forked from walbourn/directx-sdk-samples
-
Notifications
You must be signed in to change notification settings - Fork 0
/
pchfx.h
58 lines (43 loc) · 1.26 KB
/
pchfx.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
//--------------------------------------------------------------------------------------
// File: pchfx.h
//
// Direct3D 11 shader effects precompiled header
//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
//
// http://go.microsoft.com/fwlink/p/?LinkId=271568
//--------------------------------------------------------------------------------------
#pragma once
#pragma warning(disable : 4102 4127 4201 4505 4616 4706 6326)
#ifndef NOMINMAX
#define NOMINMAX
#endif
#include <algorithm>
#if defined(_XBOX_ONE) && defined(_TITLE)
#include <d3d11_x.h>
#include <D3DCompiler_x.h>
#define DCOMMON_H_INCLUDED
#define NO_D3D11_DEBUG_NAME
#elif (_WIN32_WINNT >= 0x0602) || defined(_WIN7_PLATFORM_UPDATE)
#include <d3d11_1.h>
#include <D3DCompiler.h>
#else
#include <d3d11.h>
#include <D3DCompiler.h>
#endif
#ifndef _WIN32_WINNT_WIN8
#define _WIN32_WINNT_WIN8 0x0602
#endif
#undef DEFINE_GUID
#include "INITGUID.h"
#include "d3dx11effect.h"
#define UNUSED -1
//////////////////////////////////////////////////////////////////////////
#define offsetof_fx( a, b ) (uint32_t)offsetof( a, b )
#include "d3dxGlobal.h"
#include <stddef.h>
#include <stdlib.h>
#include "Effect.h"
#include "EffectStateBase11.h"
#include "EffectLoad.h"