Purveyor of creative interactive media & games. Freelance software developer for over 20 years focusing on interactive media.
https://twitter.com/NoiseCrime
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NoiseCrime Studios Ltd
- uk
- www.noisecrime.com
Stars
4
stars
written in HLSL
Clear filter
Experiments on geometry shader instancing with skeletal animations
A simple optical flow implementation by fragment shader for Unity.
A work in progress solution for capsule shadows in Unity.
Modifications to the Unity3D Standard shader so that it will work with Texture Arrays.