Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Monsters #2

Open
GoogleCodeExporter opened this issue Apr 1, 2015 · 2 comments
Open

Monsters #2

GoogleCodeExporter opened this issue Apr 1, 2015 · 2 comments

Comments

@GoogleCodeExporter
Copy link

- monsters shouldn't walk diagonally when flee
- double melee attack
- monster that is immune from the given element(fire, poison, energy) won't 
enter into for example fire filed until a player burn that monster shooting at 
him
- distance monsters also slow down when they are reached by player
- monster activation delay (ie. when player is stair hopping)

not reproduced yet

Original issue reported on code.google.com by [email protected] on 23 Feb 2012 at 10:38

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant