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<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<meta http-equiv="content-type" content="text/html; charset=utf-8" />
<html>
<head>
<title>Documentation</title>
<!-- Style sheet for game -->
<link rel="stylesheet" type="text/css" href="projdesc.css">
<script language="javascript">
function playgame()
{
document.location = "index.html";
}
function loadAsyncPost()
{
var name = document.getElementById("loginname").value;
var pass = document.getElementById("loginpass").value;
var data = "userName=" + name + "&password=" + pass;
var localRequest = new XMLHttpRequest();
localRequest.open("POST", "http://universe.tc.uvu.edu/cs2550/assignments/PasswordCheck/check.php");
localRequest.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
localRequest.onreadystatechange = function() {
if (localRequest.readyState == 4 && localRequest.status == 200)
{
var loginreport = document.getElementById("loginreport");
if (JSON.parse(localRequest.responseText)["result"] == "invalid")
loginreport.innerHTML = "Wrong username or password.";
else
{
loginreport.innerHTML = "Login successful. Loading game page...";
localStorage.setItem("loginname",name);
localStorage.setItem("lastlogintime",JSON.parse(localRequest.responseText)["timestamp"]);
//alert(JSON.parse(localRequest.responseText)["timestamp"]);
setTimeout(playgame,3000);
}
}
};
localRequest.send(data);
}
</script>
</head>
<body>
<a name="login"></a>
<div id="loginform">
<div id="textfields">
Username: <div id="loginnamediv" class="logindiv"> <input type="text" id="loginname" class="loginfield"></div>
Password: <div id="loginpassdiv" class="logindiv"> <input type="password" id="loginpass" class="loginfield"></div>
</div>
<div id="submit">
<button id="submitbutton" onclick="javascript:loadAsyncPost()">Login</button>
</div>
<div id="loginreport"></div>
</div>
<a name="top"></a>
<center>
<h3>
Score: 450 Level: 1 Rank: Greenhorn
</h3>
<table id="gameboard">
<tr><td>
<table id="grid">
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/fire.png" alt="Fire Tile" id="cell34"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/earth.png" alt="Earth Tile" id="cell43"></td>
<td><img src="images/wildcard.png" alt="Wildcard"></td>
<td><img src="images/air.png" alt="Air Tile" id="cell45"></td>
<td><img src="images/air.png" alt="Air Tile" id="cell46"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/water.png" alt="Water Tile" id="cell56"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
<tr>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
<td><img src="images/gold.png" alt="Gold Tile"></td>
<td><img src="images/lead.png" alt="Lead Tile"></td>
</tr>
</table>
</td>
<td>
<table id="gameitems">
<tr>
<td id="nextitem">
<img src="images/air.png" alt="Next Item" id="nextimg">
</td>
</tr>
<tr>
<td id="waste">
<img src="images/dross.png" alt="Waste" id="wasteimg">
</td>
</tr>
</table>
</td>
</tr>
</table>
<hr>
</center>
<div id="menu">
<p>
<a href="#intro">Introduction</a> <br><br>
<a href="#gamedesign">Game Design: View</a>
<div class="spacer"><a href="#elements">Elements</a> </div>
<div class="spacer"><a href="#colors">Colors</a> </div>
<div class="spacer"><a href="#special">Special Items</a> </div>
<div class="spacer"><a href="#scoring">Scoring</a> </div>
<div class="spacer"><a href="#ranks">Ranks</a> </div><br>
<a href="#model">Game Design: Model</a> <br><br>
<div class="spacer"><a href="#globals">Globals</a> </div>
<div class="spacer"><a href="#tiles">Grid Tiles</a> </div>
<div class="spacer"><a href="#nextitem">NextItem</a> </div>
<div class="spacer"><a href="#waste">Waste</a> </div><br>
<a href="#documentation">Documentation</a>
</div>
<div id="desc">
<ol class="prefixed romanstyle">
<a name="intro"></a>
<li>Project Introduction</li>
<p>My proposed project is a clone of the Astraware/PopCap game called
<a href="https://en.wikipedia.org/wiki/Alchemy_%28game%29" target=_blank>Alchemy</a>;
I will call it <b>Alchemist</b> because it won't be a pure clone. The concept
of this game is related to the traditional goal of the ancient alchemists:
turn lead into gold. To do that, you will place other elements onto the
gameboard. Elements can vary by symbol or by color; the variablilty of
the element symbols and colors will vary with the levels (see section __
below). Only elements with matching symbols and/or colors may be placed
next to each other. Wildcards may be placed adjacent to any symbol.
Occasionally, a bomb icon may appear, which allows you to destroy one of
your already-placed tiles
on the board, instantly turning that space into gold. If you have an
entire row or column filled with elements, that entire row/column will
be transformed into gold. Turing the entire board into gold (or at least
filling each square with a non-lead tile) will advance you to the next
level. As you increase levels, the puzzle game will get increasingly
more difficult.
</p>
<p>
What if you aren't able to place a tile that is given you? Not to worry,
this happens very often and there is a game mechanic for you to get rid of
it. On the right hand side of the game board are two icons: the top is
your resource tile (the one you need to place). If you cannot place it or
simply do not want to, you may toss it by clicking the icon below it (the
waste). There is a penalty to tossing a tile: the waste will fill up 1/3
of the way for each item you place into it. If you add a second item, it
will fill up to 2/3. A third time will fill it up completely. After this,
if you try to put another item in, it will overflow and you lose the game.
Placing or using a tile on the grid will reduce the waste by 1/3.
Completing a row or column cleans out the waste completely. You may place
any type of tile in the waste (including bombs!) except for wildcards.
</p>
<a name="gamedesign"></a>
<li>Game Design: View</li>
<p>
The game design will be similar to the Alchemy design. There will be 30
levels of increasing difficulty. Every level beyond the 30th will not
include any improvements--it is already difficult enough, and the player
is merely competing against the odds of survival.
</p>
<p>
<ol class="alphastyle">
<a name="elements"></a>
<li>Element Tiles</li>
<p>The number of element tiles will increase as you advance. These are
actual characters used in alchemy from the Unicode character set. The
following table will show what tiles are available for what level.</p>
<p>
<table id="elementtable">
<tr>
<td>Element Tile</td>
<td>Name</td>
<td>Levels Availiable</td>
</tr>
<tr>
<td><img src="images/air.png" class="icon"><br>
<img src="images/fire.png" class="icon"><br>
<img src="images/water.png" class="icon"><br>
<img src="images/earth.png" class="icon"><br></td>
<td>Air<br>Fire<br>Water<br>Earth</td>
<td>1-30+</td>
</tr>
<tr>
<td><img src="images/alum.png" class="icon"></td>
<td>Alum</td>
<td>3-30+</td>
</tr>
<tr>
<td><img src="images/antimony.png" class="icon"></td>
<td>Antimony</td>
<td>4-30+</td>
</tr>
<tr>
<td><img src="images/aquavitae.png" class="icon"></td>
<td>Aquavitae</td>
<td>5-30+</td>
</tr>
<tr>
<td><img src="images/bismuth.png" class="icon"></td>
<td>Bismuth</td>
<td>7-30+</td>
</tr>
<tr>
<td><img src="images/borax.png" class="icon"></td>
<td>Borax</td>
<td>8-30+</td>
</tr>
<tr>
<td><img src="images/copper.png" class="icon"></td>
<td>Copper</td>
<td>9-30+</td>
</tr>
<tr>
<td><img src="images/iron.png" class="icon"></td>
<td>Iron</td>
<td>11-30+</td>
</tr>
<tr>
<td><img src="images/jove.png" class="icon"></td>
<td>Jove<sup>*</sup></td>
<td>12-30+</td>
</tr>
<tr>
<td><img src="images/lodestone.png" class="icon"></td>
<td>Lodestone</td>
<td>13-30+</td>
</tr>
<tr>
<td><img src="images/nitre.png" class="icon"></td>
<td>Nitre</td>
<td>15-30+</td>
</tr>
<tr>
<td><img src="images/oil.png" class="icon"></td>
<td>Oil</td>
<td>16-30+</td>
</tr>
<tr>
<td><img src="images/realgar.png" class="icon"></td>
<td>Realgar</td>
<td>17-30+</td>
</tr>
<tr>
<td><img src="images/salgemmae.png" class="icon"></td>
<td>Sal Gemmae</td>
<td>19-30+</td>
</tr>
<tr>
<td><img src="images/salt.png" class="icon"></td>
<td>Salt</td>
<td>20-30+</td>
</tr>
<tr>
<td><img src="images/silver.png" class="icon"></td>
<td>Silver</td>
<td>21-30+</td>
</tr>
<tr>
<td><img src="images/sulfur.png" class="icon"></td>
<td>Sulfur</td>
<td>23-30+</td>
</tr>
<tr>
<td><img src="images/tin.png" class="icon"></td>
<td>Tin</td>
<td>24-30+</td>
</tr>
<tr>
<td><img src="images/trident.png" class="icon"></td>
<td>Trident</td>
<td>25-30+</td>
</tr>
<tr>
<td><img src="images/verdigris.png" class="icon"></td>
<td>Verdigris</td>
<td>27-30+</td>
</tr>
<tr>
<td><img src="images/vinegar.png" class="icon"></td>
<td>Vinegar</td>
<td>28-30+</td>
</tr>
<tr>
<td><img src="images/wax.png" class="icon"></td>
<td>Wax</td>
<td>29-30+</td>
</tr>
</table>
<sup>* The actual name of the symbol isn't Jove.</sup>
</p>
<a name="colors"></a>
<li>Colors</li>
<!-- "red","green","blue","magenta","yellow","cyan","orange","white",
"gray","pink","black","purple"] -->
<p>
Colors will be the background color of the grid cell. The element icons
shown in part A have a transparent symbol, allowing the color of the
background to show through. The number of colors will increase as you
advance.
