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map_block.py
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"""使用hexlogic库的Hex类,定义地图图块"""
from ENUMS.common_enums import BlockTypeEnum
# from hexutil import Hex
from hexlogic import HexCoords, hex_to_pixel
import arcade
TILE_SCALING = 1
"""
def hex_to_pixel(hex: HexCoords) -> tuple:
Converts a hex coordinate to a pixel coordinate
#将六边形坐标转换为像素坐标
hex_x = hex[0]
hex_y = hex[1]
return (hex_y * -24, hex_x * 13)
"""
class map_block(arcade.Sprite):
def __init__(
self,
block_type: BlockTypeEnum = BlockTypeEnum.grass,
image_x=0,
image_y=0,
hex_q=0,
hex_r=0,
hex_s=0,
):
super().__init__(
filename="resources/images/fantasyhextiles_v3.png",
image_width=32,
image_height=48,
scale=TILE_SCALING,
image_x=image_x,
image_y=image_y,
center_x=300
+ hex_to_pixel(
HexCoords(hex_q, hex_r, hex_s), tile_width=26, tile_height=24
)[0],
center_y=300
+ hex_to_pixel(
HexCoords(hex_q, hex_r, hex_s), tile_width=26, tile_height=24
)[1],
)
self.hex_position = HexCoords(hex_q, hex_r, hex_s)
self.type: BlockTypeEnum = block_type
# 下面是具体的地图图块定义,除了具体城镇,其他图块不用传入block_type参数
class grass_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.grass,
image_x=0,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class little_forest_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
image_x=32,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class dense_forest_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.dense_forest,
image_x=64,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class rock_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
image_x=96,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class spruce_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
image_x=128,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class mountain_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.mountain,
image_x=160,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class shallow_water_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.water,
image_x=192,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class deep_water_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.water,
image_x=224,
image_y=0,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class town_block_no_fence(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=0,
image_y=48,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class town_block_with_fence(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=32,
image_y=48,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class town_block_high_fence(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=64,
image_y=48,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class snow_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.snow,
image_x=0,
image_y=96,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class snow_little_forest_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.snow,
image_x=32,
image_y=96,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class snow_dense_forest_block(map_block):
def __init__(self, hex_q, hex_r, hex_s):
super().__init__(
block_type=BlockTypeEnum.snow,
image_x=64,
image_y=96,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class snow_town_block(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=192,
image_y=96,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class snow_castle_block(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=224,
image_y=96,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class our_town_block(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=0,
image_y=240,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)
class tree_of_harmony_block(map_block):
def __init__(self, block_type, hex_q, hex_r, hex_s):
super().__init__(
block_type=block_type,
image_x=128,
image_y=48,
hex_q=hex_q,
hex_r=hex_r,
hex_s=hex_s,
)