Send to Unreal - Wrong transform when using "Combine assets" and "Place in active level" #114
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bug
Something isn't working
Addon: Send to Unreal
Steps to Reproduce the Problem:
in Export -> Setting Dialog:
check "Use immediate parent name"
check "Use object origin"
set "Combine assets" to "Child meshes"
check "Place in active level"
Export -> Push Assets:
The actor placed in active level uses the first child object's transform instead of the empty object's transform.
so does the object name.
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