forked from JuliaGraphics/Winston.jl
-
Notifications
You must be signed in to change notification settings - Fork 0
/
canvas3d.jl
314 lines (270 loc) · 8.39 KB
/
canvas3d.jl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
module Plot3d
import Winston.output_surface
if output_surface == :tk
eval(Expr(:toplevel, Expr(:using, :Tk)))
elseif output_surface == :gtk
eval(Expr(:toplevel, Expr(:using, :Gtk)))
end
using Color
using Base.Graphics
export plot3d, surf
#export demo_sombrero, demo_sphere
type Canvas3D
win::Canvas
ctm::Matrix{Float64}
sctm::Matrix{Float64}
lastx::Int
lasty::Int
GW::Float64
GH::Float64
scalem::Vector{Float64}
boxv::Matrix{Float64}
center::Vector{Float64}
wincenter::Vector{Float64}
xmin::Float64
xmax::Float64
ymin::Float64
ymax::Float64
zmin::Float64
zmax::Float64
colorbg::RGB
colorcube::RGB
models_motion::Vector{Any}
models_release::Vector{Any}
function Canvas3D(win; xmin=0, xmax=width(win)-1, ymin=0, ymax=height(win)-1,
zmin=-10, zmax=10, colorbg=RGB(1,1,1), colorcube=RGB(0,0,0))
this = new(win)
this.xmin = xmin; this.xmax = xmax
this.ymin = ymin; this.ymax = ymax
this.zmin = zmin; this.zmax = zmax
this.ctm = eye(3)
this.colorbg = colorbg
this.colorcube = colorcube
this.models_motion = {}
this.models_release = {}
win.mouse.button1press = (c,x,y)->canvas3d_mousedown(this,x,y)
win.mouse.button1motion = (c,x,y)->canvas3d_button1motion(this,x,y)
win.mouse.button1release = (c,x,y)->canvas3d_button1release(this,x,y)
win.resize = w->configure(this)
win.draw = c->draw(getgc(this.win), this, false)
this
end
end
Base.show(io::IO, c3::Canvas3D) = print(io, "Canvas3D")
cube_verts(x0, x1, y0, y1, z0, z1) = [x0 x1 x1 x0 x0 x1 x1 x0
y0 y0 y1 y1 y0 y0 y1 y1
z0 z0 z0 z0 z1 z1 z1 z1]
function configure(this::Canvas3D)
WW, WH = width(this.win), height(this.win)
scalem = [ 0.5774 * WW/(this.xmax - this.xmin),
-0.5774 * WH/(this.ymax - this.ymin),
0.5774 * WW/(this.xmax - this.xmin)]
this.scalem = scalem
this.sctm = scale(this.ctm, scalem)
this.center = [(this.xmax+this.xmin)/2,
(this.ymax+this.ymin)/2,
(this.zmax+this.zmin)/2]
this.boxv = cube_verts(this.xmin, this.xmax, this.ymin, this.ymax,
this.zmin, this.zmax)
this.GW = WW/2
this.GH = WH/2
this.wincenter = [this.GW, this.GH, 0]
this
end
function project(this::Canvas3D, v::AbstractVector)
this.sctm * (v-this.center) + this.wincenter
end
function project(this::Canvas3D, v::AbstractMatrix)
broadcast(+, this.sctm * broadcast(-,v,this.center), this.wincenter)
end
const cube4sides = {[1,5,6,2], [2,6,7,3], [3,7,8,4], [4,8,5,1]}
function draw(gc, this::Canvas3D, motion::Bool)
bv = similar(this.boxv)
for i=1:size(bv,2)
bv[:,i] = project(this, this.boxv[:,i])
end
edges = sort(cube4sides, by=p->mean(bv[3,:][p]))
set_source(gc, this.colorbg)
paint(gc)
set_source(gc, this.colorcube)
set_line_width(gc, 0.6)
polygon(gc, bv, edges[1])
polygon(gc, bv, edges[2])
stroke(gc)
# draw contents here
if motion
for m in this.models_motion
draw(gc, this, m)
end
else
for m in this.models_release
draw(gc, this, m)
end
end
polygon(gc, bv, edges[3])
polygon(gc, bv, edges[4])
stroke(gc)
end
function canvas3d_mousedown(this::Canvas3D, x, y)
this.lastx = x
this.lasty = y
end
# construct a rotation by φ around the given vector
function rotation(x,y,z,φ)
a = 0.5φ
s = sin(a)/sqrt(x*x+y*y+z*z)
cos(a), [x*s, y*s, z*s]
end
# apply quaternion to vector
qrotate(w, qv, v) = v - 2*cross(cross(qv, v) - w.*v, qv)
# project window point x,y onto a sphere of radius r and center cx,cy
function sphereproject(r, cx, cy, x, y)
qx = x-cx; qy = y-cy
sph = r^2 - qx^2 - qy^2
if sph < 0
[r*qx, r*qy, 0]
else
[qx, qy, sqrt(sph)]
end
end
