diff --git a/thebadinerie/badinerie.ino b/thebadinerie/badinerie.ino new file mode 100644 index 0000000..8be2123 --- /dev/null +++ b/thebadinerie/badinerie.ino @@ -0,0 +1,208 @@ +/* + Bach - Badinerie + Connect a piezo buzzer or speaker to pin 11 or select a new pin. + More songs available at https://github.com/robsoncouto/arduino-songs + + Robson Couto, 2019 + Juan (gdlost), 2020 + +Note (gdlost): I've transcripted from music sheet (https://toplayalong.com/wp-content/uploads/2016/01/253-bach-badinerie-orchestral-suite-no-2-flute.png) + to code, the song needs some fixes, because, in some parts sounds awful XD. +*/ + +#define NOTE_B0 31 +#define NOTE_C1 33 +#define NOTE_CS1 35 +#define NOTE_D1 37 +#define NOTE_DS1 39 +#define NOTE_E1 41 +#define NOTE_F1 44 +#define NOTE_FS1 46 +#define NOTE_G1 49 +#define NOTE_GS1 52 +#define NOTE_A1 55 +#define NOTE_AS1 58 +#define NOTE_B1 62 +#define NOTE_C2 65 +#define NOTE_CS2 69 +#define NOTE_D2 73 +#define NOTE_DS2 78 +#define NOTE_E2 82 +#define NOTE_F2 87 +#define NOTE_FS2 93 +#define NOTE_G2 98 +#define NOTE_GS2 104 +#define NOTE_A2 110 +#define NOTE_AS2 117 +#define NOTE_B2 123 +#define NOTE_C3 131 +#define NOTE_CS3 139 +#define NOTE_D3 147 +#define NOTE_DS3 156 +#define NOTE_E3 165 +#define NOTE_F3 175 +#define NOTE_FS3 185 +#define NOTE_G3 196 +#define NOTE_GS3 208 +#define NOTE_A3 220 +#define NOTE_AS3 233 +#define NOTE_B3 247 +#define NOTE_C4 262 +#define NOTE_CS4 277 +#define NOTE_D4 294 +#define NOTE_DS4 311 +#define NOTE_E4 330 +#define NOTE_F4 349 +#define NOTE_FS4 370 +#define NOTE_G4 392 +#define NOTE_GS4 415 +#define NOTE_A4 440 +#define NOTE_AS4 466 +#define NOTE_B4 494 +#define NOTE_C5 523 +#define NOTE_CS5 554 +#define NOTE_D5 587 +#define NOTE_DS5 622 +#define NOTE_E5 659 +#define NOTE_F5 698 +#define NOTE_FS5 740 +#define NOTE_G5 784 +#define NOTE_GS5 831 +#define NOTE_A5 880 +#define NOTE_AS5 932 +#define NOTE_B5 988 +#define NOTE_C6 1047 +#define NOTE_CS6 1109 +#define NOTE_D6 1175 +#define NOTE_DS6 1245 +#define NOTE_E6 1319 +#define NOTE_F6 1397 +#define NOTE_FS6 1480 +#define NOTE_G6 1568 +#define NOTE_GS6 1661 +#define NOTE_A6 1760 +#define NOTE_AS6 1865 +#define NOTE_B6 1976 +#define NOTE_C7 2093 +#define NOTE_CS7 2217 +#define NOTE_D7 2349 +#define NOTE_DS7 2489 +#define NOTE_E7 2637 +#define NOTE_F7 2794 +#define NOTE_FS7 2960 +#define NOTE_G7 3136 +#define NOTE_GS7 3322 +#define NOTE_A7 3520 +#define NOTE_AS7 3729 +#define NOTE_B7 3951 +#define NOTE_C8 