This is a table of scripts for GoldSrc games. For greater compatibility, Bunnymod XT's 'bxt_append' and 'w' functions are used. Scripts with "BXT" mean that they require this program to function.
Special thanks to nin_talal, vitosnatios1 and YaLTeR.
- Inject Bunnymod XT link
- Create a
userconfig.cfg
in your mod dir (valve, valve_WON, gearbox_WON, cstrike, etc) - Copy and paste the script code into
userconfig.cfg
(including a bind of your choice) using notepad and save. - In-game open the console and type
exec userconfig.cfg
Please visit the Wiki page for helpful information on scripting, performance tips and common issues!
Use BunnymodXT's "bxt_autojump 1" instead.
alias +bhop "alias _zspecial @bhop;@bh1"
alias -bhop "alias _zspecial;-jump"
alias @bh1 "+jump;alias @bhop @bh2;bxt_append _zspecial"
alias @bh2 "w;alias @bhop @bh3;bxt_append _zspecial"
alias @bh3 "-jump;alias @bhop @bh4;bxt_append _zspecial"
alias @bh4 "w;alias @bhop @bh1;bxt_append _zspecial"
Example: bind space +bhop
For optimal movement consider using "+bxt_tas_ducktap"
alias +duckroll "alias _zspecial @duck;@dr1"
alias -duckroll "alias _zspecial;-duck"
alias @dr1 "+duck;alias @duck @dr2;bxt_append _zspecial"
alias @dr2 "w;alias @duck @dr3;bxt_append _zspecial"
alias @dr3 "-duck;alias @duck @dr4;bxt_append _zspecial"
alias @dr4 "w;alias @duck @dr1;bxt_append _zspecial"
Example: bind mouse3 +duckroll
alias +usespam "alias _zspecial @use;@use1"
alias -usespam "alias _zspecial;-use"
alias @use1 "+use;alias @use @use2;bxt_append _zspecial"
alias @use2 "w;alias @use @use3;bxt_append _zspecial"
alias @use3 "-use;alias @use @use4;bxt_append _zspecial"
alias @use4 "w;alias @use @use1;bxt_append _zspecial"
Example: bind k +usespam
alias "obbo" "+use;w 12;-use;+jump;wait;-jump"
Example: bind e obbo
alias "obbo800" "+use;w 7;-use;+jump;wait;-jump"
Example: bind e obbo800
alias obboshoot "+use;w 10;-use;+attack2;+jump;w;-attack2;-jump"
Example: bind mouse5 obboshoot
How to use: While facing the object, move either left or right as you activate this script. Changing the number after 'w' will affect the boost, values around 6 to 16 are good.
alias _taubo
alias _taubofunc "cl_pitchup 180;cl_pitchdown -180;-attack2;wait;cl_pitchup 89;cl_pitchdown 89;force_centerview"
alias +tau "+attack2;alias _taubo _taubofunc"
alias -tau "_taubo;alias _taubo"
Example: bind mouse5 +tau
Important note: quickgauss is a trick ONLY possible on the steam version of the game, NOT WON.
How to use:
- Copy
quickgauss.cfg
to yourvalve
dir. - Type in console:
exec quickgauss.cfg
. - Make a bind for +gauss, example:
bind mouse4 +gauss
. - Press the bind and be prepared for the discharge after ~400ms.
When you use the bind, a single gauss cell is charged, a save and load happens and the script will time the 180° based on average results, which is a 6 frame gap.
alias bp_nade "cl_pitchdown 85;cl_pitchup -85;+duck;+jump;wait;-attack;w 15;-jump;-duck;cl_pitchup 89;cl_pitchdown 89;force_centerview"
alias in_nade "cl_pitchdown -35;cl_pitchup 35;+duck;+jump;w;-attack;w 15;-jump;-duck;cl_pitchup 89;cl_pitchdown 89;force_centerview"
How to use: Walk forward and activate.
Example: bind mouse5 in_nade
alias smgboost "cl_pitchup -89;cl_pitchdown 89;w;+attack2;+jump;w;-attack2;-jump;cl_pitchup 89;cl_pitchdown 89;force_centerview"
How to use: Crouch for a few frames and activate it, this will boost the player vertically, useful on surface tension.
Example: bind g smgboost
You may increase the wait count based on latency.
alias fastzoom "+attack2;+attack;wait;wait;wait;wait;lastinv;lastinv;-attack;-attack2"
Example: bind mouse5 fastzoom
alias +tau "weapon_gauss;wait;+attack2"
alias -tau "cl_pitchup 270;cl_pitchspeed 21500;fps_max 60;wait;+lookup;wait;-lookup;-attack2;wait;+lookdown;wait;-lookdown;cl_pitchup 89;fps_max 100"
Example: bind mouse5 +tau
alias ds1 "+duck;alias ds ds2;append ds"
alias ds2 "wait;alias ds ds3;append ds"
alias ds3 "-duck;alias ds ds4;append ds"
alias ds4 "wait;alias ds ds1;append ds"
alias +ds "cl_autojump 0;ds1"
alias -ds "alias ds;-duck;cl_autojump 1"
Example: bind mouse3 +ds
alias dd1 "+duck;alias dd dd2;append dd"
alias dd2 "wait;alias dd dd3;append dd"
alias dd3 "-duck;alias dd dd4;append dd"
alias dd4 "wait;alias dd dd5;append dd"
alias dd5 +duck
alias +dd dd1
alias -dd "alias dd;-duck"
Example: bind mouse3 +dd
alias us1 "+use;alias us us2;append us"
alias us2 "wait;alias us us3;append us"
alias us3 "-use;alias us us4;append us"
alias us4 "wait;alias us us1;append us"
alias +us us1
alias -us "alias us;-use"
Example: bind e +us
alias fastswitch "+attack2;wait;wait;wait;-attack2;+attack;wait;wait;wait;-attack;lastinv;wait;lastinv"
Example: bind mouse4 fastswitch
alias +aps "alias _aps @aps;@aps"
alias -aps "alias _aps"
alias @aps "+attack;wait;-attack;wait;bxt_append _aps"
Example: bind mouse5 +aps
Also known as "ground strafe".
alias "+fr" "alias _fr @fr;cl_yawspeed 0;@fr"
alias "-fr" "alias _fr;cl_yawspeed 210"
alias "@fr" "+left;+moveleft;w;-left;-moveleft;+right;+moveright;w;-right;-moveright;bxt_append _fr"
Example: bind f +fr
Must be used at 100 fps, preferably in small bursts.
alias +m249 "alias _zspecial @m249;@m249_1"
alias -m249 "-attack;alias _zspecial"
alias @m249_1 "cl_pitchup 180;cl_pitchdown -180;+attack;alias @m249 @m249_2;bxt_append _zspecial"
alias @m249_2 "w;cl_pitchdown 89;cl_pitchup 89;force_centerview;alias @m249 @m249_3;bxt_append _zspecial"
alias @m249_3 "w;alias @m249 @m249_4;bxt_append _zspecial"
alias @m249_4 "w;alias @m249 @m249_5;bxt_append _zspecial"
alias @m249_5 "w;alias @m249 @m249_6;bxt_append _zspecial"
alias @m249_6 "w;alias @m249 @m249_7;bxt_append _zspecial"
alias @m249_7 "w;alias @m249 @m249_8;bxt_append _zspecial"
alias @m249_8 "w;alias @m249 @m249_1;bxt_append _zspecial"
Example bind mouse5 +m249
Also works on They Hunger 1.
alias door "fps_max 19.5;cl_pitchdown 60.5;cl_pitchup -60.5;+duck;w 5;fps_max 19.5;+attack;w;-attack;w 25;+attack;w;-attack;w 15;fps_max 99.5;-duck;cl_pitchup 89;cl_pitchdown 89"
Example: bind g door
All sequences require Bunnymod XT link and must be done at stable 100 fps, if your computer struggles to keep up, scripts will fail. Check possible solutions on the wiki link. For scripts requiring angles, use bxt_hud_viewangles 1
.
Tip: In case something goes wrong, exec userconfig.cfg
and try again.
This version is currently NOT allowed by speedrun.com/hl1 rules.
alias testchamber "+moveright;+back;w 30;+use;w 4;-use;w 40;-moveright;-back;w 100;+left;w 6;-left;wait;+moveright;w 22;+use;w 11;-use;+duck;wait;-duck;-moveright;w 40;+back;w 13;-back"
How to use: Stay on the left corner between cart cage and wall, after the cart fully arrives, activate it. Must be done within these angles: pitch 30~40, yaw 125.05 ~ .09
This version is allowed, functions like A.
alias testchamber "tc1"
alias tc1 "w 100;w 100;alias testchamber tc2"
alias tc2 "w 10;w 10;w 10;+use;wait;wait;wait;wait;-use;w 10;w 10;w 10;w 10;-moveright;-back;w 100;alias testchamber tc3"
alias tc3 "wait;wait;wait;wait;wait;wait;-left;wait;alias testchamber tc4"
alias tc4 "w 10;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;wait;+use;w 10;wait;-use;+duck;wait;-duck;-moveright;w 10;w 10;w 10;w 10;alias testchamber tc5"
alias tc5 "w 10;wait;wait;wait;-back;alias testchamber tc1"
bind 6 "alias testchamber tc1"
bind 7 +left
bind 8 +moveright
bind 9 +back
bind 0 testchamber
Video guide: link
How to use: Stay on the left corner between cart cage and wall, when the cage starts to decend, follow the steps. Must be done within these angles: pitch 30~40, yaw 125.05 ~ .09
- press 0
- hold s+d+0 then release
- hold 7+0 then release
- hold 8+0 then release
- hold 9+0 then release
This version is slightly faster than A/B but harder to hit the trigger.
alias testchamber "tc1"
alias tc1 "w 200;alias testchamber tc2"
alias tc2 "w 10;w 10;w 10;+use;wait;-moveright;wait;wait;wait;-use;alias testchamber tc3"
alias tc3 "w 10;w 10;w 50;cl_pitchup -89;+use;w 10;wait;wait;wait;wait;-use;cl_pitchup 89;-moveright;-back;cl_pitchdown 30;w 50;+use;alias testchamber tc4"
alias tc4 "w 10;wait;wait;wait;wait;-use;w 50;w 10;-moveright;cl_pitchdown 89;alias testchamber tc1"
bind 8 +back
bind 9 +moveright
bind 0 testchamber
How to use: Stay on the left corner between cart cage and wall, when the cage starts to decend, follow the steps. Must be done within these angles: pitch 30~40, yaw 136.5 ~ .49
- press 0
- hold 8+9+0 then release
- hold 8+9+0 then release
- hold 9+0 then release
Probably the "best" version, it offers an edge bug to cancel fall damage.
alias testchamber "tc1"
alias move "+moveright"
alias tc1 "w 200;alias testchamber tc2;alias move +moveright"
alias tc2 "alias testchamber tc3;alias move +back"
alias tc3 "w 30;+use;wait;-moveright;wait;wait;wait;-use;alias testchamber tc4;alias move +moveright"
alias tc4 "w 70;cl_pitchup -89;+use;w 10;wait;wait;wait;wait;-use;cl_pitchup 89;-moveright;-back;cl_pitchdown 30;w 50;+use;alias testchamber tc5"
alias tc5 "w 10;wait;wait;wait;wait;-use;w 10;-moveright;w 30;cl_pitchdown 89;alias testchamber tc6;alias move +forward"
alias tc6 "cl_pitchdown 180;cl_pitchup -170;w 9;cl_pitchup 89;cl_pitchdown 40;wait;cl_pitchdown 89;-forward;w 63;alias testchamber tc7;alias move +moveleft"
alias tc7 "alias testchamber tc8;alias move +left"
alias tc8 "w 50;-moveleft;w 100;-left;fps_max 40;w 11;fps_max 100;alias testchamber tc9;alias move +forward"
alias tc9 "w 40;-forward"
bind 9 move
bind 0 testchamber
How to use: Stay on the left corner between cart cage and wall, when the cage starts to decend, follow the steps. It helps if you have developer 1
to see the level change being triggered. Must be done within these angles: pitch 30~40, yaw 136.51 ~ .40
- 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0, 9, 0
Basically (0 then 9) times seven then '0' once. After touching the level change trigger up there you may continue:
- 9 then 0
- hold A + duck
alias puskip "-jump;-moveright;-moveleft;speak fvox/power_level_is;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;cl_pitchdown 180;cl_pitchup -179;w 30;cl_pitchup -30;cl_pitchdown 31;wait;cl_pitchup 89;cl_pitchdown 89;w 10;+use;w 11;-use;+jump;wait;-jump"
How to use: TODO
Facing forward, no object boost.
alias puskip "speak fvox/power_level_is;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;w 100;speak fvox/beep;w 50"
How to use: link soon
alias captured "ct1"
alias ct1 "fps_max 100;w 2205;alias captured ct2"
alias ct2 "w 164;alias captured ct3"
alias ct3 "w 6;+speed;w 21;-right;-speed;alias captured ct4"
alias ct4 "w 11;+jump;+duck;w 21;-forward;alias captured ct5"
alias ct5 "w 15;-moveright;-right;w 50;alias captured ct6"
alias ct6 "w 30;-duck;-jump;-moveleft;-left;w 40;cl_pitchdown 89.999;cl_pitchup -89.999;wait;+use;wait;-use;wait;alias captured ct7"
alias ct7 "wait;-forward;wait;alias captured ct8"
alias ct8 "wait;-forward;wait;alias captured ct9"
alias ct9 "wait;-forward;wait;alias captured ct10"
alias ct10 "wait;-forward;wait;+use;wait;-use;cl_pitchup 89;cl_pitchdown 89"
bind 7 captured
How to use: Lower fps to 8 and do step 1 when you see the "loading" for the two soldiers talking cutscene.
- 7
- s+7
- rightarrow+7
- w+7
- d+rightarrow+7
- a+leftarrow+7
- w+7
- w+7
- w+7
- w+7
alias valve "v1"
alias v1 "w 100;alias valve v2"
alias v2 "w 195;-forward;w 220;-moveleft;alias valve v3"
alias v3 "w 125;alias valve v1"
bind 6 valve
How to use: ???
- 6
- W+A+6
- W+6
alias faf "save quick;speak fvox/power_level_is.beep._comma.beep._comma.beep._comma.beep;-moveright;-moveleft;-duck;weapon_crowbar;+attack;w 500;weapon_handgrenade;w 40;cl_pitchdown 180;cl_pitchup -179;w 40;cl_pitchup 89.999;cl_pitchdown 89.999;cl_pitchup -40;cl_pitchdown 40.001;w 30;-attack;w 4;+jump;+duck;wait;-jump;-duck;cl_pitchup 89;cl_pitchdown 89;w 61"
How to use: TODO
This version uses a smg nade to scare the vortigaunts off.
alias faf "w 400;smg;w 1;weapon_handgrenade;w 10;+attack;w 50;cl_pitchdown 180;cl_pitchup -179;w 40;cl_pitchup 89.999;cl_pitchdown 89.999;cl_pitchup -40;cl_pitchdown 40.001;w 30;-attack;w 4;+jump;+duck;w 1;-jump;-duck;cl_pitchup 89.999;cl_pitchdown 90;w 61"
alias smg "cl_pitchdown 180;cl_pitchup -179;w 1;+attack2;w 1;cl_pitchup 89;cl_pitchdown 89;-attack2"
How to use: link soon
alias in_dboost "-forward;cl_pitchdown 89;cl_pitchup -89;-attack;w;+duck;+jump;weapon_9mmAR;w 45;cl_pitchdown 32;cl_pitchup -32;+attack2;w 10;-duck;-jump;-attack2;cl_pitchup 89;cl_pitchdown 89;force_centerview;weapon_gauss"
How to use: link soon
FPS values used are pre-steampipe, if version
in your console outputs Exe build: [...]
from 2013 or later, subtract 0.5 fps from fps_max
values within the script in order to work.
Spreadsheet by Jukspa link
How to use:
- Download this repository clicking here then move the script you want inside the mod dir (valve, valve_WON, gearbox_WON, etc).
- Load the script you want:
bind F2 "exec jb_example.cfg"
OR type in consoleexec jb_example.cfg
- Make a bind for "+jumpbug":
bind mouse4 +jumpbug
- Hold down "+jumpbug" until it's over, you can move/attack freely. The script jumps and jumpbugs automatically.
Video showcase for most jumpbugs: link
The table below shows where to execute each script. (Specific spots outlined in green)
Script | Jump (+jumpbug) | Land |
---|---|---|
jb_am.cfg | ||
jb_blastpitfall.cfg | ||
jb_blastpitbox.cfg | ||
jb_blastbutton.cfg | ||
jb_blastpitpipe.cfg | ||
jb_rails.cfg | ||
jb_rp.cfg | ||
jb_op4.cfg | ||
jb_they9_steampipe.cfg |