# arcball - translate mouse motion into a rotation, as a 3x3 matrix
# x, y - new mouse position
# lastx, lasty - old mouse position
# W, H - window width / 2, height / 2
# ctm - the current transform matrix (must be orthogonal)
function arcball(x, y, lastx, lasty, W, H, ctm)
r = max(W,H)
q0 = sphereproject(r, W, H, lastx, lasty)
q1 = sphereproject(r, W, H, x, y)
if q0 == q1
return ctm
end
ictm = ctm'
rx, ry, rz = ictm * cross(q0,q1)
w, v = rotation(rx, ry, rz,
2acos(dot(q0,q1) / (norm(q0)*norm(q1))))
(any(isnan,v)||isnan(w)) && return ctm
xv = qrotate(w, v, ictm[:,1]); xv /= norm(xv)
yv = qrotate(w, v, ictm[:,2]); yv /= norm(yv)
zv = qrotate(w, v, ictm[:,3]); zv /= norm(zv)
[xv[1] xv[2] xv[3]
yv[1] yv[2] yv[3]
zv[1] zv[2] zv[3]]
end
function canvas3d_mouseupdate(this::Canvas3D, x, y)
this.ctm = arcball(x, y, this.lastx, this.lasty, this.GW, this.GH,
this.ctm)
this.sctm = scale(this.ctm, this.scalem)
this.lastx = x
this.lasty = y
end
function canvas3d_button1motion(this::Canvas3D, x, y)
canvas3d_mouseupdate(this, x, y)
draw(getgc(this.win), this, true)
reveal(this.win)
end
function canvas3d_button1release(this::Canvas3D, x, y)
canvas3d_mouseupdate(this, x, y)
draw(getgc(this.win), this, false)
reveal(this.win)
end
# connectivity of m x n grid
function grid_polygons(m,n)
E = Vector{Int}[]
for k in 0:n-2, j in 0:m-2
i = k*m+j+1
push!(E, [i, i+1, i+m+1, i+m]) # quads
#push!(E, [i, i+1, i+m+1]) # triangles
#push!(E, [i, i+m+1, i+m])
end
E
end
# evaluate a surface over ranges of u,v parameters, giving a 3xN vertex matrix
function evalsurface(xf, yf, zf, ur, vr)
X = Float64[ xf(u,v) for u in ur, v in vr ]
Y = Float64[ yf(u,v) for u in ur, v in vr ]
Z = Float64[ zf(u,v) for u in ur, v in vr ]
N = length(ur)*length(vr)
[reshape(X, 1, N)
reshape(Y, 1, N)
reshape(Z, 1, N)]
end
type Polygons3D
V::Matrix{Float64}
P::Vector{Vector{Int}}
colors
Polygons3D(V, P, colors=[ RGB(1,1,1) for i=1:length(P) ]) =
new(V, P, colors)
Polygons3D(V, P, coloring::Function) =
Polygons3D(V, P,
[ coloring(V[1,p[1]], V[2,p[1]], V[3,p[1]]) for p in P ])
end
function draw(gc, c::Canvas3D, this::Polygons3D)
v = project(c, this.V)
z_ord = sortperm(this.P, by=p->v[3,p[1]]) # z sort
set_line_width(gc, 0.5)
for n in z_ord
p = this.P[n]
valid = true
for i in p
if isnan(v[1,i]) || isnan(v[2,i])
valid = false; break
end
end
if valid
polygon(gc, v, p)
set_source(gc, this.colors[n])
fill_preserve(gc)
set_source_rgb(gc, 0, 0, 0)
stroke(gc)
end
end
end
function surf(xf::Function, yf::Function, zf::Function, ur, vr; coloring=false)
V = evalsurface(xf, yf, zf, ur, vr)
P = grid_polygons(length(ur), length(vr))
if coloring === false
Polygons3D(V, P)
else
Polygons3D(V, P, coloring)
end
end
function surf(X::AbstractMatrix, Y::AbstractMatrix, Z::AbstractMatrix)
n = length(X)
Polygons3D([reshape(X,1,n)
reshape(Y,1,n)
reshape(Z,1,n)],
grid_polygons(size(X,1),size(X,2)))
end
function plot3d(o::Polygons3D)
w = Window("3d plot", 320, 320)
if output_surface == :tk
c = Canvas(w)
pack(c, expand = true, fill = "both")
else
c = Canvas()
push!(w, c)
end
xmin = minimum(o.V[1,:]); xmax = maximum(o.V[1,:])
ymin = minimum(o.V[2,:]); ymax = maximum(o.V[2,:])
zmin = minimum(o.V[3,:]); zmax = maximum(o.V[3,:])
c3d = Canvas3D(c, xmin=xmin, xmax=xmax, ymin=ymin, ymax=ymax,
zmin=zmin, zmax=zmax)
push!(c3d.models_motion, o)
push!(c3d.models_release, o)
c3d
end
demo_sphere() =
plot3d(surf((u,v)->cos(v*pi)*sin(u),
(u,v)->-cos(v*pi)*cos(u),
(u,v)->sin(v*pi),
0:(2pi/29):2pi, -.5:(1/17):.5,
coloring = (x,y,z)->RGB((x-y+1)/3+.3,
(z-y+1)/3+.3,
z/1.5+.3)))
demo_sombrero() =
plot3d(surf((u,v)->u,
(u,v)->sin(hypot(u,v))/hypot(u,v),
(u,v)->v,
-8:.53:8, -8:.53:8))
end