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zh_CN.json
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{
"NOTIFICATION_WELCOME_TEXT": "YimMenu 已加载. 请按 {} 打开菜单",
"NOTIFICATION_WELCOME_TITLE": "欢迎",
"NO_COLLISION": "无碰撞",
"HEADING_WELCOME": "欢迎",
"SCAPI": "SCAPI",
"MSG_SENT_SUCCESS": "信息成功发送",
"MSG_SENT_FAIL": "信息未能发送. 请检查互联网连接",
"REMOVE": "删除",
"REMOVE_ALL": "删除全部",
"NEW_ENTRY": "新建条目",
"ADD": "添加",
"NO_SESSIONS": "没有战局",
"SESSION_BROWSER_NUM_PLAYERS": "玩家数量: %d",
"SESSION_BROWSER_DISCRIMINATOR": "鉴别器: 0x%X",
"SESSION_BROWSER_REGION": "区域: %s",
"SESSION_BROWSER_LANGUAGE": "语言: %s",
"SESSION_BROWSER_HOST_RID": "主机R星ID: %d",
"COPY_SESSION_INFO": "复制战局信息",
"JOIN": "加入",
"PLAYER_SWITCH_IN_PROGRESS": "正处于战局过渡状态,请稍等",
"FILTERS": "过滤",
"REGION": "地区",
"REGION_FILTER_DESC": "强烈建议启用此过滤器",
"LANGUAGE": "语言",
"LANGUAGE_FILTER_DESC": "根据语言设置正确的地区过滤器将有很大帮助",
"PLAYERS": "玩家",
"MIN": "最小值",
"MAX": "最大值",
"POOL_TYPE": "战局类型",
"BAD_SPORT": "恶意玩家",
"NORMAL": "普通",
"SORTING": "排序",
"SORT_BY": "排序方式",
"OFF": "关闭",
"PLAYER_COUNT": "玩家数量",
"DESCENDING": "降序",
"ASCENDING": "升序",
"DIRECTION": "方向",
"REPLACE_GAME_MATCHMAKING": "替换游戏匹配",
"REPLACE_GAME_MATCHMAKING_DESC": "这将使用自定义游戏匹配替换默认游戏匹配,游戏将使用此处设置的过滤器和排序来进行匹配",
"REFRESH": "刷新",
"MATCHMAKING": "匹配",
"MATCHMAKING_FAIL": "匹配失败",
"INPUT_RID": "输入 RID",
"JOIN_BY_RID": "通过 RID 加入",
"KICK_BY_RID": "通过 RID 踢出",
"INPUT_USERNAME": "输入用户名",
"JOIN_BY_USERNAME": "通过用户名加入",
"KICK_BY_USERNAME": "通过用户名踢出",
"SESSION_INFO": "战局信息",
"JOIN_SESSION_INFO": "通过战局信息加入",
"SESSION_SWITCHER": "战局切换",
"REGION_SWITCHER": "地区切换",
"JOIN_IN_SCTV": "加入 SCTV 槽位",
"JOIN_IN_SCTV_DESC": "允许您加入满人或单人战局,但可以被其他作弊者检测到",
"PLAYER_MAGNET": "玩家磁铁",
"ENABLED": "启用",
"CHAT": "聊天",
"AUTO_KICK_CHAT_SPAMMERS": "自动踢出垃圾聊天邮件发送者",
"DISABLE_FILTER": "禁用过滤脏话文本",
"LOG_CHAT_MSG": "记录聊天消息",
"LOG_TXT_MSG": "记录短信消息",
"IS_TEAM": "团队",
"SEND": "发送",
"CHAT_COMMANDS": "聊天命令",
"DEFAULT_CMD_PERMISSIONS": "默认命令权限",
"DECLOAK": "显示所有玩家",
"REVEAL_OTR_PLAYERS": "雷达显示隐蔽玩家",
"FORCE_HOST": "强制成为主机",
"FORCE_SESSION_HOST": "强制成为战局主机",
"FORCE_SESSION_HOST_DESC": "加入其他战局以应用更改,战局的原主机必须离开战局。此功能很容易被其他作弊者检测到,请谨慎使用",
"KICK_HOST_ON_JOIN": "加入战局时踢出主机",
"FORCE_SCRIPT_HOST": "强制成为脚本主机",
"REMOTE_NAME_SPOOFING": "远程欺骗名字",
"SPOOF_PLAYER_NAMES": "欺骗其他玩家的名字",
"SPOOF_PLAYER_NAMES_DESC": "需要成为战局主机,被修改的名字在本地或开启了欺骗名称的玩家都看不到。要求其他玩家在你成为主机后加入",
"ADVERTISE_YIMMENU": "给 YimMenu 打广告",
"ADVERTISE_YIMMENU_DESC": "通过将玩家名称伪装成不同颜色的'YimMenu'来宣传 YimMenu。启用此选项后您将无法自定义名称",
"PLAYER_SPOOFED_NAME": "名称: ",
"ALL_PLAYERS": "所有玩家",
"EXPLOSION_KARMA": "爆炸因果(反弹爆炸)",
"DAMAGE_KARMA": "伤害因果(反弹伤害)",
"FORCE": "强制",
"KILL_ALL": "杀死所有人",
"EXPLODE_ALL": "炸飞所有人",
"INCLUDING_YOU": "包括自己",
"RAGDOLL_PLAYERS": "让该玩家摔倒",
"KICK_ALL_FROM_INTERIORS": "把每个人踢出室内",
"TP_ALL_TO_APARTMENT": "把所有人传送到公寓",
"TP_ALL_TO_WAREHOUSE": "传送所有人到仓库",
"TP_ALL_TO_DARTS": "传送所有人到飞镖游戏",
"TP_ALL_TO_FLIGHT_SCHOOL": "传送所有人到飞行学校",
"TP_ALL_TO_MAP_CENTER": "传送所有人到地图中心",
"TP_ALL_TO_SKYDIVE": "传送所有人到跳伞位置",
"TP_ALL_TO_MOC": "传送所有人到机动作战中心",
"TP_ALL_TO_CASINO": "传送所有人到赌场",
"TP_ALL_TO_PENTHOUSE": "传送所有人到顶层公寓",
"TP_ALL_TO_ARCADE": "传送所有人到街机游戏",
"TP_ALL_TO_MUSIC_LOCKER": "传送所有人到音乐储物柜",
"TP_ALL_TO_RECORD_A_STUDIOS": "传送到录音A工作室",
"TP_ALL_TO_CUSTOM_AUTO_SHOP": "传送所有人到武器店",
"TP_ALL_TO_AGENCY": "传送所有人到办公室",
"TP_ALL_TO_FREAKSHOP": "传送所有人到怪胎店",
"TP_ALL_TO_MULTI_FLOOR_GARAGE": "传送所有人到多层车库",
"EVENT_STARTER": "战局脚本启动器",
"HOST_TARGET": "主机目标",
"KILL_LIST": "杀戮名单",
"CHECKPOINTS": "检查点",
"CHALLENGES": "挑战",
"PENNED_IN": "写在",
"HOT_PROPERTY": "抢手货公文包",
"KING_OF_THE_CASTLE": "城堡之王",
"CRIMINAL_DAMAGE": "刑事毁坏",
"HUNT_THE_BEAST": "猎杀野兽",
"BUSINESS_BATTLES": "商战",
"ONE_ON_ON_DM": "1v1死斗",
"IMPROMPTU_RACE": "即兴比赛",
"FLIGHT_SCHOOL": "飞行学校",
"GOLF": "高尔夫",
"TUTORIAL": "教程",
"TUTORIAL_DESC": "仅适用于正在加入的玩家",
"GUNSLINGER": "神枪手游戏",
"SPACE_MONKEY": "太空猴游戏",
"WIZARD": "断袖诅咒",
"QUB3D": "QUB3D",
"CAMHEDZ": "猎头",
"DISABLE_PEDS": "禁用NPC",
"DISABLE_TRAFFIC": "禁用交通",
"FORCE_THUNDER": "强制打雷",
"STOP_TIME_DESC": "这是不可逆转的。谨慎使用",
"SCRIPT_HOST_FEATURES": "脚本主机功能",
"DISABLE_CEO_MONEY": "关闭获取 CEO 副手薪水",
"DISABLE_CEO_MONEY_DESC": "在整个战局关闭获取 CEO 副手薪水。这会导致其他东西遭到破坏,请谨慎使用",
"RANDOMIZE_CEO_COLORS": "随机化 CEO 颜色",
"SEAT_CHANGER": "座位更换",
"PLEASE_ENTER_VEHICLE": "请先进入载具",
"DRIVER": "司机",
"FUN_VEHICLE_SEAT": "座位 ",
"AUTO_DRIVE": "自动驾驶",
"FUN_VEHICLE_TOP_SPEED": "最大速度({})",
"LAW_ABIDING": "遵纪守法",
"ROAD_IS_YOURS": "随心所欲",
"DRIVING_STYLE": "驾驶风格",
"DRIVING_STYLE_SET_TO": "驾驶风格设置为 {}.",
"TO_OBJECTIVE": "目标点",
"TO_WAYPOINT": "导航点",
"WANDER": "闲逛",
"EMERGENCY_STOP": "紧急刹车",
"RAINBOW_PAINT": "彩虹漆",
"PRIMARY": "主色调",
"SECONDARY": "副色调",
"NEON": "氖",
"SMOKE": "烟雾",
"FADE": "褪色",
"SPASM": "抽搐",
"RGB_TYPE": "RGB种类",
"RGB_SPEED": "RGB速度",
"DEFAULT": "默认",
"INSTANT_REFILL": "立即填满",
"INFINITE": "无限加速",
"BOOST_BEHAVIOR": "火箭推进",
"VEHICLE_FLY": "载具飞行",
"DONT_STOP": "不要停止",
"DISABLE_COLLISION": "禁用碰撞",
"STOP_ON_EXIT": "离开时停止",
"FUN_VEHICLE_SPEED": "速度({})",
"PLEASE_ENTER_A_VEHICLE": "请先进入载具",
"PLATE_STYLE": "车牌种类",
"WINDOW_TINT": "窗户色调",
"WHEEL_TYPE": "轮胎类型",
"LSC_CHROME": "铬合金",
"START_LS_CUSTOMS": "开始洛圣都改车王",
"MAX_VEHICLE": "最大化升级载具",
"PLATE_NUMBER": "车牌号",
"CHANGE_PLATE_NUMBER": "自定义车牌号",
"MOD_OPTIONS": "模组选项",
"BULLETPROOF_TIRES": "防弹轮胎",
"LOW_GRIP_TIRES": "低抓地力轮胎",
"TURBO": "涡轮增压",
"TIRESMOKE": "轮胎烟雾",
"SLOT": "改装项目",
"MOD": "模组",
"STYLE": "风格",
"STOCK": "原厂",
"LSC_STYLE": "风格",
"NEON_LIGHT_OPTIONS": "霓虹灯选项",
"HEADLIGHT": "车前灯",
"LEFT": "左",
"RIGHT": "右",
"FRONT": "前",
"BACK": "后",
"COLOR_OPTIONS": "颜色选项",
"PEARLESCENT": "珠光",
"INTERIOR": "内部",
"DASHBOARD": "仪表板",
"TIRE_SMOKE": "轮胎烟雾",
"WHEEL_COLOR": "车轮颜色",
"CUSTOM": "自定义",
"REMOVE_CUSTOM": "删除自定义",
"CHROME": "铬合金",
"CLASSIC": "经典",
"MATTE": "哑光",
"METALS": "金属",
"CUSTOM_VEHCOLOR": "自定义载具颜色",
"PERSIST_CAR": "保存载具",
"PERSIST_CAR_TO_MANY_SPAWNED": "载具未能生成,该区域中生成的载具很可能过多",
"SELECT_FILE_FIRST": "先选择一个文件",
"SAVED_VEHICLES": "保存的载具",
"VEHICLE_FILE_NAME": "载具文件名",
"VEHICLE_FILE_NAME_EXAMPLE": "例如:我的炫酷载具",
"SAVE_VEHICLE": "保存载具",
"LOAD_VEHICLE": "加载载具",
"PREVIEW": "预览",
"SPAWN_IN": "生成并驾驶",
"SPAWN_CLONE": "生成克隆",
"SPAWN_MAXED": "生成最大化升级载具",
"CLONE_PV_PLATE": "复制个人载具车牌",
"PLATE": "车牌",
"VEHICLE_CLASS": "载具等级",
"MODEL_NAME": "模型名称",
"NO_PERSONAL_VEHICLES": "没有找到个人载具,\n请进入线上模式",
"VEHICLE": "载具",
"UNABLE_TO_SPAWN_VEHICLE": "无法生成载具",
"ALL": "所有",
"SPAWN_VEHICLE_CURRENT_VEHICLE": "当前载具 [{}]",
"NO_VEHICLE_IN_REGISTRY": "登记处没有载具.",
"REPAIR": "修复",
"TP_IN_PV": "传送进个人载具",
"BRING_PV": "传送个人载具到身边",
"BRING_CLOSEST_VEHICLE": "进入附近的载具",
"TURN_ENGINE_ON": "打开引擎",
"TURN_ENGINE_OFF": "关闭引擎",
"DISABLE_ENGINE_AUTO_START": "禁用引擎自动启动",
"CHANGE_STATE_IMMEDIATELY": "立即改变状态",
"GOD_MODE": "载具无敌",
"TURN_SIGNALS": "转向灯",
"FULLY_AUTOMATIC_SIGNAL": "自动转向灯",
"SPEED_UNIT": "速度单位",
"SPEEDO_METER": "车速表",
"POS_X_Y": "位置 (X, Y)",
"LEFT_SIDED": "左侧",
"INVALID_ONLINE_PED": "无效的在线玩家.",
"PED": "人",
"SPAWN_MODEL_FAILED": "生成模型失败,您是否提供了错误的模型?",
"PED_MODEL": "模型",
"PED_TYPE": "模型种类",
"ONLINE_PLAYER": "在线玩家",
"SELF": "自身",
"WEAPON_TYPE": "武器种类",
"NO_WEAPONS": "没有武器",
"SPAWN_FOR": "将他生成给",
"CHANGE_PLAYER_MODEL": "更改玩家模型",
"SPAWN_PED": "生成实体",
"SPAWN_BODYGUARD": "生成保镖",
"HIJACK_TRAIN": "劫持火车",
"DELETE_TRAIN": "删除火车",
"DELETE_TRAIN_DESC": "你不能在火车中删除它.",
"EXIT_TRAIN": "退出火车",
"TRAIN_SPEED": "火车速度",
"DRIVE_TRAIN": "驾驶火车",
"DERAIL_TRAIN": "火车出轨",
"AMMO": "弹药",
"AUTO_TP_TO_WP": "自动传送到导航点",
"BLIPS": "传送:",
"BLOCK_JOIN_ALERT": "阻止加入警报",
"BLOCK_JOIN": "阻止加入",
"BOUNTY": "赏金",
"BULLET_IMPACT": "子弹效果",
"BULLET": "子弹",
"BYPASS_C4_LIM": "绕过C4数量限制",
"CANCEL": "取消",
"CEO_ABILITIES": "CEO能力",
"CEO_BULLSHARK": "牛鲨睾酮",
"CHAT_COMMAND_PERMISSIONS": "聊天命令权限",
"CHECK_ALL": "选择所有",
"COLLISION": "碰撞",
"COPY": "复制",
"CUSTOM_WEAPONS": "自定义武器",
"DANCE_MODE": "舞蹈模式",
"DEBUG_GLOBAL_FREEZE_TOGGLE": "冻结",
"DEBUG_GLOBAL_FREEZE": "冻结:",
"DEBUG_GLOBAL_OFFSET_COUNT": "偏移数量:",
"DEBUG_GLOBAL_OFFSET": "偏移: %d",
"DEBUG_GLOBAL_SIZE": "大小:",
"DEBUG_GLOBALS_ADD": "添加全局",
"DEBUG_GLOBALS_BASE_ADDRESS": "基地址:",
"DEBUG_GLOBALS_ENABLE_FREEZING": "启用冻结",
"DEBUG_GLOBALS_NAME": "名称:",
"DEBUG_GLOBALS_NEW": "新全局",
"DEBUG_GLOBALS_VALUE": "值:",
"DEBUG_REMOVE_FROM_BAD_SPORT": "移除恶意玩家(白帽子)",