4186 +#define NOTE_CS8 4435 +#define NOTE_D8 4699 +#define NOTE_DS8 4978 +#define REST 0 + + +// change this to make the song slower or faster +int tempo = 120; + +// change this to whichever pin you want to use +int buzzer = 11; + +// notes of the moledy followed by the duration. +// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on +// !!negative numbers are used to represent dotted notes, +// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!! +int melody[] = { + /* + * C D E F G A B + * DO RE MI FA SOL LA SI */ + // Badinerie + NOTE_B5,-8, NOTE_D6,16, NOTE_B5,16, + NOTE_FS5,-8, NOTE_B5,16, NOTE_FS5,16, NOTE_D5,-8, NOTE_FS5,16, NOTE_D5,16, + NOTE_B4,4,NOTE_F4,16, NOTE_B4,16, NOTE_D5,16, NOTE_B4,16, + NOTE_CS5,16, NOTE_B4,16, NOTE_CS5,16, NOTE_B4,16, NOTE_AS4,16, NOTE_CS5,16, NOTE_E5,16, NOTE_CS5,16, + NOTE_D5,8, NOTE_B4,8, NOTE_B5,-8, NOTE_D6,16, NOTE_B5,16, + NOTE_FS5,-8, NOTE_B5,16, NOTE_FS5,16, NOTE_D5,-8, NOTE_FS5,16, NOTE_D5,16, + //6 + NOTE_B4,4, NOTE_D5,16, NOTE_CS5,-16, NOTE_D5,-8, + NOTE_D5,16, NOTE_CS5,-16, NOTE_D5,-8, NOTE_B5,-8, NOTE_D5,-8, + NOTE_D5,8, NOTE_CS5,-8, NOTE_FS5,-16, /*MI#*/ NOTE_F5,16, NOTE_FS5,-8, + NOTE_FS5,-16, /* MI#??*/NOTE_F5,16, NOTE_FS5,-8, NOTE_D6,-8, NOTE_FS5,-8, + NOTE_FS5,8, /*MI#*/ NOTE_F5,8, NOTE_CS5,16, NOTE_FS5,16, NOTE_A5,16, NOTE_FS5,16, + NOTE_GS5,16, NOTE_FS5,16, NOTE_GS5,16, NOTE_FS5,16, NOTE_F5,16, NOTE_G5,16, NOTE_B5,16, NOTE_G5,16, + //12 + NOTE_A5,16, NOTE_GS5,16, NOTE_A5,16, NOTE_G5,16, NOTE_F5,16, NOTE_A5,16, NOTE_FS5,16, NOTE_F5,16, + NOTE_FS5,16, NOTE_B5,16, NOTE_FS5,16, NOTE_F5,16, NOTE_FS5,16, NOTE_C6,16, NOTE_FS5,16, NOTE_E5,16, + NOTE_FS5,16, NOTE_D6,16, NOTE_FS5,16, NOTE_F5,16, NOTE_FS5,16, NOTE_D6,16, NOTE_C6,16, NOTE_B5,16, + NOTE_C6,16, NOTE_A5,16, NOTE_GS5,16, NOTE_FS5,16, NOTE_A5,8, NOTE_G5,8, + NOTE_FS5,4, REST,4, NOTE_FS5,-8, NOTE_A5,16, NOTE_FS5,16, + //18 + NOTE_CS5,-4, NOTE_FS5,16, NOTE_CS5,16, NOTE_A4,-8, NOTE_CS5,16, NOTE_A4,16, + NOTE_F4,4, NOTE_C5,8, NOTE_B4,8, + NOTE_E5,8, NOTE_DS5,16, NOTE_FS5,16, NOTE_A5,8, NOTE_GS5,16, NOTE_FS5,16, + NOTE_GS5,8, NOTE_D5,8, NOTE_GS5,-8, NOTE_B5,16, NOTE_GS5,8, + NOTE_E5,-8, NOTE_GS5,16, NOTE_E5,16, NOTE_CS5,-8, NOTE_E5,16, NOTE_CS5,16, + NOTE_A4,4, NOTE_A4,16, NOTE_D5,16, NOTE_FS5,16, NOTE_D5,16, + //24 + NOTE_E5,16, NOTE_D5,16, NOTE_E5,16, NOTE_D5,16, NOTE_CS5,16, NOTE_E5,16, NOTE_G5,16, NOTE_E5,16, + NOTE_FS5,16, NOTE_E5,16, NOTE_FS5,16, NOTE_E5,16, NOTE_D5,16, NOTE_FS5,16, NOTE_D5,16, NOTE_CS5,16, + NOTE_D5,16, NOTE_G5,16, NOTE_D5,16, NOTE_CS5,16, NOTE_D5,16, NOTE_A5,16, NOTE_D5,16, NOTE_CS5,16, + NOTE_D5,16, NOTE_B5,16, NOTE_D5,16, NOTE_CS5,16, NOTE_D5,16, NOTE_B5,16, NOTE_A5,16, NOTE_G5,16, + NOTE_A5,16, NOTE_FS5,16, NOTE_E5,16, NOTE_D5,16, NOTE_FS5,8, NOTE_E5,16, + //29 + NOTE_D5,4, NOTE_FS5,16, NOTE_E5,16, NOTE_FS5,-8, + NOTE_FS5,16, NOTE_E5,16, NOTE_FS5,-8, NOTE_D6,-8, NOTE_FS5,-8, + NOTE_FS5,8, NOTE_E5,8, NOTE_E5,16, NOTE_D5,16, NOTE_E5,-8, + NOTE_E5,16, NOTE_D5,16, NOTE_E5,-8, NOTE_D6,-8, NOTE_E5,-8, + NOTE_E5,8, NOTE_D5,8, NOTE_B5,-8, NOTE_D6,16, NOTE_B5,16, + NOTE_B5,8, NOTE_G5,4, NOTE_G5,4, NOTE_B5,32, NOTE_A5,32, NOTE_G5,32, NOTE_FS5,32, + //35 + NOTE_E5,4, NOTE_E5,8, NOTE_G5,32, NOTE_FS5,32, NOTE_E5,32, NOTE_D5,32, + NOTE_C5,16, NOTE_E5,16, NOTE_G5,16, NOTE_E5,16, NOTE_CS5,16, NOTE_B4,16, NOTE_CS5,16, NOTE_A4,16, + NOTE_AS4,-8, NOTE_A4,-8, NOTE_G4,8, NOTE_F4,8, + NOTE_A4,8, NOTE_AS4,16, NOTE_CS5,16, NOTE_E5,8, NOTE_D5,16, NOTE_CS5,16, + //39 + NOTE_D5,8, NOTE_B4,32, NOTE_CS5,32, NOTE_D5,32, NOTE_E5,32, NOTE_FS5,8, NOTE_D5,16, NOTE_FS5,16, + NOTE_B5,8, NOTE_FS5,8, NOTE_E5,16, NOTE_D5,16, NOTE_CS5,16, NOTE_D5,16, + NOTE_CS5,8, NOTE_B4,4 +}; + +// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits) +// there are two values per note (pitch and duration), so for each note there are four bytes +int notes = sizeof(melody) / sizeof(melody[0]) / 2; + +// this calculates the duration of a whole note in ms +int wholenote = (60000 * 4) / tempo; + +int divider = 0, noteDuration = 0; + +void setup() { + // iterate over the notes of the melody. + // Remember, the array is twice the number of notes (notes + durations) + for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) { + + // calculates the duration of each note + divider = melody[thisNote + 1]; + if (divider > 0) { + // regular note, just proceed + noteDuration = (wholenote) / divider; + } else if (divider < 0) { + // dotted notes are represented with negative durations!! + noteDuration = (wholenote) / abs(divider); + noteDuration *= 1.5; // increases the duration in half for dotted notes + } + + // we only play the note for 90% of the duration, leaving 10% as a pause + tone(buzzer, melody[thisNote], noteDuration * 0.9); + + // Wait for the specief duration before playing the next note. + delay(noteDuration); + + // stop the waveform generation before the next note. + noTone(buzzer); + } +} + +void loop() { + // no need to repeat the melody. +}