- The Netherlands
- https://nickvanurk.com
Stars
📝A simple and elegant markdown editor, available for Linux, macOS and Windows.
A quick example of how one can "synchronize" a 3d scene across multiple windows using three.js and localStorage
A simplified Jira clone built with React/Babel (Client), and Node/TypeScript (API). Auto formatted with Prettier, tested with Cypress.
DEPRECATED - A HTML5/JavaScript multiplayer game experiment
🏰 All the things you didn't know you wanted to know about data structures
A Dark Room - A Minimalist Text Adventure
Javascript Matrix and Vector library for High Performance WebGL apps
A BVH implementation to speed up raycasting and enable spatial queries against three.js meshes.
Renderer for 3D Tiles in Javascript using three.js
Mobile-first 3D mapping engine with emphasis on user experience
🕹️ Standalone 3D Framework / Physics for three.js (using ammo.js) / 3D extension for Phaser 3
Flexible, minimal, data-oriented ECS library for Typescript
Blazing fast hexapod robot simulator for the web.
Quickly generate procedural 3D space scenes in your browser with WebGL
Lightweight Javascript WebGL library for handling Context, Meshes, Textures and Shaders. Relies on glMatrix 2.0, very easy to use.
☀️ Cascaded shadow maps (CSMs) implementation for Three.js
HTML5 multiplayer game engine (Now archived, new version available at https://github.com/moddio/moddio2)
Entity Component System library for javascript
ECSY and three.js components, systems and helpers
3D object trail renderer for Three.js
BountyDash is a tool to combine your rewards from all platforms, giving you insights about your progress and bug hunting patterns.
Phaser 3 multiplayer game example using geckos.io