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subdata.js
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var tape = require('tape')
var createContext = require('./util/create-context')
var createREGL = require('../regl')
tape('subdata', function (t) {
var gl = createContext(5, 5)
var regl = createREGL(gl)
var frag = [
'precision mediump float;',
'void main() {',
'gl_FragColor = vec4(1, 1, 1, 1);',
'}'
].join('\n')
var vert = [
'precision mediump float;',
'attribute vec2 position;',
'varying vec4 fragColor;',
'void main() {',
'gl_Position=vec4(2.0 * (position + 0.5) / 5.0 - 1.0, 0, 1);',
'gl_PointSize=1.;',
'}'
].join('\n')
function checkPixels (expected) {
var actual = regl.read()
for (var i = 0; i < 5 * 5; ++i) {
if (!!expected[i] !== !!actual[4 * i]) {
return false
}
}
return true
}
var buffer = regl.buffer([
0, 0,
1, 1,
2, 0,
3, 2,
4, 4
])
var elements = regl.elements({
data: [0, 1, 2, 3, 4],
usage: 'dynamic',
primitive: 'points',
type: 'uint8',
count: 5
})
var command = regl({
vert: vert,
frag: frag,
attributes: {
position: buffer
},
elements: elements
})
function runTest (expected, name) {
regl.clear({
color: [0, 0, 0, 0],
depth: 1
})
command()
t.ok(checkPixels(expected), name)
}
runTest([
1, 0, 1, 0, 0,
0, 1, 0, 0, 0,
0, 0, 0, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 1
], 'simple')
buffer.subdata([
2, 2,
3, 4
])
runTest([
0, 0, 1, 0, 0,
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 1, 1
], 'after buffer.subdata')
elements.subdata(new Uint8Array([ 0, 3, 2, 2, 2 ]))
runTest([
0, 0, 1, 0, 0,
0, 0, 0, 0, 0,
0, 0, 1, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 0
], 'after elements.subdata')
// reset buffers using typedarrays
buffer([
new Float32Array([0, 0]),
new Float32Array([1, 1]),
new Float32Array([2, 0]),
new Float32Array([3, 2]),
new Float32Array([4, 4])
])
// reset elements
elements({
data: [
new Uint8Array([0]),
new Uint8Array([1]),
new Uint8Array([2]),
new Uint8Array([3]),
new Uint8Array([4])
],
usage: 'dynamic'
})
runTest([
1, 0, 1, 0, 0,
0, 1, 0, 0, 0,
0, 0, 0, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 1
], 'reset using nested typedarrays')
buffer.subdata([
new Float32Array([2, 2])
])
runTest([
0, 0, 1, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 1, 0,
0, 0, 0, 0, 0,
0, 0, 0, 0, 1
], 'using subdata nested typedarrays')
regl.destroy()
t.equals(gl.getError(), 0, 'error ok')
createContext.destroy(gl)
t.end()
})