"DEBUG_SCRIPT_EVENT_ARG_COUNT": "脚本事件参数数量:",
"DEBUG_SCRIPT_EVENT_ARG": "参数[%d]",
"DEBUG_SCRIPT_EVENT_EVERYONE": "发送给所有人",
"DEBUG_TAB_GLOBALS": "全局",
"DEBUG_TAB_LOCALS": "本地",
"DEBUG_TAB_MISC": "杂项",
"DEBUG_TAB_SCRIPT_EVENTS": "脚本事件",
"DELETE": "删除",
"DMG_MULTIPLR": "伤害倍率",
"DROWN": "淹死",
"ENABLE_SPECIAL_AMMO": "启用特殊弹药",
"ESP_BULLET": "防弹",
"ESP_EXPLOSION": "防爆",
"ESP_GOD": "无敌",
"EXPLOSION_LOOP": "爆炸循环",
"EXPLOSION": "爆炸",
"FIRE": "火",
"FORCE_SHOW_HUD_ELEMENT_DESC": "要强制显示特定于HUD的元素,请单击全部隐藏,然后在所需选项上单击显示.",
"FORCE_SHOW_HUD_ELEMENT": "强制显示HUD元素",
"FORCE_SHOW_HUD": "强制显示HUD",
"FORCE_WANTED_LVL": "强制悬赏等级",
"FORCE_WANTED_LVL_INFO": "强制自己获得一个特定的悬赏等级",
"FREEZE_LOOP": "冻结循环",
"GAME_CACHE_DONT_CARE": "强制更新!",
"GAME_CACHE_GO_ONLINE": "进入线上模式后更新.",
"GAME_CACHE_SINGLE_PLAYER_DESCRIPTION": "您目前在单人游戏中,您可以在单人游戏中强制更新缓存,但在进入多人游戏或在线加载和缓存时有崩溃的风险.",
"GAME_CACHE_UPDATE": "YimMenu 需要更新游戏缓存。 这最多需要一分钟才能生成.",
"GAME_CACHE_UPDATING": "正在更新缓存,请稍候...",
"GAME_CACHE_UPDATE_CACHE": "更新缓存",
"GAME_CACHE_WAITING_FOR_ONLINE": "等待在线开始缓存更新...",
"GAME_CACHE": "游戏缓存",
"GENERAL": "一般的",
"GET_ALL_WEAPONS": "获得所有武器",
"HANDLING_ACCELERATION_MULTIPLIER": "加速度倍率",
"HANDLING_ANTI_ROLL_BAR_BIAS_FRONT": "前防倾杆偏置 (0 = 前, 1 = 后)",
"HANDLING_ANTI_ROLL_BAR_FORCE": "防倾杆力",
"HANDLING_BRAKE_BIAS": "制动器偏置(前后轮刹车效率之比) (1.0 = 前方, 0.0 = 后方, 0.5 = 平衡)",
"HANDLING_BRAKE_FORCE": "动力",
"HANDLING_BUOYANCY": "浮力",
"HANDLING_BURNOUT_MULTIPLIER": "低速牵引损失倍数",
"HANDLING_CENTRE_OF_MASS": "重心",
"HANDLING_DOWNFORCE_MULTIPLIER": "下压力倍率",
"HANDLING_DOWNSHIFT_MULTIPLIER": "降档倍率",
"HANDLING_DRIVE_BIAS_FRONT": "驱动器偏差 (1.0 = 前, 0.0 = 后 , 0.5 = 四驱)",
"HANDLING_DRIVE_BIAS_REAR": "驱动器偏差 (1.0 = 后, 0.0 = 前, 0.5 = 四驱)",
"HANDLING_ENTER_VEHICLE": "请先进入载具",
"HANDLING_GRAVITY": "载具所受重力",
"HANDLING_HAND_BRAKE_FORCE": "手刹制动力",
"HANDLING_INERTIA_MULTIPLIER": "惯性乘数",
"HANDLING_INITIAL_DRIVE_GEARS": "变速箱挡位数量",
"HANDLING_MASS": "载具质量",
"HANDLING_MINIMUM_TRACTION": "最小牵引力",
"HANDLING_OFF_ROAD_LOSS": "越野牵引力损失 (1.0 = 正常, 数字越小性能越好)",
"HANDLING_PEAK_TRACTION": "抓地力丧失前的峰值牵引力",
"HANDLING_RELOAD_PROFILES": "重新加载配置文件",
"HANDLING_RESTORE_HANDLING": "恢复默认",
"HANDLING_ROLL_CENTRE_HEIGHT_BACK": "后轮中心高度",
"HANDLING_ROLL_CENTRE_HEIGHT_DESCRIPTION": "横向垂直平面内通过任何一对车轮中心的点\n在该点上,侧向力施加到簧载质量上,而不会发生悬架侧倾.",
"HANDLING_ROLL_CENTRE_HEIGHT_FRONT": "前轮中心高度",
"HANDLING_SAVE_HANDLING": "保存处理",
"HANDLING_SAVE_PROFILE": "保存配置",
"HANDLING_STEERING_LOCK_DEGREES": "转向锁(度)",
"HANDLING_SUSPENSION_BAIS_FRONT": "弹簧硬度分配 (强度偏差, 1 = 前, 0 = 后)",
"HANDLING_SUSPENSION_COMPRESSION_DAMP": "弹簧阻尼硬度(压缩) (较高 = 较少压缩)",
"HANDLING_SUSPENSION_FORCE": "悬挂力 (一般的悬挂强度)",
"HANDLING_SUSPENSION_LOWER_LIMIT": "悬架下限 (视觉改善)",
"HANDLING_SUSPENSION_RAISE": "悬挂高度提升 (行驶高度)",
"HANDLING_SUSPENSION_REBOUND_DAMP": "弹簧阻尼硬度(释放) (较高 = 衰减程度小)",
