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- monsters shouldn't walk diagonally when flee
- double melee attack
- monster that is immune from the given element(fire, poison, energy) won't
enter into for example fire filed until a player burn that monster shooting at
him
- distance monsters also slow down when they are reached by player
- monster activation delay (ie. when player is stair hopping)
not reproduced yet
Original issue reported on code.google.com by [email protected] on 23 Feb 2012 at 10:38
The text was updated successfully, but these errors were encountered:
Original issue reported on code.google.com by
[email protected]
on 23 Feb 2012 at 10:38The text was updated successfully, but these errors were encountered: