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ds_point_light_pass_tech.h
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/*
Copyright 2011 Etay Meiri
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef DS_POINT_LIGHT_PASS_TECH_H
#define DS_POINT_LIGHT_PASS_TECH_H
#include "ds_light_pass_tech.h"
#include "lights_common.h"
class DSPointLightPassTech : public DSLightPassTech
{
public:
DSPointLightPassTech();
bool Init();
void SetPointLight(const PointLight& Lights);
private:
struct {
GLuint Color;
GLuint AmbientIntensity;
GLuint DiffuseIntensity;
GLuint Position;
struct {
GLuint Constant;
GLuint Linear;
GLuint Exp;
} Atten;
} m_pointLightLocation;
};
#endif