[TOC]
Thrift offers a convenient way to define structures and services. Structures are bundles of data, and services are bundles of methods. Structures fit nicely into streaming communication, while services are intended for RPC communication. But sometimes we want to offer a set of services around a particular structure. One recurring desire is a way to manipulate or read just part of a structure. This is convenient if that structure represents configuration data for a program.
With YARP, every Thrift structure has a corresponding Editor
service that can
be used to manipulate or read parts of it.
For example, suppose we have the following structure in settings.thrift
struct Settings
{
1: i32 id;
2: string name;
3: list<i32> ints;
}
When compiled, that will give is a Settings
class that can read or write from
a port.
That class will read the structure in full.
For example, here's a test program that will read the structure from a port and
show its value:
#include <yarp/os/all.h>
#include "Settings.h"
int main()
{
yarp::os::Network yarp; // bring up the yarp network
yarp::os::Port port; // we'll want a port
Settings settings; // here are the settings we'll be controlling
port.setReader(settings); // read automatically into settings
port.setCallbackLock(); // allow automatic reads to be locked
port.open("/settings"); // open port!
while(true) {
port.lockCallback(); // lock reads while we show settings
printf("Settings %s\n", settings.toString().c_str());
port.unlockCallback(); // unlock reads
yarp::os::Time::delay(1); // wait a little bit
}
return 0;
}
(If you want to quickly compile this program, just put it in a file called
<something>.cpp
in an empty directory, then add settings.thrift
, then run
yarp cmake && cmake . && make && ./yarpy
, specifying
-DYARP_DIR=<path_to_yarp>
to cmake if needed.)
Once that is running, from another terminal we can write to the settings:
echo "1 sam (1 2 3)" | yarp write /write /settings
And we see the resulting change of the entire structure:
yarp: Port /settings active at tcp://192.168.1.2:10002
Settings 0 "" ()
Settings 0 "" ()
Settings 1 sam (1 2 3)
...
Now, suppose we want to offer a way to change parts of the structure individually. We can make the following two-line modification:
int main()
{
yarp::os::Network yarp;
yarp::os::Port port;
Settings settings;
Settings::Editor editor(settings); // add an editor for settings
port.setReader(editor); // read via the editor
port.setCallbackLock();
port.open("/settings");
while(true) {
port.lockCallback();
printf("Settings %s\n", settings.toString().c_str());
port.unlockCallback();
yarp::os::Time::delay(1);
}
return 0;
}
Now, we can send a new kind of message to the port:
echo 'set name "sam"' | yarp write /write /settings
(It is now also possible to use yarp rpc /settings
to send commands and get
status feedback).
Now we can see that just the part of the structure we care about will change:
yarp: Port /settings active at tcp://192.168.1.2:10002
Settings 0 "" ()
Settings 0 "" ()
Settings 0 sam ()
...
The editor also lets us capture events generated just before and just after a
field is changed.
For example, if we want to do something just before or just after the name
field is changed, we could do this:
class MySettings : public Settings::Editor
{
public:
bool will_set_name() override
{
printf("About to set the name, it is currently '%s'\n", state().name.c_str());
return true;
}
bool did_set_name() override
{
printf("Just set the name, it is now '%s'\n", state().name.c_str());
return true;
}
};
int main()
{
yarp::os::Network yarp;
yarp::os::Port port;
Settings settings;
MySettings editor; // switch to using our custom editor
editor.edit(settings); // connect it to our settings
// ... everything else is the same ...
}
Now if we send a message to change the name
field, we'll see:
yarp: Port /settings active at tcp://192.168.1.2:10002
Settings 0 "" ()
Settings 0 "" ()
About to set the name, it is currently ''
Just set the name, it is now 'sam'
Settings 0 sam ()
...