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Based on this blog post:
https://www.artstation.com/blogs/andreariccardi/3VPo/a-new-approach-for-parallax-mapping-presenting-the-contact-refinement-parallax-mapping-technique
Sample implementation:
https://github.com/a-riccardi/shader-toy/blob/master/ShaderToy/Assets/Shaders/ParallaxOcclusionMapping.cginc
Should provide better results with potentially same or better performance
Automatically created from Linear (#48)
via LinearSync
The text was updated successfully, but these errors were encountered:
Based on this request: #42 (Had to re-create it because my linear-sync integration died there for a little)
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Based on this blog post:
https://www.artstation.com/blogs/andreariccardi/3VPo/a-new-approach-for-parallax-mapping-presenting-the-contact-refinement-parallax-mapping-technique
Sample implementation:
https://github.com/a-riccardi/shader-toy/blob/master/ShaderToy/Assets/Shaders/ParallaxOcclusionMapping.cginc
Should provide better results with potentially same or better performance
Automatically created from Linear (#48)
via LinearSync
The text was updated successfully, but these errors were encountered: