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core_link.go
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// Copyright 2020 The Nakama Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package server
import (
"context"
"database/sql"
"strconv"
"strings"
"github.com/gofrs/uuid"
"github.com/heroiclabs/nakama/v3/social"
"github.com/jackc/pgx"
"go.uber.org/zap"
"golang.org/x/crypto/bcrypt"
"google.golang.org/grpc/codes"
"google.golang.org/grpc/status"
)
func LinkApple(ctx context.Context, logger *zap.Logger, db *sql.DB, config Config, socialClient *social.Client, userID uuid.UUID, token string) error {
if config.GetSocial().Apple.BundleId == "" {
return status.Error(codes.FailedPrecondition, "Apple authentication is not configured.")
}
if token == "" {
return status.Error(codes.InvalidArgument, "Apple ID token is required.")
}
profile, err := socialClient.CheckAppleToken(ctx, config.GetSocial().Apple.BundleId, token)
if err != nil {
logger.Info("Could not authenticate Apple profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Apple profile.")
}
res, err := db.ExecContext(ctx, `
UPDATE users AS u
SET apple_id = $2, email = COALESCE(NULLIF(u.email, ''), $3), update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE apple_id = $2 AND NOT id = $1))`,
userID,
profile.ID, profile.Email)
if err != nil {
logger.Error("Could not link Apple ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to link Apple ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Apple ID is already in use.")
}
return nil
}
func LinkCustom(ctx context.Context, logger *zap.Logger, db *sql.DB, userID uuid.UUID, customID string) error {
if customID == "" {
return status.Error(codes.InvalidArgument, "Custom ID is required.")
} else if invalidCharsRegex.MatchString(customID) {
return status.Error(codes.InvalidArgument, "Invalid custom ID, no spaces or control characters allowed.")
} else if len(customID) < 6 || len(customID) > 128 {
return status.Error(codes.InvalidArgument, "Invalid custom ID, must be 6-128 bytes.")
}
res, err := db.ExecContext(ctx, `
UPDATE users
SET custom_id = $2, update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE custom_id = $2 AND NOT id = $1))`,
userID,
customID)
if err != nil {
logger.Error("Could not link custom ID.", zap.Error(err), zap.Any("input", customID))
return status.Error(codes.Internal, "Error while trying to link Custom ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Custom ID is already in use.")
}
return nil
}
func LinkDevice(ctx context.Context, logger *zap.Logger, db *sql.DB, userID uuid.UUID, deviceID string) error {
if deviceID == "" {
return status.Error(codes.InvalidArgument, "Device ID is required.")
} else if invalidCharsRegex.MatchString(deviceID) {
return status.Error(codes.InvalidArgument, "Device ID invalid, no spaces or control characters allowed.")
} else if len(deviceID) < 10 || len(deviceID) > 128 {
return status.Error(codes.InvalidArgument, "Device ID invalid, must be 10-128 bytes.")
}
tx, err := db.BeginTx(ctx, nil)
if err != nil {
logger.Error("Could not begin database transaction.", zap.Error(err))
return status.Error(codes.Internal, "Error linking Device ID.")
}
err = ExecuteInTx(ctx, tx, func() error {
var dbDeviceIDLinkedUser int64
err := tx.QueryRowContext(ctx, "SELECT COUNT(id) FROM user_device WHERE id = $1 AND user_id = $2 LIMIT 1", deviceID, userID).Scan(&dbDeviceIDLinkedUser)
if err != nil {
logger.Debug("Cannot link device ID.", zap.Error(err), zap.Any("input", deviceID))
return err
}
if dbDeviceIDLinkedUser == 0 {
_, err = tx.ExecContext(ctx, "INSERT INTO user_device (id, user_id) VALUES ($1, $2)", deviceID, userID)
if err != nil {
if e, ok := err.(pgx.PgError); ok && e.Code == dbErrorUniqueViolation {
return StatusError(codes.AlreadyExists, "Device ID already in use.", err)
}
logger.Debug("Cannot link device ID.", zap.Error(err), zap.Any("input", deviceID))
return err
}
}
_, err = tx.ExecContext(ctx, "UPDATE users SET update_time = now() WHERE id = $1", userID)
if err != nil {
logger.Debug("Cannot update users table while linking.", zap.Error(err), zap.Any("input", deviceID))
return err
}
return nil
})
if err != nil {
if e, ok := err.(*statusError); ok {
return e.Status()
}
logger.Error("Error in database transaction.", zap.Error(err))
return status.Error(codes.Internal, "Error linking Device ID.")
}
return nil
}
func LinkEmail(ctx context.Context, logger *zap.Logger, db *sql.DB, userID uuid.UUID, email, password string) error {
if email == "" || password == "" {
return status.Error(codes.InvalidArgument, "Email address and password is required.")
} else if invalidCharsRegex.MatchString(email) {
return status.Error(codes.InvalidArgument, "Invalid email address, no spaces or control characters allowed.")
} else if len(password) < 8 {
return status.Error(codes.InvalidArgument, "Password must be at least 8 characters long.")
} else if !emailRegex.MatchString(email) {
return status.Error(codes.InvalidArgument, "Invalid email address format.")
} else if len(email) < 10 || len(email) > 255 {
return status.Error(codes.InvalidArgument, "Invalid email address, must be 10-255 bytes.")
}
cleanEmail := strings.ToLower(email)
hashedPassword, _ := bcrypt.GenerateFromPassword([]byte(password), bcrypt.DefaultCost)
res, err := db.ExecContext(ctx, `
UPDATE users
SET email = $2, password = $3, update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE email = $2 AND NOT id = $1))`,
userID,
cleanEmail,
hashedPassword)
if err != nil {
logger.Error("Could not link email.", zap.Error(err), zap.Any("input", email))
return status.Error(codes.Internal, "Error while trying to link email.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Email is already in use.")
}
return nil
}
func LinkFacebook(ctx context.Context, logger *zap.Logger, db *sql.DB, socialClient *social.Client, router MessageRouter, userID uuid.UUID, username, appId, token string, sync bool) error {
if token == "" {
return status.Error(codes.InvalidArgument, "Facebook access token is required.")
}
var facebookProfile *social.FacebookProfile
var err error
var importFriendsPossible bool
facebookProfile, err = socialClient.CheckFacebookLimitedLoginToken(ctx, appId, token)
if err != nil {
facebookProfile, err = socialClient.GetFacebookProfile(ctx, token)
if err != nil {
logger.Info("Could not authenticate Facebook profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Facebook profile.")
}
importFriendsPossible = true
}
res, err := db.ExecContext(ctx, `
UPDATE users AS u
SET facebook_id = $2, display_name = COALESCE(NULLIF(u.display_name, ''), $3), email = COALESCE(NULLIF(u.email, ''), $4), avatar_url = COALESCE(NULLIF(u.avatar_url, ''), $5), update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE facebook_id = $2 AND NOT id = $1))`,
userID,
facebookProfile.ID, facebookProfile.Name, facebookProfile.Email, facebookProfile.Picture)
if err != nil {
logger.Error("Could not link Facebook ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to link Facebook ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Facebook ID is already in use.")
}
// Import friends if requested.
if sync && importFriendsPossible {
_ = importFacebookFriends(ctx, logger, db, router, socialClient, userID, username, token, false)
}
return nil
}
func LinkFacebookInstantGame(ctx context.Context, logger *zap.Logger, db *sql.DB, config Config, socialClient *social.Client, userID uuid.UUID, signedPlayerInfo string) error {
if signedPlayerInfo == "" {
return status.Error(codes.InvalidArgument, "Signed Player Info for a Facebook Instant Game is required.")
}
facebookInstantGameID, err := socialClient.ExtractFacebookInstantGameID(signedPlayerInfo, config.GetSocial().FacebookInstantGame.AppSecret)
if err != nil {
logger.Info("Could not authenticate Facebook Instant Game profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Facebook Instant Game profile.")
}
res, err := db.ExecContext(ctx, `
UPDATE users
SET facebook_instant_game_id = $2, update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE facebook_instant_game_id = $2 AND NOT id = $1))`,
userID,
facebookInstantGameID)
if err != nil {
logger.Error("Could not link Facebook Instant Game ID.", zap.Error(err), zap.Any("input", signedPlayerInfo))
return status.Error(codes.Internal, "Error while trying to link Facebook Instant Game ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Facebook Instant Game ID is already in use.")
}
return nil
}
func LinkGameCenter(ctx context.Context, logger *zap.Logger, db *sql.DB, socialClient *social.Client, userID uuid.UUID, playerID string, bundleID string, timestamp int64, salt string, signature string, publicKeyURL string) error {
if bundleID == "" {
return status.Error(codes.InvalidArgument, "GameCenter bundle ID is required.")
} else if playerID == "" {
return status.Error(codes.InvalidArgument, "GameCenter player ID is required.")
} else if publicKeyURL == "" {
return status.Error(codes.InvalidArgument, "GameCenter public key URL is required.")
} else if salt == "" {
return status.Error(codes.InvalidArgument, "GameCenter salt is required.")
} else if signature == "" {
return status.Error(codes.InvalidArgument, "GameCenter signature is required.")
} else if timestamp == 0 {
return status.Error(codes.InvalidArgument, "GameCenter timestamp is required.")
}
valid, err := socialClient.CheckGameCenterID(ctx, playerID, bundleID, timestamp, salt, signature, publicKeyURL)
if !valid || err != nil {
logger.Info("Could not authenticate GameCenter profile.", zap.Error(err), zap.Bool("valid", valid))
return status.Error(codes.Unauthenticated, "Could not authenticate GameCenter profile.")
}
res, err := db.ExecContext(ctx, `
UPDATE users
SET gamecenter_id = $2, update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE gamecenter_id = $2 AND NOT id = $1))`,
userID,
playerID)
if err != nil {
logger.Error("Could not link GameCenter ID.", zap.Error(err), zap.Any("input", playerID))
return status.Error(codes.Internal, "Error while trying to link GameCenter ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "GameCenter ID is already in use.")
}
return nil
}
func LinkGoogle(ctx context.Context, logger *zap.Logger, db *sql.DB, socialClient *social.Client, userID uuid.UUID, token string) error {
if token == "" {
return status.Error(codes.InvalidArgument, "Google access token is required.")
}
googleProfile, err := socialClient.CheckGoogleToken(ctx, token)
if err != nil {
logger.Info("Could not authenticate Google profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Google profile.")
}
displayName := googleProfile.Name
if len(displayName) > 255 {
// Ignore the name in case it is longer than db can store
logger.Warn("Skipping updating display_name: value received from Google longer than max length of 255 chars.", zap.String("display_name", displayName))
displayName = ""
}
avatarURL := googleProfile.Picture
if len(avatarURL) > 512 {
// Ignore the url in case it is longer than db can store
logger.Warn("Skipping updating avatar_url: value received from Google longer than max length of 512 chars.", zap.String("avatar_url", avatarURL))
avatarURL = ""
}
res, err := db.ExecContext(ctx, `
UPDATE users AS u
SET google_id = $2, display_name = COALESCE(NULLIF(u.display_name, ''), $3), avatar_url = COALESCE(NULLIF(u.avatar_url, ''), $4), email = COALESCE(NULLIF(u.email, ''), $5), update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE google_id = $2 AND NOT id = $1))`,
userID,
googleProfile.Sub, displayName, avatarURL, googleProfile.Email)
if err != nil {
logger.Error("Could not link Google ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to link Google ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Google ID is already in use.")
}
return nil
}
func LinkSteam(ctx context.Context, logger *zap.Logger, db *sql.DB, config Config, socialClient *social.Client, router MessageRouter, userID uuid.UUID, username, token string, sync bool) error {
if config.GetSocial().Steam.PublisherKey == "" || config.GetSocial().Steam.AppID == 0 {
return status.Error(codes.FailedPrecondition, "Steam authentication is not configured.")
}
if token == "" {
return status.Error(codes.InvalidArgument, "Steam access token is required.")
}
steamProfile, err := socialClient.GetSteamProfile(ctx, config.GetSocial().Steam.PublisherKey, config.GetSocial().Steam.AppID, token)
if err != nil {
logger.Info("Could not authenticate Steam profile.", zap.Error(err))
return status.Error(codes.Unauthenticated, "Could not authenticate Steam profile.")
}
res, err := db.ExecContext(ctx, `
UPDATE users
SET steam_id = $2, update_time = now()
WHERE (id = $1)
AND (NOT EXISTS
(SELECT id
FROM users
WHERE steam_id = $2 AND NOT id = $1))`,
userID,
strconv.FormatUint(steamProfile.SteamID, 10))
if err != nil {
logger.Error("Could not link Steam ID.", zap.Error(err), zap.Any("input", token))
return status.Error(codes.Internal, "Error while trying to link Steam ID.")
} else if count, _ := res.RowsAffected(); count == 0 {
return status.Error(codes.AlreadyExists, "Steam ID is already in use.")
}
// Import friends if requested.
if sync {
steamID := strconv.FormatUint(steamProfile.SteamID, 10)
_ = importSteamFriends(ctx, logger, db, router, socialClient, userID, username, config.GetSocial().Steam.PublisherKey, steamID, false)
}
return nil
}