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fldeff_flash.c
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#include "global.h"
#include "event_data.h"
#include "field_effect.h"
#include "main.h"
#include "palette.h"
#include "pokemon_menu.h"
#include "overworld.h"
#include "rom6.h"
#include "script.h"
#include "sound.h"
#include "sprite.h"
#include "task.h"
#include "constants/map_types.h"
#include "constants/songs.h"
struct MapTypeFadePairs
{
u8 mapTypeA;
u8 mapTypeB;
u8 fadeToType; // 0 = fade to black, 1 = fade to white
u8 fadeFromType; // 0 = fade from black, 1 = fade from white
void (*func)(void);
};
extern u8 gLastFieldPokeMenuOpened;
extern void (*gPostMenuFieldCallback)(void);
extern u8 gUnknown_081B694A[];
static void sub_810CBFC(void);
static void sub_810CC34(void);
static bool8 sub_810CD5C(void);
static void sub_810CE5C(u8);
static void sub_810CE78(u8);
static void sub_810CF18(u8);
static void sub_810CF5C(u8);
static void sub_810CFC4(u8);
static void sub_810D00C(u8);
static void sub_810D028(u8);
static void sub_810D0C4(u8);
static void sub_810D128(u8);
static void CreateEnterUndergroundEffectTask(void);
static void CreateExitUndergroundTask(void);
static const struct MapTypeFadePairs gMapTypeFadePairs[] =
{
{MAP_TYPE_TOWN, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_CITY, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_ROUTE, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_UNDERWATER, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_6, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_7, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_INDOOR, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_SECRET_BASE, MAP_TYPE_UNDERGROUND, 1, 0, CreateEnterUndergroundEffectTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_TOWN, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_CITY, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_ROUTE, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_UNDERWATER, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_6, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_7, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_INDOOR, 0, 1, CreateExitUndergroundTask},
{MAP_TYPE_UNDERGROUND, MAP_TYPE_SECRET_BASE, 0, 1, CreateExitUndergroundTask},
{0, 0, 0, 0, NULL},
};
// TODO: Make these extracted palettes?
static const u16 gCaveTransitionPalette_White[] = {0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF, 0x7FFF};
static const u16 gCaveTransitionPalette_Black[] = {0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000};
static const u16 gUnknown_083F808C[] = INCBIN_U16("graphics/misc/83F808C.gbapal");
static const u16 gUnknown_083F809C[] = INCBIN_U16("graphics/misc/83F809C.gbapal");
static const u16 gCaveTransitionTilemap[] = INCBIN_U16("graphics/misc/cave_transition_map.bin.lz");
static const u8 gCaveTransitionTiles[] = INCBIN_U8("graphics/misc/cave_transition.4bpp.lz");
#if DEBUG
void debug_sub_8122080(void)
{
if (gMapHeader.cave == 1 && !FlagGet(FLAG_SYS_USE_FLASH))
sub_810CBFC();
else
ScriptContext2_Disable();
}
#endif
bool8 SetUpFieldMove_Flash(void)
{
if (gMapHeader.cave == TRUE && !FlagGet(FLAG_SYS_USE_FLASH))
{
gFieldCallback = FieldCallback_PrepareFadeInFromMenu;
gPostMenuFieldCallback = sub_810CBFC;
return TRUE;
}
return FALSE;
}
static void sub_810CBFC(void)
{
u8 taskId = oei_task_add();
gFieldEffectArguments[0] = gLastFieldPokeMenuOpened;
gTasks[taskId].data[8] = (uintptr_t)sub_810CC34 >> 16;
gTasks[taskId].data[9] = (uintptr_t)sub_810CC34;
}
static void sub_810CC34(void)
{
PlaySE(SE_M_REFLECT);
FlagSet(FLAG_SYS_USE_FLASH);
ScriptContext1_SetupScript(gUnknown_081B694A);
}
void sub_810CC54(void)
{
RunTasks();
AnimateSprites();
BuildOamBuffer();
UpdatePaletteFade();
}
static void VBlankCB(void)
{
LoadOam();
ProcessSpriteCopyRequests();
TransferPlttBuffer();
}
void sub_810CC80(void)
{
u16 ime;
SetVBlankCallback(NULL);
REG_DISPCNT = 0;
REG_BG2CNT = 0;
REG_BG1CNT = 0;
REG_BG0CNT = 0;
REG_BG2HOFS = 0;
REG_BG2VOFS = 0;
REG_BG1HOFS = 0;
REG_BG1VOFS = 0;
