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localization.c
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/*
* Rufus: The Reliable USB Formatting Utility
* Localization functions, a.k.a. "Everybody is doing it wrong but me!"
* Copyright © 2013-2023 Pete Batard <[email protected]>
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
/* Memory leaks detection - define _CRTDBG_MAP_ALLOC as preprocessor macro */
#ifdef _CRTDBG_MAP_ALLOC
#include <stdlib.h>
#include <crtdbg.h>
#endif
#include <windows.h>
#include <windowsx.h>
#include <stdio.h>
#include <wchar.h>
#include <string.h>
#include <stddef.h>
#include "rufus.h"
#include "resource.h"
#include "msapi_utf8.h"
#include "localization.h"
#include "localization_data.h"
/*
* List of supported locale commands, with their parameter syntax:
* c control ID (no space, no quotes)
* s: quoted string
* i: 32 bit signed integer
* u: 32 bit unsigned CSV list
* Remember to update the size of the array in localization.h when adding/removing elements
*/
const loc_parse parse_cmd[7] = {
// Translation name and Windows LCIDs it should apply to
{ 'l', LC_LOCALE, "ssu" }, // l "en_US" "English (US)" 0x0009,0x1009
// Base translation to add on top of (eg. "English (UK)" can be used to build on top of "English (US)"
{ 'b', LC_BASE, "s" }, // b "en_US"
// Version to use for the localization commandset and API
{ 'v', LC_VERSION, "u" }, // v 1.0.2
// Translate the text control associated with an ID
{ 't', LC_TEXT, "cs" }, // t IDC_CONTROL "Translation"
// Set the section/dialog to which the next commands should apply
{ 'g', LC_GROUP, "c" }, // g IDD_DIALOG
// Set the font to use for the text controls that follow
// Use f "Default" 0 to reset the font
{ 'f', LC_FONT, "si" }, // f "MS Dialog" 10
// Set translations attributes such as right-to-left, numerals to use, etc
{ 'a', LC_ATTRIBUTES, "s" }, // a "ra"
};
/* Hash table for reused translation commands */
static htab_table htab_loc = HTAB_EMPTY;
/* Globals */
int loc_line_nr;
struct list_head locale_list = {NULL, NULL};
char *loc_filename = NULL, *embedded_loc_filename = "embedded.loc";
static BOOL localization_initialized = FALSE;
/* Message table */
char* default_msg_table[MSG_MAX-MSG_000] = {"%s", 0};
char* current_msg_table[MSG_MAX-MSG_000] = {"%s", 0};
char** msg_table = NULL;
static void mtab_destroy(BOOL reinit)
{
size_t j;
for (j=1; j<MSG_MAX-MSG_000; j++) {
safe_free(current_msg_table[j]);
if (!reinit)
safe_free(default_msg_table[j]);
}
}
/*
* Add a localization command to a dialog/section
*/
void add_dialog_command(int index, loc_cmd* lcmd)
{
char str[128];
loc_cmd* htab_lcmd;
uint32_t i;
if ((lcmd == NULL) || (lcmd->txt[0] == NULL) || (index < 0) || (index >= ARRAYSIZE(loc_dlg))) {
uprintf("localization: invalid parameter for add_dialog_command\n");
return;
}
// A dialog command must be unique, so we use a hash to identify any
// command that may already have been populated, and ensure it is replaced
// with the new one.
// Two dialogs may have different "m IDC_CONTROL" lines, and also
// "m IDC_CONTROL" and "t IDC_CONTROL" are separate, so we compute two more
// unique identifiers for dialog and command at the beginning of our string
str[0] = index + 0x30;
str[1] = lcmd->command + 0x30;
safe_strcpy(&str[2], sizeof(str)-2, lcmd->txt[0]);
i = htab_hash(str, &htab_loc);
if (i != 0) {
htab_lcmd = (loc_cmd*)(htab_loc.table[i].data);
if (htab_lcmd != NULL) {
list_del(&(htab_lcmd->list));
free_loc_cmd(htab_lcmd);
}
htab_loc.table[i].data = (void*)lcmd;
}
list_add(&lcmd->list, &loc_dlg[index].list);
}
/*
* Add a translated message to a direct lookup table
*/
void add_message_command(loc_cmd* lcmd)
{
if (lcmd == NULL) {
uprintf("localization: invalid parameter for add_message_command\n");
return;
}
if ((lcmd->ctrl_id <= MSG_000) || (lcmd->ctrl_id >= MSG_MAX)) {
uprintf("localization: invalid MSG_ index\n");
return;
}
safe_free(msg_table[lcmd->ctrl_id-MSG_000]);
msg_table[lcmd->ctrl_id-MSG_000] = lcmd->txt[1];
lcmd->txt[1] = NULL; // String would be freed after this call otherwise
}
void free_loc_cmd(loc_cmd* lcmd)
{
if (lcmd == NULL)
return;
safe_free(lcmd->txt[0]);
safe_free(lcmd->txt[1]);
safe_free(lcmd->unum);
free(lcmd);
}
void free_dialog_list(void)
{
size_t i = 0;
loc_cmd *lcmd, *next;
for (i=0; i<ARRAYSIZE(loc_dlg); i++) {
if (list_empty(&loc_dlg[i].list))
continue;
list_for_each_entry_safe(lcmd, next, &loc_dlg[i].list, loc_cmd, list) {
list_del(&lcmd->list);
free_loc_cmd(lcmd);
}
}
}
void free_locale_list(void)
{
loc_cmd *lcmd, *next;
list_for_each_entry_safe(lcmd, next, &locale_list, loc_cmd, list) {
list_del(&lcmd->list);
free_loc_cmd(lcmd);
}
}
/*
* Init/destroy our various localization lists
* keep the locale list and filename on reinit
*/
void _init_localization(BOOL reinit) {
size_t i;
for (i=0; i<ARRAYSIZE(loc_dlg); i++)
list_init(&loc_dlg[i].list);
if (!reinit)
list_init(&locale_list);
htab_create(LOC_HTAB_SIZE, &htab_loc);
localization_initialized = TRUE;
}
void _exit_localization(BOOL reinit) {
if (!localization_initialized)
return;
if (!reinit) {
free_locale_list();
if (loc_filename != embedded_loc_filename)
safe_free(loc_filename);
}
free_dialog_list();
mtab_destroy(reinit);
htab_destroy(&htab_loc);
}
/*
* Validate and store localization command data
*/
BOOL dispatch_loc_cmd(loc_cmd* lcmd)
{
size_t i;
static int dlg_index = 0;
loc_cmd* base_locale = NULL;
const char* msg_prefix = "MSG_";
if (lcmd == NULL)
return FALSE;
if (lcmd->command <= LC_TEXT) {
// Any command up to LC_TEXT takes a control ID in text[0]
if (safe_strncmp(lcmd->txt[0], msg_prefix, 4) == 0) {
// The unneeded NULL check is to silence a VS warning
if ((lcmd->txt[0] == NULL) || (lcmd->command != LC_TEXT)) {
luprint("only the [t]ext command can be applied to a message (MSG_###)\n");
goto err;
}
// Try to convert the numeric part of a MSG_#### to a numeric
lcmd->ctrl_id = MSG_000 + atoi(&(lcmd->txt[0][4]));
if (lcmd->ctrl_id == MSG_000) {
// Conversion could not be performed
luprintf("failed to convert the numeric value in '%'\n", lcmd->txt[0]);
goto err;
}
add_message_command(lcmd);
free_loc_cmd(lcmd);
return TRUE;
}
for (i=0; i<ARRAYSIZE(control_id); i++) {
if (safe_strcmp(lcmd->txt[0], control_id[i].name) == 0) {
lcmd->ctrl_id = control_id[i].id;
break;
}
}
if (lcmd->ctrl_id < 0) {
luprintf("unknown control '%s'\n", lcmd->txt[0]);
goto err;
}
}
// Don't process UI commands when we're dealing with the default
if (msg_table == default_msg_table) {
free_loc_cmd(lcmd);
return TRUE;
}
switch(lcmd->command) {
// NB: For commands that take an ID, ctrl_id is always a valid index at this stage
case LC_TEXT:
add_dialog_command(dlg_index, lcmd);
break;
case LC_GROUP:
if ((lcmd->ctrl_id-IDD_DIALOG) > ARRAYSIZE(loc_dlg)) {
luprintf("'%s' is not a group ID\n", lcmd->txt[0]);
goto err;
}
dlg_index = lcmd->ctrl_id - IDD_DIALOG;
free_loc_cmd(lcmd);
break;
case LC_BASE:
base_locale = get_locale_from_name(lcmd->txt[0], FALSE);
if (base_locale != NULL) {
uprintf("localization: using locale base '%s'\n", lcmd->txt[0]);
get_loc_data_file(NULL, base_locale);
} else {
luprintf("locale base '%s' not found - ignoring", lcmd->txt[0]);
}
free_loc_cmd(lcmd);
break;
default:
free_loc_cmd(lcmd);
break;
}
return TRUE;
err:
free_loc_cmd(lcmd);
return FALSE;
}
/*
* Apply stored localization commands to a specific dialog
* If hDlg is NULL, apply the commands against an active Window
*/
void apply_localization(int dlg_id, HWND hDlg)
{
loc_cmd* lcmd;
HWND hCtrl = NULL;
int id_start = IDD_DIALOG, id_end = IDD_DIALOG + ARRAYSIZE(loc_dlg);
if ((dlg_id >= id_start) && (dlg_id < id_end)) {
// If we have a valid dialog_id, just process that one dialog
id_start = dlg_id;
id_end = dlg_id + 1;
if (hDlg != NULL) {
loc_dlg[dlg_id-IDD_DIALOG].hDlg = hDlg;
}
}
for (dlg_id = id_start; dlg_id < id_end; dlg_id++) {
hDlg = loc_dlg[dlg_id-IDD_DIALOG].hDlg;
if ((!IsWindow(hDlg)) || (list_empty(&loc_dlg[dlg_id-IDD_DIALOG].list)))
continue;
list_for_each_entry(lcmd, &loc_dlg[dlg_id-IDD_DIALOG].list, loc_cmd, list) {
if (lcmd->command <= LC_TEXT) {
if (lcmd->ctrl_id == dlg_id) {
if ((dlg_id == IDD_DIALOG) && (lcmd->txt[1] != NULL) && (lcmd->txt[1][0] != 0)) {
loc_line_nr = lcmd->line_nr;
luprint("operation forbidden (main dialog title cannot be changed)");
continue;
}
hCtrl = hDlg;
if (dlg_id == IDD_DIALOG)
hDlg = NULL;
} else {
hCtrl = GetDlgItem(hDlg, lcmd->ctrl_id);
}
if ((hCtrl == NULL) && (hDlg != NULL)) {
loc_line_nr = lcmd->line_nr;
luprintf("control '%s' is not part of dialog '%s'\n",
lcmd->txt[0], control_id[dlg_id-IDD_DIALOG].name);
}
}
switch(lcmd->command) {
case LC_TEXT:
if (hCtrl != NULL) {
if ((lcmd->txt[1] != NULL) && (lcmd->txt[1][0] != 0))
SetWindowTextU(hCtrl, lcmd->txt[1]);
}
break;
}
}
}
}
/*
* This function should be called when a localized dialog is destroyed
* NB: we can't use isWindow() against our existing HWND to avoid this call
* as handles are recycled.
*/
void reset_localization(int dlg_id)
{
loc_dlg[dlg_id-IDD_DIALOG].hDlg = NULL;
}
/*
* Produce a formatted localized message.
* Like printf, this call takes a variable number of argument, and uses
* the message ID to identify the formatted message to use.
* Uses a rolling list of buffers to allow concurrency
* TODO: use dynamic realloc'd buffer in case LOC_MESSAGE_SIZE is not enough
*/
char* lmprintf(uint32_t msg_id, ...)
