(Click here for more screenshots)
This is an admin menu with powerful tools for the purpose of testing and/or administrating a DayZ Epoch Mod server. Most tools will also be compatible with original DayZMod servers and other derivatives.
You may use this script free of charge and modify for your own needs, however you MAY NOT distribute this code or any modified versions of it without my permission. If you have new features you think people may benefit from please open a pull request to have it added to this tool. The main reason for this is to be sure the tool is of the best possible quality and that harmful code is not distributed under the guise of my work. If you are worried about the integrity of the dll files look at the change log for MD5 hash values.
- Multiple Admin levels
- Spectate players
- "Display code" for locked vaults/doors
- "Create key" for vehicles with lost keys
- Base management - Copy/Paste/Export/Import/Delete bases
- Spawn crates with weapons, items, and supplies
- Spawn vehicles via the menu or a custom-made graphical vehicle menu (screenshot) (Thanks @Sandbird!)
- Log admin tool use to combat possible abuse of the tool
- Godmode
- Teleport
- Flying
- Invisibility
- Infinite Ammo / No recoil
- Change skins
- Delete, repair/refuel vehicle
- Heal players
- ESP - display players and objects on the map
- Spawn temporary buildings on the map
- ...and more!
-
Click Download Zip on the right sidebar of this Github page.
Recommended PBO tool for all "pack", "repack", or "unpack" steps: PBO Manager
-
Log into your server via FTP or your host's File Manager. Locate, download, and unpack (using PBO Manager or a similar PBO editor) your MPMissions/Your_Mission.pbo, and open the resulting folder.
Note: "Your_Mission.pbo" is a placeholder name. Your mission might be called "DayZ_Epoch_11.Chernarus", "DayZ_Epoch_13.Tavi", or "dayz_mission" depending on hosting and chosen map.
-
Extract the admintools folder from the Epoch Admin Tools project zip into the root of your mission folder.
-
If you are allowed to use custom dll's (some hosts forbid it)
Copy all files inside the DLL folder (not the folder itself) to your ROOT server folder (where arma2oaserver.exe and @DayZ_Epoch is located)
IMPORTANT: You may need to allow the dll through your antivirus because some antivirus block unknown dll's. Windows may also require you to unblock it by right clicking it, selecting properties, and selecting unblock
-
Open the init.sqf in the root of your mission folder.
-
Paste the following
call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables
Directly above this:
initialized = true;
So that it looks like this:
initialized = false; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\variables.sqf"; progressLoadingScreen 0.05; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\publicEH.sqf"; progressLoadingScreen 0.1; call compile preprocessFileLineNumbers "\z\addons\dayz_code\medical\setup_functions_med.sqf"; progressLoadingScreen 0.15; call compile preprocessFileLineNumbers "\z\addons\dayz_code\init\compiles.sqf"; progressLoadingScreen 0.25; call compile preprocessFileLineNumbers "server_traders.sqf"; call compile preprocessFileLineNumbers "\z\addons\dayz_code\system\mission\chernarus11.sqf"; //Add trader city objects locally on every machine early call compile preprocessFileLineNumbers "admintools\config.sqf"; // Epoch admin Tools config file call compile preprocessFileLineNumbers "admintools\variables.sqf"; // Epoch admin Tools variables initialized = true;
-
If you use the normal battleye antihack or similar do this step, if not then skip it.
Find the antihack line in your init.sqf, it will be similar to the one below
execVM "\z\addons\dayz_code\system\antihack.sqf";
if you have the line above replace it with this:
// Epoch Admin Tools [] execVM "admintools\antihack\antihack.sqf"; // Epoch Antihack with bypass
-
Paste the following at the bottom of the init:
[] execVM "admintools\Activate.sqf"; // Epoch admin tools
-
Save the init.sqf
-
Open your description.ext
-
Paste the following at the very bottom:
// Epoch Admin Tools #include "admintools\dialog.hpp"
-
Open admintools\config.sqf
-
Replace the "111111111" with your Player ID in order to have full access to the menu.
-
The mission pbo is done. Repack it and upload it to your server (FTP or host's File Manager).
-
Extract the .txt files from the Epoch-Admin-Tools/Battleye folder to your server's Battleye folder, overwriting the existing .txt files.
Note: The location of your server's Battleye folder depends on the server and hosting. For some users, this may be in CONFIGFILES/Battleye. Note: In order to use the GUI based build menu, you will have to disabled at least one line in createvehicle.txt. It is line 16 or the one that starts with 5 "Land_" change it to 1 "Land_" for log only. The only way around this is to make exceptions for all of the buildings listed in variables.sqf.
-
Locate your @DayZ_Epoch_Server/addons/dayz_server.pbo on your server host, download and unpack it, and open the resulting dayz_server folder.
-
Copy the EAT_vehSpawn.sqf, EAT_crateSpawn.sqf, and EAT_AiSpawn.sqf files contained in the downloaded directory dayz_server/compile to the same directory in the extracted dayz_server folder.
-
Now open your init/server_functions.sqf and find:
spawn_vehicles = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\spawn_vehicles.sqf";
Place the following lines directly BELOW it.
// Epoch Admin Tools EAT_vehSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\EAT_vehSpawn.sqf"; EAT_CrateSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\EAT_crateSpawn.sqf"; EAT_serverAiSpawn = compile preprocessFileLineNumbers "\z\addons\dayz_server\compile\EAT_serverAiSpawn.sqf";
The next step is very important for security. What this file does is compare the files in the downloaded mission PBO with the copy on the server to verify that they have not been overwritten by a common exploit. If you are not running a public server and have no need for security, then you can skip this step.
-
Open your init/mission_check.sqf and find:
_files = [ 'description.ext','init.sqf','mission.sqm','rules.sqf','server_traders.sqf' ];
Place the following list of files inside the brackets.
,'admintools\Activate.sqf','admintools\AdminToolsMain.sqf','admintools\config.sqf', 'admintools\dialog.hpp','admintools\variables.sqf','admintools\weaponkits\Backpack.sqf','admintools\weaponkits\medical.sqf','admintools\weaponkits\removeGear.sqf', 'admintools\weaponkits\toolBeltItems.sqf','admintools\weaponkits\WeaponKits.sqf','admintools\tools\addtempvehicle.sqf','admintools\tools\addvehicle.sqf', 'admintools\tools\addvehicleDialog.sqf','admintools\tools\aiSpawn.sqf','admintools\tools\base_manager.sqf','admintools\tools\contactAdminTickets.sqf', 'admintools\tools\DatabaseRemove.sqf','admintools\tools\displayLockCode.sqf','admintools\tools\ejectPlayers.sqf','admintools\tools\flipvehicle.sqf', 'admintools\tools\getObjectDetails.sqf','admintools\tools\getPosition.sqf','admintools\tools\healp.sqf','admintools\tools\humanityChanger.sqf','admintools\tools\keyRecovery.sqf', 'admintools\tools\messageDialog.sqf','admintools\tools\PointToLock.sqf','admintools\tools\PointToRepairPERM.sqf','admintools\tools\PointToUnlock.sqf','admintools\tools\recoverKey.sqf', 'admintools\tools\SafeZoneArea.sqf','admintools\tools\skinChanger.sqf','admintools\tools\spectate.sqf','admintools\tools\vehicleLocator.sqf','admintools\tools\zombieshield.sqf', 'admintools\tools\zombieSpawn.sqf','admintools\tools\Teleport\returnPlayerTP.sqf','admintools\tools\Teleport\Teleport.sqf','admintools\tools\Teleport\TPtoME.sqf', 'admintools\tools\Teleport\TpToPlayer.sqf','admintools\tools\AdminMode\AdminFastBuild.sqf','admintools\tools\AdminMode\adminMode.sqf','admintools\tools\AdminMode\ESPenhanced.sqf', 'admintools\tools\AdminMode\ESPplayer.sqf','admintools\tools\AdminMode\fastWalk.sqf','admintools\tools\AdminMode\Flying.sqf','admintools\tools\AdminMode\GodModePlayer.sqf', 'admintools\tools\AdminMode\GodModeVehicle.sqf','admintools\tools\AdminMode\GrassOFF.sqf','admintools\tools\AdminMode\InfiniteAmmo.sqf','admintools\tools\AdminMode\Invisibility.sqf', 'admintools\tools\AdminMode\modMode.sqf','admintools\tools\AdminMode\speedboost.sqf','admintools\tools\AdminBuild\adminBuild.sqf','admintools\tools\AdminBuild\buildingsDialog.sqf', 'admintools\tools\AdminBuild\maintainArea.sqf','admintools\tools\AdminBuild\pointToDowngrade.sqf','admintools\tools\AdminBuild\pointToUpgrade.sqf','admintools\safeZones\safeZones.sqf', 'admintools\KeyBindings\FunctionKeys.sqf','admintools\KeyBindings\NumberKeys.sqf','admintools\debug_monitor\debug_monitor.sqf','admintools\crates\spawnCrate.sqf','admintools\antihack\antihack.sqf', 'admintools\actionMenu\ActionsMenu.sqf','admintools\actionMenu\contactAdmin.sqf','admintools\actionMenu\deployBike.sqf','admintools\actionMenu\deployMozzie.sqf','admintools\actionMenu\movements.sqf', 'admintools\actionMenu\packBike.sqf','admintools\actionMenu\packMozzie.sqf','admintools\actionMenu\PlayerGrassToggle.sqf','admintools\actionMenu\serverRules.sqf','admintools\actionMenu\suicide.sqf'
The end result should look like this:
_files = [ 'description.ext','init.sqf','mission.sqm','rules.sqf','server_traders.sqf','admintools\Activate.sqf','admintools\AdminToolsMain.sqf','admintools\config.sqf', 'admintools\dialog.hpp','admintools\variables.sqf','admintools\weaponkits\Backpack.sqf','admintools\weaponkits\medical.sqf','admintools\weaponkits\removeGear.sqf', 'admintools\weaponkits\toolBeltItems.sqf','admintools\weaponkits\WeaponKits.sqf','admintools\tools\addtempvehicle.sqf','admintools\tools\addvehicle.sqf', 'admintools\tools\addvehicleDialog.sqf','admintools\tools\aiSpawn.sqf','admintools\tools\base_manager.sqf','admintools\tools\contactAdminTickets.sqf', 'admintools\tools\DatabaseRemove.sqf','admintools\tools\displayLockCode.sqf','admintools\tools\ejectPlayers.sqf','admintools\tools\flipvehicle.sqf', 'admintools\tools\getObjectDetails.sqf','admintools\tools\getPosition.sqf','admintools\tools\healp.sqf','admintools\tools\humanityChanger.sqf','admintools\tools\keyRecovery.sqf', 'admintools\tools\messageDialog.sqf','admintools\tools\PointToLock.sqf','admintools\tools\PointToRepairPERM.sqf','admintools\tools\PointToUnlock.sqf','admintools\tools\recoverKey.sqf', 'admintools\tools\SafeZoneArea.sqf','admintools\tools\skinChanger.sqf','admintools\tools\spectate.sqf','admintools\tools\vehicleLocator.sqf','admintools\tools\zombieshield.sqf', 'admintools\tools\zombieSpawn.sqf','admintools\tools\Teleport\returnPlayerTP.sqf','admintools\tools\Teleport\Teleport.sqf','admintools\tools\Teleport\TPtoME.sqf', 'admintools\tools\Teleport\TpToPlayer.sqf','admintools\tools\AdminMode\AdminFastBuild.sqf','admintools\tools\AdminMode\adminMode.sqf','admintools\tools\AdminMode\ESPenhanced.sqf', 'admintools\tools\AdminMode\ESPplayer.sqf','admintools\tools\AdminMode\fastWalk.sqf','admintools\tools\AdminMode\Flying.sqf','admintools\tools\AdminMode\GodModePlayer.sqf', 'admintools\tools\AdminMode\GodModeVehicle.sqf','admintools\tools\AdminMode\GrassOFF.sqf','admintools\tools\AdminMode\InfiniteAmmo.sqf','admintools\tools\AdminMode\Invisibility.sqf', 'admintools\tools\AdminMode\modMode.sqf','admintools\tools\AdminMode\speedboost.sqf','admintools\tools\AdminBuild\adminBuild.sqf','admintools\tools\AdminBuild\buildingsDialog.sqf', 'admintools\tools\AdminBuild\maintainArea.sqf','admintools\tools\AdminBuild\pointToDowngrade.sqf','admintools\tools\AdminBuild\pointToUpgrade.sqf','admintools\safeZones\safeZones.sqf', 'admintools\KeyBindings\FunctionKeys.sqf','admintools\KeyBindings\NumberKeys.sqf','admintools\debug_monitor\debug_monitor.sqf','admintools\crates\spawnCrate.sqf','admintools\antihack\antihack.sqf', 'admintools\actionMenu\ActionsMenu.sqf','admintools\actionMenu\contactAdmin.sqf','admintools\actionMenu\deployBike.sqf','admintools\actionMenu\deployMozzie.sqf','admintools\actionMenu\movements.sqf', 'admintools\actionMenu\packBike.sqf','admintools\actionMenu\packMozzie.sqf','admintools\actionMenu\PlayerGrassToggle.sqf','admintools\actionMenu\serverRules.sqf','admintools\actionMenu\suicide.sqf' ]; Be mindful that all of the files are inside the brackets. All of the files should have a comma afterwards except for the last one in the list. If you start your server and get a message stating that a file could not be found, you probably have made an error here.
-
Open system/scheduler/sched_safetyVehicle.sqf and replace this:
if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor) && !((typeOf vehicle _x) in DZE_safeVehicle)) then {
...with this:
// Epoch Admin Tools if (vehicle _x != _x && !(vehicle _x in dayz_serverObjectMonitor) && !((typeOf vehicle _x) in DZE_safeVehicle) && (vehicle _x getVariable ["EAT_Veh",0] !=1)) then {
Note: This step may not work well if you use other mods that modify this operator. The important code to fit into this operator is
(vehicle _x getVariable ["EAT_Veh",0] !=1)
which can be added easily with a rudimentary knowledge of programming. -
Now open your compile/server_updateObject.sqf and find:
_objectID = _object getVariable ["ObjectID","0"];
Place the following directly ABOVE it.
// Epoch Admin Tools if (_object getVariable ["EAT_Veh",0] == 1) exitWith {};
-
Repack the server pbo and upload it to your server.
Keybindings
F2 - Activate admin tools (if enabled by setting variable EAT_AdminMenuHotkey to true)
F4 - Admin mode/mod mode options - when toggled on
F6 - Cancel spectate
4 - Admin teleport
5 - Teleport player to admin
6 - Teleport to player
7 - Enhanced ESP options - when toggled on
U - Unlock vehicle/safe/lockbox/door
L - Lock vehicle/safe/lockbox/door
J - Display object information in systemchat
Del - Delete object
Ins - Toggle Debug
Tab - Activate action menu (if enabled by setting variable EAT_ActionMenuHotkey to true)
Shift+w - Fastwalk or vehicle boost - when enabled
q,w,a,s,d, and space bar are used if flying is toggled on
View the Epoch Admin Tools Wiki for additional configuration options and help.
- I'm getting kicked with "Script Restriction #X"!
- Make sure you've installed the Battleye filters perfectly in the instructions. If it still fails, you can fix the error yourself with a little knowledge about how the filters work.
- The menu doesn't appear.
- The most likely cause of this error is either a syntax error in your init.sqf (e.g. a missing semi-colon), a syntax error in your admintools\config.sqf (e.g. a comma after the last string in the array of Admins/Mods - see above optional instruction) or forgetting to add your Player ID (or typing it wrong) into the admintools\config.sqf. Specific errors can be found by reading your server's RPT file. Also see Debugging Techniques.
- I get stuck at the loading screen with the arma2oaserver.rpt error that I am missing files.
- This is most often caused by a broken PBO packaging tool. Reinstall or use a different tool.
- How do I add something to my personal tools?
- This is found in the Epoch Admin Tools Wiki
BEFORE posting an issue on Github or on the main discussion forum:
- Review the installation instructions and be sure you've done every step EXACTLY as stated. They are not forgiving. If one step is done incorrectly, it won't work.
- If you think you might have installed it incorrectly, follow the YouTube Video Install Tutorial
- Check your server's RPT log for errors. This will identify 99% of problems with the menu. Be ready to copy/paste the RPT log into Pastebin or Gist in an issue or in the discussion forum for help with troubleshooting.
- If all else fails, install these tools onto a fresh, unedited mission.pbo and server.pbo to get it working, then start installing additional addons/mods one at a time until the admin tools break in order to identify the conflict.
- Do a quick search on the main discussion forum for a fix to your problem.
- If you do not find a fix to your problem: post your problem on the main discussion forum
- If the problem you are posting is a bug and not a general install problem then post it to the main discussion forum and to the github issues page.
This project is based heavily on Malory's Custom Epoch Admin Tools, which itself is based on BluePhoenix Admin Tools.
- Project Leader: NoxSicarius (Nox)
- A huge thanks goes out to Gregarious who began this project and did a huge amount of work on the tool. We were sad to see him go, but his generous contributions will be remembered.