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Build for Mac OS is possible? #77
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Sorry, but not at the moment. The user interface is heavy bound to the Windows UI. But if you don't want the UI, it should be possible to create a console version, like the one in Source/Clients/NostalgicPlayerConsole. However, I have no idea how to compile C# on a Mac and I don't own one, so I cannot test anything. If anyone out there want to give it a try, I would be glad to help as much as possible. |
Got it. I don't have big experience with the C# toolchain, but I have an Intel MacBook and m2 based MacBook Air, so I might check this out and try to build at least a CLI version. |
One thing that needs to be created, is an output agent for Mac, else you won't hear anything. You could start out with a simple one, that just writes the output samples to disk and then hear the output elsewhere. Later on, you can create a real output agent that plays the sound. |
If possible, create a pkg or binary for Mac OS. Or maybe some tutorial on how to build it.
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