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blog/survey-01/index.html

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@@ -75,7 +75,7 @@ <h1 class="post-title p-name" itemprop="name headline">Rust Game Development - E
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This trove of valuable feedback will inform the WG's roadmap for 2020.</p>
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<h1 id="hobbyist-or-developer">Hobbyist or developer?&nbsp;<a class="anchor" href="#hobbyist-or-developer" aria-hidden="true">#</a>
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</h1>
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<p><img src="https://gamedev.rs/blog/survey-01/hobbyist-or-professional.png" alt="Respondents identifying as professional or hobbyist" />
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<p><img src="hobbyist-or-professional.png" alt="Respondents identifying as professional or hobbyist" />
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Out of the 400 respondents, 3/4 identified as a <em>Hobbyist</em>.
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It should also be noted that a significant portion
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of the self-identified <em>Professionals</em> are more accurately described
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in Rust game development all the same!</p>
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<h1 id="are-you-using-rust-for-gamedev">Are you using Rust for gamedev?&nbsp;<a class="anchor" href="#are-you-using-rust-for-gamedev" aria-hidden="true">#</a>
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</h1>
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<p><img src="https://gamedev.rs/blog/survey-01/using-rust.png" alt="Respondents using Rust in game development" />
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<p><img src="using-rust.png" alt="Respondents using Rust in game development" />
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Among the Professionals only 1/4 said they are currently using Rust in games.
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That means the 200 respondents currently using Rust for gamedev are mostly hobbyists.
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No surprise there, as most professionals can't bear the risk of being an early adopter.
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there's been quite a few newcomers on the rise that would probably show
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more prominently here if we asked again today.
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Rest assured there will be more surveys.
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<img src="https://gamedev.rs/blog/survey-01/survey-thanks.png" alt="Shoutouts to ecosystem projects" />
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<img src="survey-thanks.png" alt="Shoutouts to ecosystem projects" />
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<em>Thanks so much to the survey respondents and all the people out there
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working tirelessly make Rust a first-tier language and ecosystem for game development.</em></p>
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news/001/index.html

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@@ -112,7 +112,7 @@ <h3 id="survey-from-the-rust-gamedev-working-group-clipboard"><a href="https://u
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<a href="https://twitter.com/rust_gamedev/status/1163137574812209152">twitter</a>].</p>
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<h3 id="this-month-in-rustsim-7-june-july-2019"><a href="https://www.rustsim.org/blog/2019/08/01/this-month-in-rustsim">This Month in Rustsim #7 (June − July 2019)</a>&nbsp;<a class="anchor" href="#this-month-in-rustsim-7-june-july-2019" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/ccd_substeps.svg" alt="CCD sub-steps" /></p>
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<p><img src="ccd_substeps.svg" alt="CCD sub-steps" /></p>
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<p><a href="https://nphysics.org">nphysics</a> 0.12 release contains several long awaited features:</p>
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<ul>
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<li>The support for linear and non-linear <em>continuous-collision detection (CCD)</em>
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[<a href="https://reddit.com/r/rust/comments/cm2858/about_the_future_of_nphysics_a_pure_rust_2d_and">/r/rust</a>].</p>
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<h3 id="way-of-rhea-trailer-and-steam-wishlist-announced">Way of Rhea <a href="https://youtube.com/watch?v=VIzqlI-gbAY">Trailer</a> and <a href="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam Wishlist</a> Announced&nbsp;<a class="anchor" href="#way-of-rhea-trailer-and-steam-wishlist-announced" aria-hidden="true">#</a>
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</h3>
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<p><a href="https://youtube.com/watch?v=VIzqlI-gbAY"><img src="https://gamedev.rs/news/001/way-of-rhea.gif" alt="Part of the trailer" /></a>
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<p><a href="https://youtube.com/watch?v=VIzqlI-gbAY"><img src="way-of-rhea.gif" alt="Part of the trailer" /></a>
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<em>click on the GIF to see <a href="https://youtube.com/watch?v=VIzqlI-gbAY">the full trailer</a></em></p>
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<p><a href="https://youtube.com/watch?v=VIzqlI-gbAY">A new trailer</a> and the <a href="https://store.steampowered.com/app/1110620/Way_of_Rhea">Steam wishlist</a>
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were published for &quot;Way of Rhea&quot; by <a href="https://anthropicstudios.com">Anthropic Studios</a>.</p>
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<a href="https://twitter.com/AnthropicSt/status/1159867047821611010">twitter</a></em></p>
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<h3 id="veloren-0-3"><a href="https://veloren.net/devblog-27">Veloren 0.3</a>&nbsp;<a class="anchor" href="#veloren-0-3" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/veloren.png" alt="Veloren screenshot" /></p>
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<p><img src="veloren.png" alt="Veloren screenshot" /></p>
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<p>Veloren is an open-world, open-source multiplayer voxel RPG.
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The game is in an early stage of development, but is playable.</p>
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<p>The 0.3 version was a long time coming, and there has been a ton added to Veloren.
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and <a href="https://veloren.net/devblog-30">#30</a>.</p>
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<h3 id="ruzzt"><a href="https://github.com/yokljo/ruzzt">RUZZT</a>&nbsp;<a class="anchor" href="#ruzzt" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/ruzzt.png" alt="RUZZT screenshot" /></p>
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<p><img src="ruzzt.png" alt="RUZZT screenshot" /></p>
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<p><a href="https://github.com/yokljo">@yokljo</a> published <a href="https://github.com/yokljo/ruzzt">RUZZT</a> - a <a href="https://en.wikipedia.org/wiki/ZZT">ZZT</a> game engine clone written in Rust.</p>
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<blockquote>
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<p>My wife and I wrote this as a fun exercise, and went a lot further with it
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<a href="https://reddit.com/r/rust/comments/cl9qhk/ruzzt_a_zzt_game_engine_clone_written_in_rust">/r/rust</a></em></p>
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<h3 id="oxygengine-navigation-navmesh-pathfinding-system-for-ecs-games"><a href="https://github.com/PsichiX/Oxygengine/tree/master/oxygengine-navigation">oxygengine-navigation</a> - Navmesh Pathfinding System for ECS Games&nbsp;<a class="anchor" href="#oxygengine-navigation-navmesh-pathfinding-system-for-ecs-games" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/oxygengine-navigation-demo.gif" alt="oxygengine-navigation interactive demo" /></p>
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<p><img src="oxygengine-navigation-demo.gif" alt="oxygengine-navigation interactive demo" /></p>
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<p><a href="https://github.com/PsichiX/Oxygengine/tree/master/oxygengine-navigation">oxygengine-navigation</a> is a crate to perform pathfinding
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on <a href="https://en.wikipedia.org/wiki/Navigation_mesh">navmeshes</a>.
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It's an ECS module (compatible with any SPECS engine)
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<p>2D action platformer <a href="https://github.com/amethyst/space-menace">Space Menace</a> by <a href="https://github.com/krankur">@krankur</a> partnered with Amethyst
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to become an official showcase project
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(<a href="https://amethyst.rs/posts/space-menace-showcase">announcement</a>).</p>
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<p><img src="https://gamedev.rs/news/001/space-menace.png" alt="Space Menace screenshot" /></p>
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<p><img src="space-menace.png" alt="Space Menace screenshot" /></p>
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</li>
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<li>
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<p><a href="https://github.com/amethyst/evoli">Evoli</a> released <a href="https://github.com/amethyst/evoli/releases/tag/v0.2.0">v0.2</a>
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and <a href="https://community.amethyst.rs/t/evoli-v0-2-video-log-retrospective/1007">moved into 3D</a>.</p>
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<p><img src="https://gamedev.rs/news/001/evoli-shot.png" alt="Evlovi screenshot" /></p>
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<p><img src="evoli-shot.png" alt="Evlovi screenshot" /></p>
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</li>
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<li>
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<p>New tools for 2D game development:
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by <a href="https://twitter.com/carlosupina">Carlo Supina</a>
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[<a href="https://www.reddit.com/r/rust/comments/cwy4qq/amethyst_showcase_space_shooter_shootem_up">/r/rust</a>,
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<a href="https://twitter.com/carlosupina/status/1167094848907808768">twitter</a>].</p>
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<p><img src="https://gamedev.rs/news/001/amethyst-space-shooter.gif" alt="&quot;Space Shooter&quot; gameplay" /></p>
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<p><img src="amethyst-space-shooter.gif" alt="&quot;Space Shooter&quot; gameplay" /></p>
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<h3 id="embark-s-rust-open-source-crates-and-ecosystem-tracking"><a href="http://embark.rs">Embark's Rust Open-Source Crates and Ecosystem Tracking</a>&nbsp;<a class="anchor" href="#embark-s-rust-open-source-crates-and-ecosystem-tracking" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/embark-logo-bg.jpg" alt="Embark logo" /></p>
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<p><img src="embark-logo-bg.jpg" alt="Embark logo" /></p>
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<p>A quote from the announcement:</p>
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<blockquote>
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<p>We've put together a tracking page for our Rust open source work,
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<a href="https://twitter.com/repi/status/1162361431355994112">twitter</a></em></p>
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<hr />
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<p>Also, Embark has recently open-sourced <a href="https://github.com/EmbarkStudios/physx-rs">physx-rs</a> - <a href="https://github.com/NVIDIAGameWorks/PhysX">PhysX</a> bindings to Rust.</p>
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<p><img src="https://gamedev.rs/news/001/physx-example.png" alt="&quot;ball&quot; example" /></p>
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<p><img src="physx-example.png" alt="&quot;ball&quot; example" /></p>
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<blockquote>
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<p>Quite complex big C++ project to build &amp; bind to (<a href="https://github.com/h3r2tic">@h3r2tic</a> did some magic).
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Eventually want full native Rust lib but PhysX is
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<a href="https://twitter.com/repi/status/1161645313532280835">twitter</a></em></p>
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<h3 id="6-months-of-game-development-in-rust"><a href="https://iolivia.me/posts/6-months-of-rust-game-dev">6 Months of Game Development in Rust</a>&nbsp;<a class="anchor" href="#6-months-of-game-development-in-rust" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/iolivia-screenshot.png" alt="screenshot from Olivia's game" /></p>
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<p><img src="iolivia-screenshot.png" alt="screenshot from Olivia's game" /></p>
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<p><a href="https://twitter.com/oliviff">@oliviff</a> tells about theirs experience of developing a hobby game
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&quot;Tennis Academy&quot; in Rust for six months.</p>
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<p>Here's <a href="https://www.youtube.com/watch?v=96qPwvDEAuI">a YouTube video</a>
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<a href="https://twitter.com/oliviff/status/1164460622186274817">twitter</a></em></p>
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<h3 id="gfx-hal-0-3-and-wgpu-0-3"><a href="https://users.rust-lang.org/t/wgpu-v0-3-is-released">gfx-hal 0.3 and wgpu 0.3</a>&nbsp;<a class="anchor" href="#gfx-hal-0-3-and-wgpu-0-3" aria-hidden="true">#</a>
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</h3>
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<p><img src="https://gamedev.rs/news/001/gfx-mipmap.png" alt="Mipmap example" /></p>
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<p><img src="gfx-mipmap.png" alt="Mipmap example" /></p>
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<p><code>gfx-hal</code> is a low-overhead Vulkanic GPU API in Rust.
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Version 0.3 is published that includes:</p>
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<ul>
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<a href="https://youtu.be/7NojrtICE1k">theirs first Youtube devlog</a>
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about the development of an asteroids-like game
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<a href="https://twitter.com/VladZhukov0/status/1162462543530643457">with Voronoi diagrams for procedural destructions</a>.</p>
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<p><img src="https://gamedev.rs/news/001/vlad-asteroinds-gameplay.gif" alt="Gameplay of Vlad's prototype" /></p>
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<p><img src="vlad-asteroinds-gameplay.gif" alt="Gameplay of Vlad's prototype" /></p>
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</li>
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<li>
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<p><a href="https://azriel.im/">Azriel</a> published a devlog <a href="https://azriel.im/will/2019/08/16/charging-up">&quot;Charging Up&quot;</a> - characters in <a href="https://azriel91.itch.io/will">Will</a>
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can now charge up by holding the Attack button.</p>
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<p><img src="https://gamedev.rs/news/001/will-charging.png" alt="charging sprites from Will" /></p>
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<p><img src="will-charging.png" alt="charging sprites from Will" /></p>
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</li>
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<li>
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<p><a href="https://crates.io/crates/droprate">droprate</a> - a crate for choosing
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<p><a href="https://blog.roboinstruct.us/2019/08/02/better-than-your-friends.html">&quot;Compare Against Your Friends&quot;</a> - after the <a href="https://reddit.com/r/rust/comments/cdw1ct/robo_instructus_is_out_now_programming_puzzle">1.0 release</a>
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of <a href="https://store.steampowered.com/app/1032170/Robo_Instructus">Robo Instructus</a>, <a href="https://twitter.com/bigabgames">Alex Butler</a> released a few more versions
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that fix some bugs, improve performance, scoring and UI.</p>
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<p><img src="https://gamedev.rs/news/001/roboinstructus.jpg" alt="RoboInstructus logo from Steam" /></p>
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<p><img src="roboinstructus.jpg" alt="RoboInstructus logo from Steam" /></p>
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</li>
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<li>
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<p><a href="https://twitter.com/wodannson">@Remco</a> shared on Twitter
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<!-- Bonus section to make the newsletter more interesting
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and highlight events from the past. -->
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<p>Just an interesting Rust gamedev link from the past. :)</p>
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<p><img src="https://gamedev.rs/news/001/a-snakes-tale-logo.png" alt="A Snake's Tale's logo" /></p>
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<p><img src="a-snakes-tale-logo.png" alt="A Snake's Tale's logo" /></p>
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<p>On 2017.07.06 one of the first commercial Rust games <a href="https://m12y.com/a-snakes-tale">&quot;A Snake's Tale&quot;</a>
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by <a href="https://twitter.com/michaelfairley">Michael Fairley</a> was released:
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<a href="https://store.steampowered.com/app/654810/A_Snakes_Tale">Steam</a> (Windows/Linux/macOS),
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Clear a path to get to the hole, eat some eggs along the way,
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and make sure to press all the buttons.</p>
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</blockquote>
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<p><a href="https://www.youtube.com/watch?v=23pQmEuueNw"><img src="https://gamedev.rs/news/001/a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a>
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<p><a href="https://www.youtube.com/watch?v=23pQmEuueNw"><img src="a-snakes-tail.gif" alt="Part of A snake's Tail's trailer" /></a>
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<em>click on the GIF to see <a href="https://www.youtube.com/watch?v=23pQmEuueNw">the full release trailer</a></em></p>
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<p>A few posts about the game and how it was developed:</p>
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<ul>

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