{
static int buf_id = 0;
static char buf[LOC_MESSAGE_NB][LOC_MESSAGE_SIZE];
char *format = NULL;
size_t pos = 0;
va_list args;
BOOL is_rtf = (msg_id & MSG_RTF);
buf_id %= LOC_MESSAGE_NB;
buf[buf_id][0] = 0;
msg_id &= MSG_MASK;
if ((msg_id >= MSG_000) && (msg_id < MSG_MAX)) {
format = msg_table[msg_id - MSG_000];
}
if (format == NULL) {
safe_sprintf(buf[buf_id], LOC_MESSAGE_SIZE-1, "MSG_%03u UNTRANSLATED", msg_id - MSG_000);
} else {
if (right_to_left_mode && (msg_table != default_msg_table)) {
if (is_rtf) {
safe_strcpy(&buf[buf_id][pos], LOC_MESSAGE_SIZE - 1, "\\rtlch");
pos += 6;
}
safe_strcpy(&buf[buf_id][pos], LOC_MESSAGE_SIZE - 1, RIGHT_TO_LEFT_EMBEDDING);
pos += sizeof(RIGHT_TO_LEFT_EMBEDDING) - 1;
}
va_start(args, msg_id);
safe_vsnprintf(&buf[buf_id][pos], LOC_MESSAGE_SIZE - 1 - 2*pos, format, args);
va_end(args);
if (right_to_left_mode && (msg_table != default_msg_table)) {
safe_strcat(buf[buf_id], LOC_MESSAGE_SIZE - 1, POP_DIRECTIONAL_FORMATTING);
if (is_rtf)
safe_strcat(buf[buf_id], LOC_MESSAGE_SIZE - 1, "\\ltrch");
}
buf[buf_id][LOC_MESSAGE_SIZE-1] = '\0';
}
return buf[buf_id++];
}
/*
* The following calls help display a localized message on the info field or status bar as well as its
* _English_ counterpart in the log (if debug is set).
* If duration is non zero, that message is displayed for at least duration ms, regardless of
* any other incoming message. After that time, the display reverts to the last non-timeout message.
*/
// TODO: handle a timeout message overriding a timeout message
#define MSG_LEN 256
#define MSG_STATUS 0
#define MSG_INFO 1
#define MSG_LOW_PRI 0
#define MSG_HIGH_PRI 1
char szMessage[2][2][MSG_LEN] = { {"", ""}, {"", ""} };
char* szStatusMessage = szMessage[MSG_STATUS][MSG_HIGH_PRI];
static BOOL bStatusTimerArmed = FALSE, bOutputTimerArmed[2] = { FALSE, FALSE };
static char *output_msg[2];
static uint64_t last_msg_time[2] = { 0, 0 };
static void PrintInfoMessage(char* msg) {
SetWindowTextU(hProgress, msg);
InvalidateRect(hProgress, NULL, TRUE);
}
static void PrintStatusMessage(char* msg) {
SendMessageLU(hStatus, SB_SETTEXTW, SBT_OWNERDRAW | SB_SECTION_LEFT, msg);
}
typedef void PRINT_FUNCTION(char*);
PRINT_FUNCTION *PrintMessage[2] = { PrintInfoMessage, PrintStatusMessage };
/*
* The following timer call is used, along with MAX_REFRESH, to prevent obnoxious flicker
* on the Info and Status fields due to messages being updated too quickly.
*/
static void CALLBACK OutputMessageTimeout(HWND hWnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
int i = (idEvent == TID_OUTPUT_INFO)? 0 : 1;
KillTimer(hMainDialog, idEvent);
bOutputTimerArmed[i] = FALSE;
PrintMessage[i](output_msg[i]);
last_msg_time[i] = GetTickCount64();
}
static void OutputMessage(BOOL info, char* msg)
{
uint64_t delta;
int i = info ? 0 : 1;
if (bOutputTimerArmed[i]) {
// Already have a delayed message going - just change that message to latest
output_msg[i] = msg;
} else {
// Find if we need to arm a timer
delta = GetTickCount64() - last_msg_time[i];
if (delta < (2 * MAX_REFRESH)) {
// Not enough time has elapsed since our last output => arm a timer
output_msg[i] = msg;
SetTimer(hMainDialog, TID_OUTPUT_INFO + i, (UINT)((2 * MAX_REFRESH) - delta), OutputMessageTimeout);
bOutputTimerArmed[i] = TRUE;
} else {
PrintMessage[i](msg);
last_msg_time[i] = GetTickCount64();
}
}
}
static void CALLBACK PrintMessageTimeout(HWND hWnd, UINT uMsg, UINT_PTR idEvent, DWORD dwTime)
{
bStatusTimerArmed = FALSE;
// We're going to print high priority message, so restore our pointer
if (idEvent != TID_MESSAGE_INFO)
szStatusMessage = szMessage[MSG_STATUS][MSG_HIGH_PRI];
OutputMessage((idEvent == TID_MESSAGE_INFO), szMessage[(idEvent == TID_MESSAGE_INFO)?MSG_INFO:MSG_STATUS][MSG_HIGH_PRI]);
KillTimer(hMainDialog, idEvent);
}
void PrintStatusInfo(BOOL info, BOOL debug, unsigned int duration, int msg_id, ...)
{
char *format = NULL, buf[MSG_LEN];
char *msg_hi = szMessage[info?MSG_INFO:MSG_STATUS][MSG_HIGH_PRI];
char *msg_lo = szMessage[info?MSG_INFO:MSG_STATUS][MSG_LOW_PRI];
char *msg_cur = (duration > 0)?msg_lo:msg_hi;
va_list args;
if (msg_id < 0) {
// A negative msg_id clears the message
msg_hi[0] = 0;
OutputMessage(info, msg_hi);
return;
}
if ((msg_id < MSG_000) || (msg_id >= MSG_MAX)) {
uprintf("PrintStatusInfo: invalid MSG_ID\n");
return;
}
// We need to keep track of where szStatusMessage should point to so that ellipses work
if (!info)
szStatusMessage = szMessage[MSG_STATUS][(duration > 0)?MSG_LOW_PRI:MSG_HIGH_PRI];
if ((msg_id >= MSG_000) && (msg_id < MSG_MAX))
format = msg_table[msg_id - MSG_000];
if (format == NULL) {
safe_sprintf(msg_hi, MSG_LEN, "MSG_%03d UNTRANSLATED", msg_id - MSG_000);
uprintf(msg_hi);
OutputMessage(info, msg_hi);
return;
}
va_start(args, msg_id);
safe_vsnprintf(msg_cur, MSG_LEN, format, args);
va_end(args);
msg_cur[MSG_LEN - 1] = '\0';
if ((duration != 0) || (!bStatusTimerArmed))
OutputMessage(info, msg_cur);
if (duration != 0) {
SetTimer(hMainDialog, (info)?TID_MESSAGE_INFO:TID_MESSAGE_STATUS, duration, PrintMessageTimeout);
bStatusTimerArmed = TRUE;
}
// Because we want the log messages in English, we go through the VA business once more, but this time with default_msg_table
if (debug) {
if ((msg_id >= MSG_000) && (msg_id < MSG_MAX))
format = default_msg_table[msg_id - MSG_000];
if (format == NULL) {
safe_sprintf(buf, sizeof(szStatusMessage), "(default) MSG_%03d UNTRANSLATED", msg_id - MSG_000);
return;
}
va_start(args, msg_id);
safe_vsnprintf(buf, MSG_LEN, format, args);
va_end(args);
buf[MSG_LEN - 1] = '\0';
// buf may(?) containt a '%' so don't feed it as a naked format string
uprintf("%s", buf);
}
}
/*
* These 2 functions are used to set the current locale
* If fallback is true, the call will fall back to use the first
* translation listed in the loc file
*/
loc_cmd* get_locale_from_lcid(int lcid, BOOL fallback)
{
loc_cmd* lcmd = NULL;
int i;
if (list_empty(&locale_list)) {
uprintf("localization: the locale list is empty!\n");
return NULL;
}
list_for_each_entry(lcmd, &locale_list, loc_cmd, list) {
for (i=0; i<lcmd->unum_size; i++) {
if (lcmd->unum[i] == lcid) {
return lcmd;
}
}
}
if (!fallback)
return NULL;
lcmd = list_entry(locale_list.next, loc_cmd, list);
// If we couldn't find a supported locale, just pick the first one (usually English)
uprintf("localization: could not find locale for LCID: 0x%04X. Will default to '%s'\n", lcid, lcmd->txt[0]);
return lcmd;
}
loc_cmd* get_locale_from_name(char* locale_name, BOOL fallback)
{
loc_cmd* lcmd = NULL;
if (list_empty(&locale_list)) {
uprintf("localization: the locale list is empty!\n");
return NULL;
}
list_for_each_entry(lcmd, &locale_list, loc_cmd, list) {
if (safe_strcmp(lcmd->txt[0], locale_name) == 0)
return lcmd;
}
if (!fallback)
return NULL;
lcmd = list_entry(locale_list.next, loc_cmd, list);
uprintf("localization: could not find locale for name '%s'. Will default to '%s'\n", locale_name, lcmd->txt[0]);
return lcmd;
}
/*
* This call is used to toggle the issuing of messages with the default locale
* (usually en-US) instead of the current (usually non en) one.
*/
void toggle_default_locale(void)
{
static char** old_msg_table = NULL;
if (old_msg_table == NULL) {
old_msg_table = msg_table;
msg_table = default_msg_table;
} else {
msg_table = old_msg_table;
old_msg_table = NULL;
}
}
const char* get_name_from_id(int id)
{
int i;
for (i=0; i<ARRAYSIZE(control_id); i++) {
if (control_id[i].id == id)
return control_id[i].name;
}
return "UNKNOWN ID";
}
/*
* This call is used to get a supported Windows Language identifier we
* should pass to MessageBoxEx to try to get the buttons displayed in
* the currently selected language. This relies on the relevant language
* pack having been installed.
*/
static BOOL found_lang;
static BOOL CALLBACK EnumUILanguagesProc(LPWSTR lpUILanguageString, LONG_PTR lParam)
{
wchar_t* wlang = (wchar_t*)lParam;
if (wcscmp(wlang, lpUILanguageString) == 0)
found_lang = TRUE;
return TRUE;
}
WORD get_language_id(loc_cmd* lcmd)
{
int i;
wchar_t wlang[5];
LANGID lang_id = GetUserDefaultUILanguage();
if (lcmd == NULL)
return MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
// Find if the selected language is the user default
for (i = 0; i<lcmd->unum_size; i++) {
if (lcmd->unum[i] == lang_id) {
ubprintf("Will use default UI locale 0x%04X", lang_id);
return MAKELANGID(lang_id, SUBLANG_DEFAULT);
}
}
// Selected language is not user default - find if a language pack is installed for it
found_lang = FALSE;
for (i = 0; (i<lcmd->unum_size); i++) {
// Always uppercase
_snwprintf(wlang, ARRAYSIZE(wlang), L"%04X", lcmd->unum[i]);
// This callback enumeration from Microsoft is retarded. Now we need a global
// boolean to tell us that we found what we were after.
EnumUILanguages(EnumUILanguagesProc, 0x4, (LONG_PTR)wlang); // 0x04 = MUI_LANGUAGE_ID
if (found_lang) {
ubprintf("Detected installed Windows Language Pack for 0x%04X (%s)", lcmd->unum[i], lcmd->txt[1]);
return MAKELANGID(lcmd->unum[i], SUBLANG_DEFAULT);
}
}
ubprintf("NOTE: No Windows Language Pack is installed for %s on this system.\r\n"
"This means that some controls may still be displayed using the system locale.", lcmd->txt[1]);
return MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT);
}