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What steps will reproduce the problem?
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What is the expected output? What do you see instead?
What version of the product are you using? On what operating system?
Please provide any additional information below.
Are you planning on adding analog support for those games that can use it
(arkanoid etc.), either by using the Wiimote's accelerometer, the iphone's
accelerometer or simply the touch-screen on the iphone? I know the Wii classic
controller is supported and setting up accelerometers with them may be a bit
more difficult to implement, but a simple slide-bar or track zone on the screen
would be good for single-axis analog games or dual-axis analog games
respectively? I'd love to be able to play racing games, bat-and-ball games and
track games like missile command with a bit more control from the iphone itself
without the need to break out a classic controller.
Original issue reported on code.google.com by [email protected] on 29 Sep 2010 at 1:52
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 29 Sep 2010 at 1:52The text was updated successfully, but these errors were encountered: