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@@ -75,7 +75,7 @@ <h1 class="post-title p-name" itemprop="name headline">Rust Game Development - E
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This trove of valuable feedback will inform the WG's roadmap for 2020.</p>
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<h1id="hobbyist-or-developer">Hobbyist or developer? <aclass="anchor" href="#hobbyist-or-developer" aria-hidden="true">#</a>
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</h1>
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<p><imgsrc="https://gamedev.rs/blog/survey-01/hobbyist-or-professional.png" alt="Respondents identifying as professional or hobbyist" />
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<p><imgsrc="hobbyist-or-professional.png" alt="Respondents identifying as professional or hobbyist" />
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Out of the 400 respondents, 3/4 identified as a <em>Hobbyist</em>.
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It should also be noted that a significant portion
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of the self-identified <em>Professionals</em> are more accurately described
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in Rust game development all the same!</p>
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<h1id="are-you-using-rust-for-gamedev">Are you using Rust for gamedev? <aclass="anchor" href="#are-you-using-rust-for-gamedev" aria-hidden="true">#</a>
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</h1>
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<p><imgsrc="https://gamedev.rs/blog/survey-01/using-rust.png" alt="Respondents using Rust in game development" />
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<p><imgsrc="using-rust.png" alt="Respondents using Rust in game development" />
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Among the Professionals only 1/4 said they are currently using Rust in games.
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That means the 200 respondents currently using Rust for gamedev are mostly hobbyists.
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No surprise there, as most professionals can't bear the risk of being an early adopter.
<h3id="way-of-rhea-trailer-and-steam-wishlist-announced">Way of Rhea <ahref="https://youtube.com/watch?v=VIzqlI-gbAY">Trailer</a> and <ahref="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam Wishlist</a> Announced <aclass="anchor" href="#way-of-rhea-trailer-and-steam-wishlist-announced" aria-hidden="true">#</a>
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</h3>
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<p><ahref="https://youtube.com/watch?v=VIzqlI-gbAY"><imgsrc="https://gamedev.rs/news/001/way-of-rhea.gif" alt="Part of the trailer" /></a>
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<p><ahref="https://youtube.com/watch?v=VIzqlI-gbAY"><imgsrc="way-of-rhea.gif" alt="Part of the trailer" /></a>
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<em>click on the GIF to see <ahref="https://youtube.com/watch?v=VIzqlI-gbAY">the full trailer</a></em></p>
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<p><ahref="https://youtube.com/watch?v=VIzqlI-gbAY">A new trailer</a> and the <ahref="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam wishlist</a>
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were published for "Way of Rhea" by <ahref="https://anthropicstudios.com">Anthropic Studios</a>.</p>
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<p><ahref="https://github.com/yokljo">@yokljo</a> published <ahref="https://github.com/yokljo/ruzzt">RUZZT</a> - a <ahref="https://en.wikipedia.org/wiki/ZZT">ZZT</a> game engine clone written in Rust.</p>
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<blockquote>
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<p>My wife and I wrote this as a fun exercise, and went a lot further with it
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<h3id="oxygengine-navigation-navmesh-pathfinding-system-for-ecs-games"><ahref="https://github.com/PsichiX/Oxygengine/tree/master/oxygengine-navigation">oxygengine-navigation</a> - Navmesh Pathfinding System for ECS Games <aclass="anchor" href="#oxygengine-navigation-navmesh-pathfinding-system-for-ecs-games" aria-hidden="true">#</a>
<p>2D action platformer <ahref="https://github.com/amethyst/space-menace">Space Menace</a> by <ahref="https://github.com/krankur">@krankur</a> partnered with Amethyst
<h3id="6-months-of-game-development-in-rust"><ahref="https://iolivia.me/posts/6-months-of-rust-game-dev">6 Months of Game Development in Rust</a> <aclass="anchor" href="#6-months-of-game-development-in-rust" aria-hidden="true">#</a>
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</h3>
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<p><imgsrc="https://gamedev.rs/news/001/iolivia-screenshot.png" alt="screenshot from Olivia's game" /></p>
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<p><imgsrc="iolivia-screenshot.png" alt="screenshot from Olivia's game" /></p>
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<p><ahref="https://twitter.com/oliviff">@oliviff</a> tells about theirs experience of developing a hobby game
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"Tennis Academy" in Rust for six months.</p>
<ahref="https://youtu.be/7NojrtICE1k">theirs first Youtube devlog</a>
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about the development of an asteroids-like game
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<ahref="https://twitter.com/VladZhukov0/status/1162462543530643457">with Voronoi diagrams for procedural destructions</a>.</p>
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<p><imgsrc="https://gamedev.rs/news/001/vlad-asteroinds-gameplay.gif" alt="Gameplay of Vlad's prototype" /></p>
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<p><imgsrc="vlad-asteroinds-gameplay.gif" alt="Gameplay of Vlad's prototype" /></p>
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</li>
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<li>
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<p><ahref="https://azriel.im/">Azriel</a> published a devlog <ahref="https://azriel.im/will/2019/08/16/charging-up">"Charging Up"</a> - characters in <ahref="https://azriel91.itch.io/will">Will</a>
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can now charge up by holding the Attack button.</p>
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<p><imgsrc="https://gamedev.rs/news/001/will-charging.png" alt="charging sprites from Will" /></p>
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<p><imgsrc="will-charging.png" alt="charging sprites from Will" /></p>
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</li>
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<li>
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<p><ahref="https://crates.io/crates/droprate">droprate</a> - a crate for choosing
<p><ahref="https://blog.roboinstruct.us/2019/08/02/better-than-your-friends.html">"Compare Against Your Friends"</a> - after the <ahref="https://reddit.com/r/rust/comments/cdw1ct/robo_instructus_is_out_now_programming_puzzle">1.0 release</a>
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of <ahref="https://store.steampowered.com/app/1032170/Robo_Instructus">Robo Instructus</a>, <ahref="https://twitter.com/bigabgames">Alex Butler</a> released a few more versions
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that fix some bugs, improve performance, scoring and UI.</p>
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<p><imgsrc="https://gamedev.rs/news/001/roboinstructus.jpg" alt="RoboInstructus logo from Steam" /></p>
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<p><imgsrc="roboinstructus.jpg" alt="RoboInstructus logo from Steam" /></p>
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</li>
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<li>
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<p><ahref="https://twitter.com/wodannson">@Remco</a> shared on Twitter
Clear a path to get to the hole, eat some eggs along the way,
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and make sure to press all the buttons.</p>
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</blockquote>
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<p><ahref="https://www.youtube.com/watch?v=23pQmEuueNw"><imgsrc="https://gamedev.rs/news/001/a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a>
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<p><ahref="https://www.youtube.com/watch?v=23pQmEuueNw"><imgsrc="a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a>
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<em>click on the GIF to see <ahref="https://www.youtube.com/watch?v=23pQmEuueNw">the full release trailer</a></em></p>
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<p>A few posts about the game and how it was developed:</p>
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