kaen in combat to gain the artifact you have
# been assigned to retrieve.
#
MAZE: "Mon-goal", ' '
INIT_MAP: mines, 'L' , '.' , false , false , unlit , false
GEOMETRY:center,center
MAP
xxxxxx..xxxxxx...xxxxxxxxx
xxxx......xx......xxxxxxxx
xx.xx.............xxxxxxxx
x....................xxxxx
......................xxxx
......................xxxx
xx........................
xxx......................x
xxx................xxxxxxx
xxxx.....x.xx.......xxxxxx
xxxxx...xxxxxx....xxxxxxxx
ENDMAP
# Dungeon Description
$place = { (14,04),(13,07) }
SHUFFLE: $place
REGION:(00,00,25,10),unlit,"ordinary"
# Stairs
STAIR:(20,05),up
# Objects
OBJECT:('(',"lenses"),$place[0],blessed,0,name:"The Eyes of the Overworld"
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
OBJECT:random,random
# Random traps
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:"fire",random
TRAP:random,random
TRAP:random,random
# Random monsters.
MONSTER:('@',"Master Kaen"),$place[0]
ALTAR:$place[0],noalign,altar
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('E',"earth elemental"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
MONSTER: ('X',"xorn"),random
#
# The "fill" levels for the quest.
#
# These levels are used to fill out any levels not occupied by specific
# levels as defined above. "fila" is the upper filler, between the
# start and locate levels, and "filb" the lower between the locate
# and goal levels.
#
LEVEL: "Mon-fila"
# Random Monsters
$monster = monster: { 'E', 'X' }
SHUFFLE: $monster
#
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'E', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'E', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: ('X', "xorn"), random
MONSTER: ('E', "earth elemental"), random
}
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'E', random, hostile
MONSTER: ('E', "earth elemental"), random
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('E', "earth elemental"), random
}
RANDOM_CORRIDORS
LEVEL: "Mon-filb"
# Random Monsters
$monster = monster: { 'E', 'X' }
SHUFFLE: $monster
#
ROOM: "ordinary" , random, random, random, random {
STAIR: random, up
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random,random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
OBJECT: random,random
MONSTER: 'E', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
STAIR: random, down
OBJECT: random, random
TRAP: random, random
MONSTER: 'E', random, hostile
MONSTER: ('E', "earth elemental"), random
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
OBJECT: random, random
TRAP: random, random
MONSTER: 'X', random, hostile
}
ROOM: "ordinary" , random, random, random, random {
OBJECT: random, random
TRAP: random, random
MONSTER: ('E', "earth elemental"), random
}
RANDOM_CORRIDORS