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If you accidentally call a blink method as a function, i.e. if you do something like the following:
local d = blink.open(0) d.set(128, 255, 100) -- should be d:set(128, 255, 100)
you get a seg fault.
Need to figure out how to detect this and give an error, rather than a crash.
The text was updated successfully, but these errors were encountered:
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If you accidentally call a blink method as a function, i.e. if you do something like the following:
local d = blink.open(0)
d.set(128, 255, 100) -- should be d:set(128, 255, 100)
you get a seg fault.
Need to figure out how to detect this and give an error, rather than a crash.
The text was updated successfully, but these errors were encountered: