Highlights
- Pro
Stars
Windows system utilities to maximize productivity
Bitmap & tilemap generation from a single example with the help of ideas from quantum mechanics
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
One framework for creating powerful cross-platform games.
A .NET library that makes it easier to create beautiful console applications.
Probabilistic language based on pattern matching and constraint propagation, 153 examples
Entitas is a super fast Entity Component System (ECS) Framework specifically made for C# and Unity
Stride (formerly Xenko), a free and open-source cross-platform C# game engine.
📚 📈 Plug-and-play class-library project of standard Data Structures and Algorithms in C#
Flax Engine – multi-platform 3D game engine
A first person multiplayer shooter example project in Unity
Walk through an infinite, procedurally generated city
A collection of some of the neat math and physics tricks that I've collected over the last few years.
C# as you know it but with Go-inspired tooling (small, selfcontained, and native executables)
Easy to use F#-like ~discriminated~ unions for C# with exhaustive compile time matching
A class-leading water system implemented in Unity
Another fucking c# Steamworks implementation
A .NET library to run C# code in parallel on the GPU through DX12, D2D1, and dynamically generated HLSL compute and pixel shaders, with the goal of making GPU computing easy to use for all .NET dev…
High performance understanding for stack traces (Make error logs more productive)
Graphy is the ultimate, easy to use, feature packed FPS counter, stats monitor and debugger for your Unity project.
Demo Project using the Universal RP from Unity3D
A low-level, portable graphics library for .NET.
FFT-based ocean-wave rendering, implemented in Godot