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Changing a collider's mass using body.setMassData cancels its linearVelocity. I think linearVelocity should be maintained in most cases. Perhaps there's a bug in how the collider's new linearVelocity is calculated.
The text was updated successfully, but these errors were encountered:
Changing a collider's mass using
body.setMassData
cancels its linearVelocity. I think linearVelocity should be maintained in most cases. Perhaps there's a bug in how the collider's new linearVelocity is calculated.The text was updated successfully, but these errors were encountered: