forked from melonjs/boilerplate
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathindex.html
45 lines (39 loc) · 1.92 KB
/
index.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
<!DOCTYPE HTML>
<html>
<head>
<title>melonJS Boilerplate</title>
<link rel="stylesheet" type="text/css" media="screen" href="index.css">
<meta id="viewport" name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no">
<meta name="apple-mobile-web-app-capable" content="yes">
<meta name="mobile-web-app-capable" content="yes">
<meta name="apple-mobile-web-app-status-bar-style" content="black">
<link rel="apple-touch-icon" href="icons/touch-icon-iphone-60x60.png">
<link rel="apple-touch-icon" sizes="76x76" href="icons/touch-icon-ipad-76x76.png">
<link rel="apple-touch-icon" sizes="120x120" href="icons/touch-icon-iphone-retina-120x120.png">
<link rel="apple-touch-icon" sizes="152x152" href="icons/touch-icon-ipad-retina-152x152.png">
<link rel="manifest" href="manifest.json">
</head>
<body>
<!-- Canvas placeholder -->
<div id="screen"></div>
<!-- melonJS Library -->
<!-- build:js js/app.min.js -->
<script type="text/javascript" src="lib/melonJS.js"></script>
<!-- Plugin(s) -->
<script type="text/javascript" src="lib/plugins/debug/debugPanel.js"></script>
<!-- Game Scripts -->
<script type="text/javascript" src="js/game.js"></script>
<script type="text/javascript" src="build/js/resources.js"></script>
<script type="text/javascript" src="js/entities/entities.js"></script>
<script type="text/javascript" src="js/entities/HUD.js"></script>
<script type="text/javascript" src="js/screens/title.js"></script>
<script type="text/javascript" src="js/screens/play.js"></script>
<!-- /build -->
<!-- Bootstrap -->
<script type="text/javascript">
window.onReady(function onReady() {
game.onload();
});
</script>
</body>
</html>