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SubsurfaceScattering.h
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#pragma once
#pragma once
#include "Framework.h"
#include "GeometryMesh.h"
#include "GBuffer.h"
#include "PBR.h"
#include "ShadowMap.h"
#include "HDR.h"
#include "PostProcessing.h"
#include "SkyBox.h"
#include "SSR.h"
#include "EnvironmentMapping.h"
#include "AO.h"
#include "MotionBlur.h"
#include "IrradianceVolumes.h"
#include "TAA.h"
#include "MotionVector.h"
#include "SeparableSSS.h"
#include "Voxelize.h"
#include <random>
class SubsurfaceScattering :public Framework
{
public:
using Framework::Framework;
virtual void initScene()
{
int numdirs = 2;
set("time", { {"value", 3.14f}, {"min", 1.57}, {"max", 4.71}, {"interval", "0.001"}, {"type","set"} });
set("numdirs", { {"value", numdirs}, {"min", 0}, {"max", numdirs}, {"interval", 1}, {"type","set"} });
set("dirradiance", { {"type","set"}, {"value",1},{"min","0.1"},{"max",100},{"interval", "0.1"} });
set("lightRange", { {"value", 1}, {"min", 1}, {"max", 1000}, {"interval", 1}, {"type","set"} });
set("numpoints", { {"value", 0}, {"min", 0}, {"max", 1}, {"interval", 1}, {"type","set"} });
set("pointradiance", { {"type","set"}, {"value",1},{"min",0.1},{"max",100},{"interval", "0.1"} });
auto root = mScene->getRoot();
//{
// int spherecount = 1;
// Parameters params;
// params["geom"] = "sphere";
// params["radius"] = "0.1";
// Material::Ptr mat = Material::create();
// std::vector<std::string> textures = {
// "media/streaked/streaked-metal1-albedo.png",
// "",
// "media/streaked/streaked-metal1-rough.png",
// "media/streaked/streaked-metal1-metalness.png",
// "media/streaked/streaked-metal1-ao.png",
// };
// mat->metallic = 0;
// mat->roughness = 1;
// //for (int i = 0; i < textures.size(); ++i)
// // if (!textures[i].empty())
// // mat->setTexture(i, mRenderer->createTexture(textures[i]));
// auto model = mScene->createModel(Common::format("sphere"), params, [this, mat](const Parameters& p)
// {
// auto sphere = Mesh::Ptr(new GeometryMesh(p, mRenderer));
// sphere->setMaterial(mat);
// return sphere;
// });
// model->getNode()->setPosition({ 0 , 0, 0 });
// model->setCastShadow(true);
// model->attach(root);
// model->setStatic(false);
//}
{
Parameters params;
params["file"] = "media/head/Head.fbx";
//params["file"] = "media/CornellBox/CornellBox-Empty-RG.obj";
auto model = mScene->createModel("test", params, [this](const Parameters& p) {
return Mesh::Ptr(new Mesh(p, mRenderer));
});
model->setCastShadow(true);
model->attach(mScene->getRoot());
model->getNode()->setPosition(0.0f, 0.f, 0.0f);
model->getMesh()->getMesh(0).material->setTexture(0,mRenderer->createTexture("media/head/lambertian.jpg"));
model->getMesh()->getMesh(0).material->setTexture(Material::TU_BUMP, mRenderer->createTexture("media/head/bump.png"));
//model->getMesh()->getMesh(0).material->setTexture(1, mRenderer->createTexture("media/head/NormalMap.dds"));
//model->getMesh()->getMesh(0).material->setTexture(1, mRenderer->createTexture("lpshead/NormalMap.dds"));
//model->getNode()->setOrientation(Quaternion::CreateFromRotationMatrix(mat));
}
auto aabb = root->getWorldAABB();
Vector3 vec = aabb.second - aabb.first;
auto cam = mScene->createOrGetCamera("main");
DirectX::XMFLOAT3 eye(aabb.second);
DirectX::XMFLOAT3 at(aabb.first);
//cam->lookat({ -20,10,0 }, { 0,0,0 });
cam->lookat(aabb.first, aabb.second);
//cam->getNode()->setPosition((aabb.first + aabb.second) * 0.5);
//cam->setDirection({ 0, -1, 0 });
cam->setViewport(0, 0, mRenderer->getWidth(), mRenderer->getHeight());
cam->setNearFar(vec.Length() * 0.01f, vec.Length());
cam->setFOVy(0.785398185);
auto light = mScene->createOrGetLight("1");
light->setCastingShadow(true);
//light->setType(Scene::Light::LT_POINT);
//light->getNode()->setPosition(0, 1.75, 0);
light->setDirection({ 1,0,1 });
light = mScene->createOrGetLight("2");
light->setCastingShadow(true);
light->setDirection({ 0,0,-1 });
Parameters params;
params["geom"] = "sphere";
params["radius"] = "0.1";
auto sphere = Mesh::Ptr(new GeometryMesh(params, mRenderer));
sphere->getMesh(0).material->roughness = 0;
sphere->getMesh(0).material->metallic = 1;
auto probe = mScene->createProbe("probe");
probe->getNode()->setPosition((aabb.first + aabb.second)*0.5f);
//probe->setDebugObject(sphere);
probe->setProxy(Scene::Probe::PP_DEPTH);
probe->setType(Scene::Probe::PT_SPECULAR);
probe->attach(root);
}
void initPipeline()
{
auto cam = mScene->createOrGetCamera("main");
mPipeline->setCamera(cam);
auto vp = cam->getViewport();
auto w = vp.Width;
auto h = vp.Height;
auto frame = mRenderer->createRenderTarget(w, h, DXGI_FORMAT_R32G32B32A32_FLOAT);
mPipeline->setFrameBuffer(frame);
constexpr auto MAX_SHADOWMAPS = 2;
std::vector<Renderer::Texture2D::Ptr> shadowmaps;
for (int i = 0; i < MAX_SHADOWMAPS; ++i)
shadowmaps.push_back(mRenderer->createRenderTarget(w, h, DXGI_FORMAT_R16G16B16A16_FLOAT));
auto bb = mRenderer->getBackbuffer();
mPipeline->pushStage("clear rt", [bb, this](Renderer::Texture2D::Ptr rt)
{
mRenderer->clearRenderTarget(rt, { 0,0,0,0 });
});
auto aabb = mScene->getRoot()->getWorldAABB();
mPipeline->pushStage<GBuffer>(true);
mPipeline->pushStage<MotionVector>();
mPipeline->pushStage<ShadowMap>(4096, 1, shadowmaps,false);
mPipeline->pushStage<PBR>(Vector3(), shadowmaps);
//mPipeline->pushStage< IrradianceVolumes>(Vector3(10, 10, 10), "media/black.png");
//mPipeline->pushStage<Voxelize>(256);
mPipeline->pushStage<SeparableSSS>();
//mPipeline->pushStage<AO>();
mPipeline->pushStage<SkyBox>("media/black.png", false);
mPipeline->pushStage<HDR>();
mPipeline->pushStage<PostProcessing>("hlsl/gamma_correction.hlsl");
mPipeline->pushStage<TAA>();
Quad::Ptr quad = std::make_shared<Quad>(mRenderer);
mPipeline->pushStage("draw to backbuffer", [bb, quad](Renderer::Texture2D::Ptr rt)
{
quad->setRenderTarget(bb);
quad->drawTexture(rt, false);
});
}
void framemove()
{
//auto model = mScene->getModel("sphere");
//if (model)
//{
// float time = GetTickCount() * 0.001;
// float sin = std::sin(time) * 0.5;
// float cos = std::cos(time) * 0.5;
// model->getNode()->setPosition(cos, cos + 1, sin);
//}
}
};