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I tested out this game and I have to say it looks and runs fantastic in "sequenctial". How ever it will eventually run into a fatal error when using the action buttons. With no warning, it runs great and perfectly stable until then.
The game does not do this in "native" but looks better in sequenctial. Aer does somthing very strange when panning the camera almost like the left and right eye get changed up every now then, creating the illusion of an alternating sizing missmatch.
I am using the dafault recomended settings with the game pass version and a rtx 4090
virtual desktop running open xr
The text was updated successfully, but these errors were encountered:
I noticed if I remove skeletal mesh "CastCapsuleDirectShadow" & "CastCapsuleIndirectShadow" and then toggle the characters visibility It basically fixes the game for native but these settings dont stick and Im also not sure how to do this on a global scale.
psychonauts 2
I tested out this game and I have to say it looks and runs fantastic in "sequenctial". How ever it will eventually run into a fatal error when using the action buttons. With no warning, it runs great and perfectly stable until then.
The game does not do this in "native" but looks better in sequenctial. Aer does somthing very strange when panning the camera almost like the left and right eye get changed up every now then, creating the illusion of an alternating sizing missmatch.
I am using the dafault recomended settings with the game pass version and a rtx 4090
virtual desktop running open xr
The text was updated successfully, but these errors were encountered: