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- Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.
InputSystem
Publiccom.unity.formats.fbx
Publiccom.unity.probuilder
Publiccurl
PublicCurl is a tool and libcurl is a library for transferring data with URL syntax, supporting FTP, FTPS, HTTP, HTTPS, GOPHER, TFTP, SCP, SFTP, TELNET, DICT, LDAP, LDAPS, FILE, IMAP, SMTP, POP3, RTSP and RTMP. libcurl offers a myriad of powerful featuresGraphics
Publicupload-artifact
Publicmbedtls
Public- Sentis samples internal development repository. Contains example and template projects for Sentis package use.
megacity-metro
PublicMegacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games.2d-extras
Public- A small-scale cooperative game sample built on the new, Unity networking framework to teach developers about creating a similar multiplayer game.
mono
Publicunity-ads-android
Publicunity-ads-ios
Public- Unity UI Toolkit documentation code examples
uaal-example
Public- With these tools, you can prepare, validate, and package your assets for submission through publisher.unity.com.