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storage.js
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module.exports = Storage
var BitField = require('bitfield')
var BlockStream = require('block-stream')
var debug = require('debug')('webtorrent:storage')
var dezalgo = require('dezalgo')
var eos = require('end-of-stream')
var EventEmitter = require('events').EventEmitter
var FileStream = require('./file-stream')
var inherits = require('inherits')
var MultiStream = require('multistream')
var once = require('once')
var sha1 = require('simple-sha1')
var BLOCK_LENGTH = 16 * 1024
var BLOCK_BLANK = 0
var BLOCK_RESERVED = 1
var BLOCK_WRITTEN = 2
function noop () {}
inherits(Piece, EventEmitter)
/**
* A torrent piece
*
* @param {number} index piece index
* @param {string} hash sha1 hash (hex) for this piece
* @param {Buffer|number} buffer backing buffer, or piece length if backing buffer is lazy
* @param {boolean=} noVerify skip piece verification (used when seeding a new file)
*/
function Piece (index, hash, buffer, noVerify) {
var self = this
EventEmitter.call(self)
if (!debug.enabled) self.setMaxListeners(0)
self.index = index
self.hash = hash
self.noVerify = !!noVerify
if (typeof buffer === 'number') {
// alloc buffer lazily
self.buffer = null
self.length = buffer
} else {
// use buffer provided
self.buffer = buffer
self.length = buffer.length
}
self._reset()
}
Piece.prototype.readBlock = function (offset, length, cb) {
var self = this
cb = dezalgo(cb)
if (!self.buffer || !self._verifyOffset(offset)) {
return cb(new Error('invalid block offset ' + offset))
}
cb(null, self.buffer.slice(offset, offset + length))
}
Piece.prototype.writeBlock = function (offset, buffer, cb) {
var self = this
cb = dezalgo(cb)
if (!self._verifyOffset(offset) || !self._verifyBlock(offset, buffer)) {
return cb(new Error('invalid block ' + offset + ':' + buffer.length))
}
self._lazyAllocBuffer()
var i = offset / BLOCK_LENGTH
if (self.blocks[i] === BLOCK_WRITTEN) {
return cb(null)
}
buffer.copy(self.buffer, offset)
self.blocks[i] = BLOCK_WRITTEN
self.blocksWritten += 1
if (self.blocksWritten === self.blocks.length) {
self.verify()
}
cb(null)
}
Piece.prototype.reserveBlock = function (endGame) {
var self = this
var len = self.blocks.length
for (var i = 0; i < len; i++) {
if ((self.blocks[i] && !endGame) || self.blocks[i] === BLOCK_WRITTEN) {
continue
}
self.blocks[i] = BLOCK_RESERVED
return {
offset: i * BLOCK_LENGTH,
length: (i === len - 1)
? self.length - (i * BLOCK_LENGTH)
: BLOCK_LENGTH
}
}
return null
}
Piece.prototype.cancelBlock = function (offset) {
var self = this
if (!self._verifyOffset(offset)) {
return false
}
var i = offset / BLOCK_LENGTH
if (self.blocks[i] === BLOCK_RESERVED) {
self.blocks[i] = BLOCK_BLANK
}
return true
}
Piece.prototype._reset = function () {
var self = this
self.verified = false
self.blocks = new Buffer(Math.ceil(self.length / BLOCK_LENGTH))
self.blocks.fill(0)
self.blocksWritten = 0
}
Piece.prototype.verify = function (buffer) {
var self = this
buffer = buffer || self.buffer
if (self.verified || !buffer) {
return
}
if (self.noVerify) {
self.verified = true
onResult()
return
}
sha1(buffer, function (expectedHash) {
self.verified = (expectedHash === self.hash)
onResult()
})
function onResult () {
if (self.verified) {
self.emit('done')
} else {
self.emit('warning', new Error('piece ' + self.index + ' failed verification'))
self._reset()
}
}
}
Piece.prototype._verifyOffset = function (offset) {
var self = this
if (offset % BLOCK_LENGTH === 0) {
return true
} else {
self.emit(
'warning',
new Error('invalid block offset ' + offset + ', not multiple of ' + BLOCK_LENGTH)
)
return false
}
}
Piece.prototype._verifyBlock = function (offset, buffer) {
var self = this
if (buffer.length === BLOCK_LENGTH) {
// normal block length
return true
} else if (buffer.length === self.length - offset &&
self.length - offset < BLOCK_LENGTH) {
// last block in piece is allowed to be less than block length
return true
} else {
self.emit('warning', new Error('invalid block size ' + buffer.length))
return false
}
}
Piece.prototype._lazyAllocBuffer = function () {
var self = this
if (!self.buffer) {
self.buffer = new Buffer(self.length)
}
}
inherits(File, EventEmitter)
/**
* A torrent file
*
* @param {Storage} storage Storage container object
* @param {Object} file the file object from the parsed torrent
* @param {Array.<Piece>} pieces backing pieces for this file
* @param {number} pieceLength the length in bytes of a non-terminal piece
*/
function File (storage, file, pieces, pieceLength) {
var self = this
EventEmitter.call(self)
if (!debug.enabled) self.setMaxListeners(0)
self.storage = storage
self.name = file.name
self.path = file.path
self.length = file.length
self.offset = file.offset
self.pieces = pieces
self.pieceLength = pieceLength
self.done = false
self.pieces.forEach(function (piece) {
piece.on('done', function () {
self._checkDone()
})
})
// if the file is zero-length, it will be done upon initialization
self._checkDone()
}
/**
* Selects the file to be downloaded, but at a lower priority than files with streams.
* Useful if you know you need the file at a later stage.
*/
File.prototype.select = function () {
var self = this
if (self.pieces.length > 0) {
var start = self.pieces[0].index
var end = self.pieces[self.pieces.length - 1].index
self.storage.emit('select', start, end, false)
}
}
/**
* Deselects the file, which means it won't be downloaded unless someone creates a stream
* for it.
*/
File.prototype.deselect = function () {
var self = this
if (self.pieces.length > 0) {
var start = self.pieces[0].index
var end = self.pieces[self.pieces.length - 1].index
self.storage.emit('deselect', start, end, false)
}
}
/**
* Create a readable stream to the file. Pieces needed by the stream will be prioritized
* highly and fetched from the swarm first.
*
* @param {Object} opts
* @param {number} opts.start stream slice of file, starting from this byte (inclusive)
* @param {number} opts.end stream slice of file, ending with this byte (inclusive)
* @return {stream.Readable}
*/
File.prototype.createReadStream = function (opts) {
var self = this
if (!opts) opts = {}
if (opts.pieceLength == null) opts.pieceLength = self.pieceLength
var stream = new FileStream(self, opts)
self.storage.emit('select', stream.startPiece, stream.endPiece, true, stream.notify.bind(stream))
eos(stream, function () {
self.storage.emit('deselect', stream.startPiece, stream.endPiece, true)
})
return stream
}
/**
* @param {function} cb
*/
File.prototype.getBlobURL = function (cb) {
var self = this
self.getBuffer(function (err, buf) {
if (err) return cb(err)
var url = URL.createObjectURL(new Blob([ buf ]))
cb(null, url)
})
}
/**
* TODO: detect errors and call callback with error
* @param {function} cb
*/
File.prototype.getBuffer = function (cb) {
var self = this
var buf = new Buffer(self.length)
var start = 0
self.createReadStream()
.on('data', function (chunk) {
chunk.copy(buf, start)
start += chunk.length
})
.on('end', function () {
cb(null, buf)
})
}
File.prototype._checkDone = function () {
var self = this
self.done = self.pieces.every(function (piece) {
return piece.verified
})
if (self.done) {
process.nextTick(function () {
self.emit('done')
})
}
}
inherits(Storage, EventEmitter)
/**
* Storage for a torrent download. Handles the complexities of reading and writing
* to pieces and files.
*
* @param {Object} parsedTorrent
* @param {Object} opts
*/
function Storage (parsedTorrent, opts) {
var self = this
EventEmitter.call(self)
if (!debug.enabled) self.setMaxListeners(0)
opts = opts || {}
self.bitfield = new BitField(parsedTorrent.pieces.length)
self.done = false
self.closed = false
self.readonly = true
if (!opts.nobuffer) {
self.buffer = new Buffer(parsedTorrent.length)
}
var pieceLength = self.pieceLength = parsedTorrent.pieceLength
var lastPieceLength = parsedTorrent.lastPieceLength
var numPieces = parsedTorrent.pieces.length
self.pieces = parsedTorrent.pieces.map(function (hash, index) {
var start = index * pieceLength
var end = start + (index === numPieces - 1 ? lastPieceLength : pieceLength)
// if we're backed by a buffer, the piece's buffer will reference the same memory.
// otherwise, the piece's buffer will be lazily created on demand
var buffer = (self.buffer ? self.buffer.slice(start, end) : end - start)
var piece = new Piece(index, hash, buffer, !!opts.noVerify)
piece.on('done', self._onPieceDone.bind(self, piece))
return piece
})
self.files = parsedTorrent.files.map(function (fileObj) {
var start = fileObj.offset
var end = start + fileObj.length - 1
var startPiece = start / pieceLength | 0
var endPiece = end / pieceLength | 0
var pieces = self.pieces.slice(startPiece, endPiece + 1)
var file = new File(self, fileObj, pieces, pieceLength)
file.on('done', self._onFileDone.bind(self, file))
return file
})
}
Storage.BLOCK_LENGTH = BLOCK_LENGTH
Storage.prototype.load = function (streams, cb) {
var self = this
if (!Array.isArray(streams)) streams = [ streams ]
cb = once(cb || function () {})
self.once('done', function () {
cb(null)
})
var pieceIndex = 0
;(new MultiStream(streams))
.pipe(new BlockStream(self.pieceLength, { nopad: true }))
.on('data', function (piece) {
var index = pieceIndex
pieceIndex += 1
var blockIndex = 0
var s = new BlockStream(BLOCK_LENGTH, { nopad: true })
s.on('data', function (block) {
var offset = blockIndex * BLOCK_LENGTH
blockIndex += 1
self.writeBlock(index, offset, block)
})
s.end(piece)
})
.on('error', cb)
}
Object.defineProperty(Storage.prototype, 'downloaded', {
get: function () {
var self = this
return self.pieces.reduce(function (total, piece) {
return total + (piece.verified ? piece.length : piece.blocksWritten * BLOCK_LENGTH)
}, 0)
}
})
/**
* The number of missing pieces. Used to implement 'end game' mode.
*/
Object.defineProperty(Storage.prototype, 'numMissing', {
get: function () {
var self = this
var numMissing = self.pieces.length
for (var index = 0, len = self.pieces.length; index < len; index++) {
numMissing -= self.bitfield.get(index)
}
return numMissing
}
})
/**
* Reads a block from a piece.
*
* @param {number} index piece index
* @param {number} offset byte offset within piece
* @param {number} length length in bytes to read from piece
* @param {function} cb
*/
Storage.prototype.readBlock = function (index, offset, length, cb) {
var self = this
cb = dezalgo(cb)
var piece = self.pieces[index]
if (!piece) return cb(new Error('invalid piece index ' + index))
piece.readBlock(offset, length, cb)
}
/**
* Writes a block to a piece.
*
* @param {number} index piece index
* @param {number} offset byte offset within piece
* @param {Buffer} buffer buffer to write
* @param {function} cb
*/
Storage.prototype.writeBlock = function (index, offset, buffer, cb) {
var self = this
if (!cb) cb = noop
cb = dezalgo(cb)
if (self.readonly) return cb(new Error('cannot write to readonly storage'))
var piece = self.pieces[index]
if (!piece) return cb(new Error('invalid piece index ' + index))
piece.writeBlock(offset, buffer, cb)
}
/**
* Reads a piece or a range of a piece.
*
* @param {number} index piece index
* @param {Object=} range optional range within piece
* @param {number} range.offset byte offset within piece
* @param {number} range.length length in bytes to read from piece
* @param {function} cb
* @param {boolean} force optionally overrides default check preventing reading
* from unverified piece
*/
Storage.prototype.read = function (index, range, cb, force) {
var self = this
if (typeof range === 'function') {
force = cb
cb = range
range = null
}
cb = dezalgo(cb)
var piece = self.pieces[index]
if (!piece) {
return cb(new Error('invalid piece index ' + index))
}
if (!piece.verified && !force) {
return cb(new Error('Storage.read called on incomplete piece ' + index))
}
var offset = 0
var length = piece.length
if (range) {
offset = range.offset || 0
length = range.length || length
}
if (piece.buffer) {
// shortcut for piece with static backing buffer
return cb(null, piece.buffer.slice(offset, offset + length))
}
var blocks = []
function readNextBlock () {
if (length <= 0) return cb(null, Buffer.concat(blocks))
var blockOffset = offset
var blockLength = Math.min(BLOCK_LENGTH, length)
offset += blockLength
length -= blockLength
self.readBlock(index, blockOffset, blockLength, function (err, block) {
if (err) return cb(err)
blocks.push(block)
readNextBlock()
})
}
readNextBlock()
}
/**
* Reserves a block from the given piece.
*
* @param {number} index piece index
* @param {Boolean} endGame whether or not end game mode is enabled
*
* @returns {Object|null} reservation with offset and length or null if failed.
*/
Storage.prototype.reserveBlock = function (index, endGame) {
var self = this
var piece = self.pieces[index]
if (!piece) return null
return piece.reserveBlock(endGame)
}
/**
* Cancels a previous block reservation from the given piece.
*
* @param {number} index piece index
* @param {number} offset byte offset of block in piece
*
* @returns {Boolean}
*/
Storage.prototype.cancelBlock = function (index, offset) {
var self = this
var piece = self.pieces[index]
if (!piece) return false
return piece.cancelBlock(offset)
}
/**
* Removes and cleans up any backing store for this storage.
* @param {function=} cb
*/
Storage.prototype.remove = function (cb) {
if (cb) dezalgo(cb)(null)
}
/**
* Closes the backing store for this storage.
* @param {function=} cb
*/
Storage.prototype.close = function (cb) {
var self = this
self.closed = true
if (cb) dezalgo(cb)(null)
}
//
// HELPER METHODS
//
Storage.prototype._onPieceDone = function (piece) {
var self = this
self.bitfield.set(piece.index)
debug('piece done ' + piece.index + ' (' + self.numMissing + ' still missing)')
self.emit('piece', piece)
}
Storage.prototype._onFileDone = function (file) {
var self = this
debug('file done ' + file.name)
self.emit('file', file)
self._checkDone()
}
Storage.prototype._checkDone = function () {
var self = this
if (!self.done && self.files.every(function (file) { return file.done })) {
self.done = true
self.emit('done')
}
}