REG_BG0HOFS = 0;
REG_BG0VOFS = 0;
DmaFill16(3, 0, (void *)VRAM, VRAM_SIZE);
DmaFill32(3, 0, (void *)OAM, OAM_SIZE);
DmaFill16(3, 0, (void *)(PLTT + 2), PLTT_SIZE - 2);
ResetPaletteFade();
ResetTasks();
ResetSpriteData();
ime = REG_IME;
REG_IME = 0;
REG_IE |= INTR_FLAG_VBLANK;
REG_IME = ime;
SetVBlankCallback(VBlankCB);
SetMainCallback2(sub_810CC54);
if (!sub_810CD5C())
SetMainCallback2(gMain.savedCallback);
}
static bool8 sub_810CD5C(void)
{
u8 i;
u8 prevMapType = GetLastUsedWarpMapType();
u8 curMapType = Overworld_GetMapTypeOfSaveblockLocation();
for (i = 0; gMapTypeFadePairs[i].mapTypeA; i++)
{
if (gMapTypeFadePairs[i].mapTypeA == prevMapType && gMapTypeFadePairs[i].mapTypeB == curMapType)
{
gMapTypeFadePairs[i].func();
return TRUE;
}
}
return FALSE;
}
u8 GetMapPairFadeToType(u8 currentMapType, u8 destinationMapType)
{
u8 i;
u8 curMapType = currentMapType;
u8 destMapType = destinationMapType;
for (i = 0; gMapTypeFadePairs[i].mapTypeA; i++)
{
if (gMapTypeFadePairs[i].mapTypeA == curMapType && gMapTypeFadePairs[i].mapTypeB == destMapType)
return gMapTypeFadePairs[i].fadeToType;
}
return FALSE;
}
u8 GetMapPairFadeFromType(u8 currentMapType, u8 destinationMapType)
{
u8 i;
u8 curMapType = currentMapType;
u8 destMapType = destinationMapType;
for (i = 0; gMapTypeFadePairs[i].mapTypeA; i++)
{
if (gMapTypeFadePairs[i].mapTypeA == curMapType && gMapTypeFadePairs[i].mapTypeB == destMapType)
{
return gMapTypeFadePairs[i].fadeFromType;
}
}
return FALSE;
}
static void CreateExitUndergroundTask(void)
{
CreateTask(sub_810CE5C, 0);
}
static void sub_810CE5C(u8 taskId)
{
gTasks[taskId].func = sub_810CE78;
}
static void sub_810CE78(u8 taskId)
{
REG_DISPCNT = 0;
LZ77UnCompVram(gCaveTransitionTiles, (void *)(VRAM + 0xC000));
LZ77UnCompVram(gCaveTransitionTilemap, (void *)(VRAM + 0xF800));
LoadPalette(gCaveTransitionPalette_White, 0xE0, 0x20);
LoadPalette(gUnknown_083F809C, 0xE0, 0x10);
REG_BLDCNT = 15937;
REG_BLDALPHA = 0;
REG_BLDY = 0;
REG_BG0CNT = 7948;
REG_DISPCNT = 4416;
gTasks[taskId].func = sub_810CF18;
gTasks[taskId].data[0] = 16;
gTasks[taskId].data[1] = 0;
}
static void sub_810CF18(u8 taskId)
{
u16 count = gTasks[taskId].data[1];
u16 blend = count + 0x1000;
REG_BLDALPHA = blend;
if (count <= 0x10)
{
gTasks[taskId].data[1]++;
}
else
{
gTasks[taskId].data[2] = 0;
gTasks[taskId].func = sub_810CF5C;
}
}
static void sub_810CF5C(u8 taskId)
{
u16 count;
REG_BLDALPHA = 4112;
count = gTasks[taskId].data[2];
if (count < 8)
{
gTasks[taskId].data[2]++;
LoadPalette(&gUnknown_083F809C[count], 0xE0, 16 - 2 * count);
}
else
{
LoadPalette(gCaveTransitionPalette_White, 0, 0x20);
gTasks[taskId].func = sub_810CFC4;
gTasks[taskId].data[2] = 8;
}
}
static void sub_810CFC4(u8 taskId)
{
if (gTasks[taskId].data[2])
gTasks[taskId].data[2]--;
else
SetMainCallback2(gMain.savedCallback);
}
static void CreateEnterUndergroundEffectTask(void)
{
CreateTask(sub_810D00C, 0);
}
static void sub_810D00C(u8 taskId)
{
gTasks[taskId].func = sub_810D028;
}
static void sub_810D028(u8 taskId)
{
REG_DISPCNT = 0;
LZ77UnCompVram(gCaveTransitionTiles, (void *)(VRAM + 0xC000));
LZ77UnCompVram(gCaveTransitionTilemap, (void *)(VRAM + 0xF800));
REG_BLDCNT = 0;
REG_BLDALPHA = 0;
REG_BLDY = 0;
REG_BG0CNT = 7948;
REG_DISPCNT = 4416;
LoadPalette(gCaveTransitionPalette_White, 0xE0, 0x20);
LoadPalette(gCaveTransitionPalette_Black, 0, 0x20);
gTasks[taskId].func = sub_810D0C4;
gTasks[taskId].data[0] = 16;
gTasks[taskId].data[1] = 0;
gTasks[taskId].data[2] = 0;
}
static void sub_810D0C4(u8 taskId)
{
u16 count = gTasks[taskId].data[2];
if (count < 16)
{
gTasks[taskId].data[2]++;
gTasks[taskId].data[2]++;
LoadPalette(&gUnknown_083F808C[15 - count], 0xE0, 2 * (count + 1));
}
else
{
REG_BLDALPHA = 4112;
REG_BLDCNT = 15937;
gTasks[taskId].func = sub_810D128;
}
}
static void sub_810D128(u8 taskId)
{
u16 count = 16 - gTasks[taskId].data[1];
u16 blend = count + 0x1000;
REG_BLDALPHA = blend;
if (count)
{
gTasks[taskId].data[1]++;
}
else
{
LoadPalette(gCaveTransitionPalette_Black, 0, 0x20);
SetMainCallback2(gMain.savedCallback);
}
}