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Send to Unreal - Wrong transform when using "Combine assets" and "Place in active level" #114

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VincentZe opened this issue Jan 13, 2025 · 2 comments · Fixed by #116
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@VincentZe
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VincentZe commented Jan 13, 2025

  • Addon: Send to Unreal

  • Steps to Reproduce the Problem:

    in Export -> Setting Dialog:

  • check "Use immediate parent name"

  • check "Use object origin"

  • set "Combine assets" to "Child meshes"

  • check "Place in active level"

    Export -> Push Assets:

The actor placed in active level uses the first child object's transform instead of the empty object's transform.
so does the object name.
2025 01 13 18 00 22
2025 01 13 18 00 35
2025 01 13 18 05 43

  • Error Log: no error log
  • OS: Windows
  • Addon Version: i.e. Send to Unreal 2.6.1
  • Blender Version: i.e. Blender 4.3.1
  • Unreal Version: i.e. Unreal 5.5.1
@VincentZe VincentZe added the bug Something isn't working label Jan 13, 2025
@JoshQuake
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JoshQuake commented Jan 13, 2025

Thanks for the report! You can safely uncheck "Use immediate parent name" and it will import properly. Looks like the two extensions conflict with each other.

EDIT: The place in level isn't working actually. I will need to look into that.

@JoshQuake
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JoshQuake commented Jan 13, 2025

Found the actual culprit. I will release patch when PR passes and approved,

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