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Commits on Feb 28, 2020
Commits on Feb 27, 2020
xrGame/ui/UIActorMenu.cpp and UIActorStateInfo.cpp: don't crash if m_hint_wnd or eInventoryDetectorList doesn't exist (OpenXRay#392)
xrGame/ui/map_hint.cpp: support for different visual style depending on the task type (OpenXRay#382)
xrGame/ui/UIActorMenuInitialize.cpp: fixed m_ActorStateInfo being attached as child twice in SOC mode (OpenXRay#392)