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IObjectStore.cs
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/*
* QUANTCONNECT.COM - Democratizing Finance, Empowering Individuals.
* Lean Algorithmic Trading Engine v2.0. Copyright 2014 QuantConnect Corporation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
using System;
using QuantConnect.Packets;
using System.Collections.Generic;
using System.ComponentModel.Composition;
namespace QuantConnect.Interfaces
{
/// <summary>
/// Provides object storage for data persistence.
/// </summary>
[InheritedExport(typeof(IObjectStore))]
public interface IObjectStore : IDisposable, IEnumerable<KeyValuePair<string, byte[]>>
{
/// <summary>
/// Event raised each time there's an error
/// </summary>
event EventHandler<ObjectStoreErrorRaisedEventArgs> ErrorRaised;
/// <summary>
/// Initializes the object store
/// </summary>
/// <param name="userId">The user id</param>
/// <param name="projectId">The project id</param>
/// <param name="userToken">The user token</param>
/// <param name="controls">The job controls instance</param>
void Initialize(int userId, int projectId, string userToken, Controls controls);
/// <summary>
/// Determines whether the store contains data for the specified path
/// </summary>
/// <param name="path">The object path</param>
/// <returns>True if the key was found</returns>
bool ContainsKey(string path);
/// <summary>
/// Returns the object data for the specified key
/// </summary>
/// <param name="path">The object key</param>
/// <returns>A byte array containing the data</returns>
byte[] ReadBytes(string path);
/// <summary>
/// Saves the object data for the specified path
/// </summary>
/// <param name="path">The object path</param>
/// <param name="contents">The object data</param>
/// <returns>True if the save operation was successful</returns>
bool SaveBytes(string path, byte[] contents);
/// <summary>
/// Deletes the object data for the specified path
/// </summary>
/// <param name="path">The object path</param>
/// <returns>True if the delete operation was successful</returns>
bool Delete(string path);
/// <summary>
/// Returns the file path for the specified path
/// </summary>
/// <param name="path">The object path</param>
/// <returns>The path for the file</returns>
string GetFilePath(string path);
/// <summary>
/// Returns the file paths present in the object store. This is specially useful not to load the object store into memory
/// </summary>
ICollection<string> Keys { get; }
/// <summary>
/// Will clear the object store state cache. This is useful when the object store is used concurrently by nodes which want to share information
/// </summary>
void Clear();
}
}