</p>
<p>
<table id="colortable">
<tr>
<td>Color</td>
<td>Levels</td>
</tr>
<tr>
<td id="red"></td>
<td>1-30+</td>
</tr>
<tr>
<td id="green"></td>
<td>1-30+</td>
</tr>
<tr>
<td id="blue"></td>
<td>1-30+</td>
</tr>
<tr>
<td id="magenta"></td>
<td>1-30+</td>
</tr>
<tr>
<td id="yellow"></td>
<td>2-30+</td>
</tr>
<tr>
<td id="cyan"></td>
<td>6-30+</td>
</tr>
<tr>
<td id="orange"></td>
<td>10-30+</td>
</tr>
<tr>
<td id="white"></td>
<td>14-30+</td>
</tr>
<tr>
<td id="gray"></td>
<td>18-30+</td>
</tr>
<tr>
<td id="pink"></td>
<td>22-30+</td>
</tr>
<tr>
<td id="black"></td>
<td>26-30+</td>
</tr>
<tr>
<td id="purple"></td>
<td>30+</td>
</tr>
</table>
</p>
<a name="special"></a>
<li>Special Items</li>
<p>
<p><img src="images/gold.png" alt=""></p>
<i>Gold.</i> The tile that is highly sought after.
<p><img src="images/lead.png" alt=""></p>
<i>Lead.</i> The basic, default tile.
<p><img src="images/bomb.png" alt=""></p>
<i>Bomb.</i> Destroys already placed tiles.
<p><img src="images/wildcard.png" alt=""></p>
<i>Wildcard.</i> Matches anything. Starting tile.
</p>
<a name="scoring"></a>
<li>Scoring System</li>
<p>
Per tile placed: <b>50</b> <br>
Per row/column completed: <b>550</b> <br>
Row + Column (Simultaneous) bonus: <b>450</b> <br>
Complete level: <b>4000</b>
</p>
<a name="ranks"></a>
<li>Ranks</li>
<table id="ranktable">
<tr>
<td>Score</td>
<td>Rank</td>
</tr>
<tr>
<td>0</td>
<td>Greenhorn</td>
</tr>
<tr>
<td>10000</td>
<td>Bungler</td>
</tr>
<tr>
<td>20000</td>
<td>Dabbler</td>
</tr>
<tr>
<td>35000</td>
<td>Junior Apprentice</td>
</tr>
<tr>
<td>50000</td>
<td>Apprentice</td>
</tr>
<tr>
<td>80000</td>
<td>Senior Apprentice</td>
</tr>
<tr>
<td>120000</td>
<td>Presdigitator</td>
</tr>
<tr>
<td>160000</td>
<td>Hedge Wizard</td>
</tr>
<tr>
<td>200000</td>
<td>Concoctionist</td>
</tr>
<tr>
<td>250000</td>
<td>Thaumaturge</td>
</tr>
<tr>
<td>320000</td>
<td>Transmuter</td>
</tr>
<tr>
<td>400000</td>
<td>Conjurer</td>
</tr>
<tr>
<td>480000</td>
<td>Third Class Wizard</td>
</tr>
<tr>
<td>560000</td>
<td>Second Class Wizard</td>
</tr>
<tr>
<td>640000</td>
<td>First Class Wizard</td>
</tr>
<tr>
<td>740000</td>
<td>Grand Wizard</td>
</tr>
<tr>
<td>840000</td>
<td>Third Class Alchemist</td>
</tr>
<tr>
<td>940000</td>
<td>Second Class Alchemist</td>
</tr>
<tr>
<td>1050000</td>
<td>First Class Alchemist</td>
</tr>
<tr>
<td>1200000</td>
<td>Master Alchemist</td>
</tr>
<tr>
<td>1500000</td>
<td>Grand Alchemist</td>
</tr>
<tr>
<td>1750000</td>
<td>Supreme Alchemist</td>
</tr>
</table>
</ol>
</p>
<a name="model"></a>
<li>Game Design: Model</li>
<ol class="alphastyle">
<a name="globals"></a>
<li>Globals</li>
<p>
<b>var level:</b> integer of your current level <br>
<b>var score:</b> integer of current score<br>
<b>var rankings</b> = [[0, "Greenhorn"], [10000, "Bungler"], [20000, "Dabbler"], [35000, "Junior Apprentice"], [50000, "Apprentice"],
[80000, "Senior Apprentice"], [120000, "Presdigitator"], [160000, "Hedge Wizard"], [200000, "Concoctionist"],
[250000, "Thaumaturge"], [350000, "Transmuter"], [400000, "Conjurer"], [480000, "Third Class Wizard"],
[560000, "Second Class Wizard"], [640000, "First Class Wizard"], [740000, "Grand Wizard"], [840000, "Third Class Alchemist"],
[940000, "Second Class Alchemist"], [1050000, "First Class Alchemist"], [1200000, "Master Alchemist"],
[1500000, "Grand Alchemist"], [1750000, "Supreme Alchemist"]];<br>
<b>var colorList</b> = ["#ffffff","red","green","blue","magenta","yellow","cyan",
"orange","white","gray","pink","black","purple"];<br>
<b>var elementList:</b> an array of element numbers currently available in round<br>
<b>var colorLevel:</b> the number of colors available in current round (starting from beginning of list)<br>
</p>
<p>
<p><b>Methods</b></p>
<ul class="minilist">
<li>startGame() - initializes game, launches level selection menu</li>
<li>popup_show() and popup_hide() - methods to show and hide staring menu popup</li>
<li>initRound() - initializes the game items for new round</li>
<li>getNext() - updates Next Item with a random item and color</li>
<li>checkifOK() - function used by event caller to check if the clicked tile is OK for placement</li>
<li>advancelevel() - increases the level and adds additional colors</li>
<li>checkforcomplete() - function that will check if there are completed rows/columns, including
checking if the entire board is covered</li>
<li>increasewaste() - increases the state of the waste</li>
<li>decreasewaste() - decreases the state of the waste</li>
<li>setwastestate() - helper function to set waste to a particular state/image</li>
<li>click(r,c) - event handler function for clicking</li>
<li>LevelChooser() - initializer and generator of the starting screen</li>
<li>GenerateGrid() - initializer and generator of the game grid</li>
</ul>
</p>
<a name="tiles"></a>
<li>Grid Tiles</li>
<p>
Each tile will have its own state, as indicated below:<br>
<ul class="minilist">
<li> There are 25 regular tiles, 1-25 (Air, Oil, Wax...)</li>
<li> 0 is lead</li>
<li> 26 is wildcard</li>
<li> 33 is gold</li>
</ul>
</p>
<a name="nextitem"></a>
<li>NextItem</li>
<p>
The 'nextitem' object will also have its own state similar to a grid tile, as indicated below:<br>
<ul class="minilist">
<li> There are 25 regular tiles, 1-25 (Air, Oil, Wax...)</li>
<li> 0 is lead</li>
<li> 26 is wildcard</li>
<li> 33 is gold</li>
<li> -1 is bomb </li>
</ul>
</p>
<a name="waste"></a>
<li>Waste</li>
<p>
The waste also has a few states:
<ul class="minilist">
<li>State 0 = empty</li>
<li>State 1 = 1/3 full</li>
<li>State 2 = 2/3 full</li>
<li>State 3 = full</li>
<li>State 4 = Lose game</li>
</ul>
</p>
</ol>
<li>Notes</li>
<p>
<p>This description, view, and model is subject to change.</p>
<p></p>
</p>
<a name="documentation"></a>
<li>Documentation</li>
<p>
To view the documentation, click <a href=documentation.html>here</a>
</p>
</ol>
</div>
</body>
</html>