"HANDLING_SUSPENSION_UPPER_LIMIT": "悬架上限 (视觉改善)",
"HANDLING_TAB_BRAKES": "制动器",
"HANDLING_TAB_GEARING": "变速箱",
"HANDLING_TAB_GENERAL": "常规",
"HANDLING_TAB_OTHER": "其他",
"HANDLING_TAB_ROLLBARS": "防滚架",
"HANDLING_TAB_ROLL_CENTRE_HEIGHT": "滚动中心高度",
"HANDLING_TAB_STEERING": "转向装置",
"HANDLING_TAB_SUSPENSION": "悬架",
"HANDLING_TAB_TRACTION": "牵引力",
"HANDLING_TAB_TRANSMISSION": "传动装置",
"HANDLING_TRACTION_BIAS": "牵引力偏差 (1.0 = 前, 0.0 = 后, 0.5 = 平衡)",
"HANDLING_TRACTION_CURVE": "牵引曲线 (抓地力损失点)",
"HANDLING_TRACTION_HEIGHT_LOSS": "牵引力高度损失 (距离地面和轮胎)",
"HANDLING_TRANSMISSION_OUTPUT": "变速器输出 (力)",
"HANDLING_UPSHIFT_MULTIPLIER": "升档倍数",
"HEADING_WELCOME": "欢迎",
"HIDE_ALL": "隐藏全部",
"HIDE_AMMO": "隐藏弹药",
"HIDE_RADAR": "隐藏雷达",
"HIDE": "隐藏",
"HUD": "HUD",
"INFO": "信息",
"INFRACTIONS": "恶意行为:",
"INPUT_MSG": "输入信息",
"IS_MODDER": "作弊者",
"JOIN_SESSION": "加入战局",
"KICK": "踢出",
"KILL_LOOP": "循环击杀玩家",
"LOAD": "加载",
"MELEE": "近战攻击",
"MERRYWEATHER": "梅利威瑟",
"MISC": "杂项",
"MOBILE": "手机",
"MORS_FIX_ALL": "共荣保险赔付所有载具",
"MORS_MUTUAL": "共荣保险",
"MW_AIRSTRIKE": "请求空袭",
"MW_AMMO_DROP": "请求弹药空投",
"MW_BACKUP_HELI": "请求直升机接送",
"MW_HELI_PICKUP": "直升机接送",
"NAME_VEHICLE_MODEL": "载具模型名称",
"NAME": "名称",
"NETWORK": "网络",
"NEVER_WANTED": "永不悬赏",
"NO_IDLE_KICK": "挂机防踢",
"NO_STORED_PLAYERS": "没有已记录的玩家",
"NO": "无",
"OFF_THE_RADAR": "人间蒸发",
"ONLY_AS_HOST": "作为战局主机生效",
"PLAYER_INFO_ADD_TO_DB": "添加到数据库",
"PLAYER_INFO_BANK": "银行存款: %d",
"PLAYER_INFO_BULLET": "子弹, ",
"PLAYER_INFO_CEO_NAME": "CEO 名称: %s",
"PLAYER_INFO_COLLISION": "碰撞, ",
"PLAYER_INFO_DEATHS": "玩家死亡: %d",
"PLAYER_INFO_EXPLOSION": "爆炸, ",
"PLAYER_INFO_GOD": "无敌",
"PLAYER_INFO_ID": "玩家 ID: %d",
"PLAYER_INFO_IP": "IP 地址: %d.%d.%d.%d:%d",
"PLAYER_INFO_KD": "K/D比: %f",
"PLAYER_INFO_KILLS": "击杀玩家: %d",
"PLAYER_INFO_LANGUAGE": "语言: %s",
"PLAYER_INFO_LAP_DANCES": "购买艳舞: %d",
"PLAYER_INFO_MC_NAME": "摩托帮名称: %s",
"PLAYER_INFO_METLDOWN_COMPLETE": "是否在故事模式完成《崩溃危机》: %s",
"PLAYER_INFO_MISSIONS_CREATED": "自制差事: %d",
"PLAYER_INFO_NO_VEHICLE": "未检测到载具",
"PLAYER_INFO_PROOFS": "玩家是否无敌: %s",
"PLAYER_INFO_PROSTITUTES": "买春次数: %d",
"PLAYER_INFO_RANK": "等级: %d (RP %d)",
"PLAYER_INFO_RID": "R星 ID: %d",
"PLAYER_INFO_SESSION_HOST": "脚本主机: %s",
"PLAYER_INFO_TOTAL_MONEY": "总收入: %d",
"PLAYER_INFO_VEHICLE_PROOFS": "载具是否无敌: %s",
"PLAYER_INFO_WALLET": "现金: %d",
"PLAYER_INFO_WANTED_LEVEL": "被悬赏次数: %d",
"PLAYER_OPTIONS": "玩家选项: {}",
"PLAYER_TOXIC_BRING_PLAYER_OUT_GOD": "如果攻击没有被阻止,对方的无敌将失效",
"PLAYER_TOXIC_NO_WAY_BACK": "这是不可逆的。谨慎使用",
"PLAYER": "玩家",
"PLUS_1_MINUTE": "+1分钟",
"PLUS_200_MINUTES": "+200分钟",
"PLUS_48_MINUTES": "+48分钟",
"PLUS_5_MINUTES": "+5分钟",
"PLUS_96_MINUTES": "+96分钟",
"POLICE": "警察",
"PROOFS": "保护",
"RAGDOLL_LOOP": "摔倒循环(站不起来)",
"REMOVE_CUR_WEAPON": "移除当前武器",
"RID": "R星ID",
"ROT_CAM_LOOP": "混乱镜头循环",
"SAVE": "保存",
"SEARCH": "搜索",
"SEMI_GODMODE": "半无敌",
"SEND_MSG": "发送信息",
"SET": "设置",
"SHOOTING_MODEL": "载具模型",
"SHOW_ALL": "显示所有",
"SHOW": "显示",
"SPECIAL_AMMO": "特殊弹药",
"SPECTATE": "观战",
"STEAM": "蒸汽",
"STOP_TIME": "停止时间",
"TELEPORTS": "传送",
"TOXIC": "有毒的",
"TP_TO_DARTS": "传送到飞镖",
"TP_TO_FLIGHT_SCHOOL": "传送到飞行学校",
"TP_TO_MAP_CENTER": "传送到地图中心",
"TP_TO_SKYDIVE": "传送到跳伞",
"TROLL": "整人功能",
"UNCHECK_ALL": "取消所有",
"UNKNOWN_USERNAME": "未知使用者名称",
"UNLOAD": "卸载",
"VEHICLE_FIX_AMOUNT": "{} 载具 {} 修复.",
"VEHICLE_FIX_HAS": " 已经被",
"VEHICLE_FIX_HAVE": "已经被",
"VEHICLES": "载具:",
"WANTED_LVL": "悬赏等级",
"WARP_TIME": "时间控制 (需要脚本主机)",
"WATER": "水",
"WEAPON": "武器",
"WRITE": "写入",
"YES": "是",
"DEBUG_SCRIPT_EVENT_PLAYER_ID": "玩家ID:",
"DEBUG_SCRIPT_EVENT_SEND_EVENT": "发送事件",
"DEBUG_WINDOW": "除错视窗",
"DEBUG_TABS_LOGS": "记录(Log)",
"DEBUG_LOG_METRICS": "除错记录(Log)指标",
"DEBUG_LOG_NATIVE_SCRIPT_HOOKS": "原生脚本Hook",
"DEBUG_LOG_TREE_SCRIPT_EVENT": "脚本事件记录",
"DEBUG_LOG_SCRIPT_EVENT": "启用脚本事件记录",
"DEBUG_LOG_SCRIPT_EVENT_FILTER_BY_PLAYER": "按玩家筛选",
"SPOOFING_DESCRIPTION": "要伪造以下任何数据,您需要重新连接到战局。\n所有伪造的详细信息仅对其他玩家可见,您的游戏仍会显示您的真实名称, ip, rid...",
"USERNAME": "玩家名称",
"SPOOFING_USERNAME": "伪装用户名",
"SPOOFING_USERNAME_LOCAL": "本地伪装用户名",
"USERNAME_COLON": "名称:",
"IP_ADDRESS": "IP地址",
"SPOOFING_IP": "伪装IP",
"SPOOFING_IP_DESCRIPTION": "如果您在加入战局时遇到问题,请禁用此功能.",
"IP_ADDRESS_COLON": "IP地址:",
"ROCKSTAR_ID": "R星ID",
"SPOOFING_ROCKSTAR_ID": "伪装R星ID",
"ROCKSTAR_ID_COLON": "R星ID:",
"SPOOFING_HIDE_FEATURES": "隐藏功能",
"SPOOFING_HIDE_GOD_MODE": "隐藏无敌",
"SPOOFING_HIDE_SPECTATE": "隐藏观战",
"CREW": "帮会",
"SPOOFING_CREW": "伪装",
"SPOOFING_CREW_TAG": "帮会标签:",
"SPOOFING_CREW_ROCKSTAR": "RockStar 帮会",
"SPOOFING_CREW_SQUARE_TAG": "方形帮会标签",
"SPOOFING_EXTRA": "额外-仅在伪装 RID 时有效",
"SPOOFING_IS_CHEATER": "作弊者",
"SPOOFING_IS_DEV": "RockStar 开发者",
"SPOOFING_IS_QA": "RockStar 测试员",
"SPOOFING_SESSION_ATTRIBUTES": "战局属性",
"SPOOFING_ONLY_WORKS_AS_HOST": "仅在作为战局主机时生效",
"SPOOFING_ATTRIBUTE_REGION": "地区",
"SPOOFING_ATTRIBUTE_LANGUAGE": "语言",
"SPOOFING_ATTRIBUTE_PLAYER_COUNT": "玩家数量",
"VIEW_PLAYER_PLAYER_OPTIONS": "玩家选项: %s",
"SETTINGS_CONTEXT_MENU": "启用X键菜单",
"SETTINGS_CONTEXT_MENU_ENTITY_TYPES": "允许的实体类型:",
"SETTINGS_CONTEXT_MENU_ENTITY_TYPE_OBJECT": "物体",
"SETTINGS_CONTEXT_MENU_ENTITY_TYPE_PED": "人物",
"SETTINGS_CONTEXT_MENU_ENTITY_TYPE_PLAYER": "玩家",
"SETTINGS_CONTEXT_MENU_ENTITY_TYPE_VEHICLE": "载具",
"SETTINGS_CONTEXT_MENU_COLOR": "选择选项颜色:",
"SETTINGS_CONTEXT_MENU_BOUNDING_BOX": "边框启用",
"SETTINGS_CONTEXT_MENU_BOUNDING_BOX_COLOR": "边框颜色:",
"SETTINGS_ESP": "启用 ESP",
"SETTINGS_ESP_HIDE_SELF": "隐藏自身",
"SETTINGS_ESP_GLOBAL_RENDER_DISTANCE": "全局渲染距离 (最小, 最大)",
"SETTINGS_ESP_TRACER": "跟踪者",
"SETTINGS_ESP_TRACER_POSITION": "跟踪者绘制位置 (x, y)",
"SETTINGS_ESP_TRACER_RENDER_DISTANCE": "追踪者渲染距离 (min, max)",
"SETTINGS_ESP_BOX": "ESP 方框",
"SETTINGS_ESP_BOX_RENDER_DISTANCE": "框渲染距离 (最小, 最大)",
"SETTINGS_ESP_PLAYER_NAME": "显示玩家选项",
"SETTINGS_ESP_PLAYER_DISTANCE": "显示玩家距离",
"SETTINGS_ESP_PLAYER_GOD_MODE": "显示玩家无敌",
"SETTINGS_ESP_PLAYER_HEALTH": "显示玩家生命值",
"SETTINGS_ESP_PLAYER_ARMOR": "显示玩家护甲值",
"SETTINGS_ESP_COLOR_W_DISTANCE": "ESP 颜色随距离变化",
"SETTINGS_ESP_SCALE_HEALTH": "健康栏是否应随距离缩放",
"SETTINGS_ESP_SCALE_ARMOR": "护甲值应该随距离缩放",
"SETTINGS_ESP_DISTANCE_THRESHOLD": "距离阈值 (最小, 最大)",
"SETTINGS_ESP_COLORS": "ESP 颜色 (RGBA)",
"SETTINGS_ESP_ENEMY_CLOSE_COLOR": "敌人接近颜色:",
"SETTINGS_ESP_ENEMY_NEAR_COLOR": "敌人颜色:",
"SETTINGS_ESP_ENEMY_DEFAULT_COLOR": "默认颜色:",
"SETTINGS_ESP_FRIENDLY_COLOR": "好友颜色:",
"SETTINGS_UI_SCALE": "UI缩放",
"APPLY": "应用",
"SETTINGS_UI_SCALE_DESCRIPTION": "更改UI比例可能会破坏渲染并需要您重新注入YimMenu.",
"SETTINGS_UI_COLOR": "颜色",
"SETTINGS_UI_COLOR_PICKER": "界面颜色",
"CEO_MONEY": "CEO 副手薪水",
"FAKE_DEPOSIT": "假存款",
"FORCE_MISSION": "强制任务",
"FORCE_TELEPORT": "强制传送",
"GTA_BANNER": "GTA 横幅",
"MC_TELEPORT": "摩托帮传送",
"SEND_TO_CUTSCENE": "发送到过场动画",
"SEND_TO_LOCATION": "发送到位置",
"SOUND_SPAM": "声音轰炸",
"PERSONAL_VEHICLE_DESTROYED": "个人载具损毁",
"REMOTE_OFF_RADAR": "远程雷达隐匿",
"ROTATE_CAM": "旋转相机",
"TELEPORT_TO_WAREHOUSE": "传送到仓库",
"START_ACTIVITY": "开始活动",
"SEND_SMS": "发送信息",
"VEHICLE_KICK": "踢出载具",
"WANTED_LEVEL": "悬赏等级",
"DESYNC_KICK": "取消同步踢",
"BLOCK_RID_JOINING": "阻止 RID 加入",
"BLOCK_RID_JOINING_DESCRIPTION": "这将阻止任何试图通过你的 Rockstar ID 加入到你所在战局的人,包括你的好友",
"LESSEN_BREAKUP_KICK": "作为战局主机减少分离踢",
"LESSEN_BREAKUP_KICK_DESCRIPTION": "攻击者必须在成为主机后加入才能工作。此功能存在反作弊问题",
"LOG": "日志",
"NOTIFY": "通知",
"REACTION_CHAT": "在聊天中宣告",
"REACTION_ADD_TO_DATABASE": "添加玩家到数据库",
"REACTION_BLOCK_JOINS": "阻止加入",
"REACTION_KICK_PLAYER": "踢出玩家",
"REACTION_KICK_ATTACKER": "踢出攻击者",
"BLOCK": "阻止",
"KARMA": "因果(回击一次相同攻击)",
"SETTINGS_REACTIONS": "反应",
"SETTINGS_NOTIFICATIONS": "通知",
"SETTINGS_NOTIFY_GTA_THREADS": "GTA线程",
"SETTINGS_NOTIFY_GTA_THREADS_TERMINATE": "终止",
"SETTINGS_NOTIFY_GTA_THREADS_START": "开始",
"SETTINGS_NOTIFY_PLAYER_MGR": "玩家数据库",
"SETTINGS_NOTIFY_PLAYER_JOIN": "玩家加入",
"SETTINGS_NOTIFY_PLAYER_JOIN_ABOVE_MAP": "地图上方",
"SETTINGS_NOTIFY_PLAYER_LEAVE": "玩家离开",
"SETTINGS_NOTIFY_PLAYER_MGR_INIT": "初始化",
"SETTINGS_NOTIFY_PLAYER_MGR_SHUTDOWN": "关闭",
"SETTINGS_NOTIFY_OTHER": "其他",
"SETTINGS_NOTIFY_TRANSACTION_RATE_LIMIT": "交易错误",
"SETTINGS_NOTIFY_MISMATCH_SYNC_TYPE": "同步类型不匹配",
"SETTINGS_NOTIFY_OUT_OF_ALLOWED_RANGE_SYNC_TYPE": "超出允许范围的同步类型",
"SETTINGS_NOTIFY_INVALID_SYNC": "无效同步",
"DEBUG_TAB_SCRIPTS": "脚本",
"CLOSE": "关闭",
"DEBUG_SCRIPTS_SUB_TITLE": "这些脚本负责所有循环功能。\n只有当你知道自己在做什么时才去禁用",
"SETTINGS_MISC": "杂项",
"SETTINGS_MISC_DEV_DLC": "启用开发中的 DLC",
"SETTINGS_LANGUAGES": "语言:",
"CREATOR_SAVED_JOBS": "保存的差事",
"CREATOR_SAVE_TO_FILE": "保存到文件",
"CREATOR_LOAD_FROM_FILE": "从文件加载",
"CREATOR_JOB_FILENAME": "差事名称",
"CREATOR_JOB_FILENAME_HINT": "例: 我的很酷的差事",
"CREATOR_JOB_CREATE_FILE": "创建差事文件",
"CREATOR_JOB_LINK": "SocialClub 差事链接",
"CREATOR_JOB_IMPORT": "导入",
"CREATOR_JOB_IMPORT_NOTIFICATION": "差事导入",
"CREATOR_JOB_IMPORT_SUCCESS": "差事导入成功",
"CREATOR_JOB_FAILED_METADATA_FETCH": "无法下载差事数据",
"CREATOR_JOB_UGC_QUERY_FAILED": "UGC查询内容失败",
"CREATOR_LAUNCH": "启动制作器",
"RACE": "比赛",
"CAPTURE": "占领",
"DEATHMATCH": "死斗游戏",
"LTS": "团队生存战",
"CREATOR_OPTIONS": "制作器选项",
"CREATOR_INFINITE_MEMORY": "无限模型内存",
"CREATOR_INFINITE_MEMORY_DESCRIPTION": "无限模型内存仅在未激活开发模式时有用",
"LOCAL_TIME": "游戏时间",
"OVERRIDE_TIME": "覆盖时间",
"HOUR": "小时",
"MINUTE": "分钟",
"SECOND": "秒",
"LOCAL_WEATHER": "本地游戏天气",
"CLEAR_OVERRIDE": "还原更改",
"CREATOR_STORAGE_SAVE_JOB": "保存差事",
"CREATOR_STORAGE_CANNOT_OBTAIN_JSON": "无法读取 JSON 数据",
"PERSIST_CAR_TITLE": "已保存载具",
"PERSIST_CAR_INVALID_VEHICLE_SAVE_ATTEMPT": "尝试保存的载具不存在",
"TELEPORT": "传送",
"TELEPORT_PLAYER_IS_DEAD": "目标玩家已死亡.",
"TELEPORT_PLAYER_IS_NOT_IN_VEHICLE": "目标玩家不在载具内,无法传送.",
"TELEPORT_FAILED_TO_TAKE_CONTROL": "无法控制玩家载具,对方可能开启了相应防护.",
"TELEPORT_INVALID_VEHICLE": "目标玩家不在有效载具中,无法传送.",
"TELEPORT_NO_SEATS_FREE": "玩家载具中没有空座位,无法传送.",
"TELEPORT_NO_WAYPOINT_SET": "您还没有设置导航点.",
"TELEPORT_NO_OBJECTIVE": "无法找到目标点",
"MODIFY_TIME": "修改时间",
"WARP_TIME_TITLE": "控制玩家游戏时间",
"MODIFY_TIME_HOST_REQUIRED": "战局主机才能修改时间",
"MODIFY_TIME_NO_PLAYER_TIMESTAMP": "目前无法找到玩家的时间戳",
"HIJACK_TRAIN_FOUND_TRAIN": "已在附近找到一辆火车",
"HIJACK_TRAIN_DELETED_TRAIN": "已删除附近的火车",
"VEHICLE_INVALID": "载具无效.",
"VEHICLE_FAILED_CONTROL": "无法远程控制载具.",
"REMOTE_CONTROL": "远程控制",
"KICKED": "被踢出战局",
"USER_DESYNC_KICKED": "您已被取消同步踢出战局.",
"PLAYER_JOINED": "玩家加入战局",
"PLAYER_LEFT": "玩家离开战局",
"PLAYER_LEFT_INFO": "{} 已离开战局并释放槽位 {} .TA的RID是: {}",
"PLAYER_JOINED_INFO": "{} 已加入战局并占用槽位 {} .TA的RID是: {}",
"PLAYER_CHANGED_NAME": "{} 已更名为 {}",
"NETWORK_PLAYER_MGR": "网络管理器",
"NETWORK_PLAYER_MGR_INIT": "正在进入战局并初始化玩家数据.",
"NETWORK_PLAYER_MGR_DESTROY": "正在退出战局并清理玩家数据.",
"BLOCK_JOIN_INFO": "已阻止 {} 加入战局",
"PROTECTIONS": "恶意行为防护",
"REMOTE_CRASH_INVALID_TRANSITION_FROM": "已阻止来自 {} 的无效的启动战局远程崩溃 {}",
"REMOTE_CRASH_INVALID_TRANSITION": "已阻止无效的启动战局远程崩溃",
"REMOTE_CRASH_INVALID_BLACKLIST_FROM": "已阻止来自 {} 的远程无效黑名单崩溃 {}",
"REMOTE_CRASH_INVALID_BLACKLIST": "已阻止远程无效黑名单崩溃",
"OOM_KICK": "{} 试图对您使用OOM踢出!",
"BLOCK_JOIN_PREVENT_PLAYER_JOIN": "尝试阻止 {} 加入战局...",
"REMOTE_KICK_LOST_CONNECTION": "某人尝试对您使用远程失去连接踢出!",
"REMOTE_KICK_LOST_CONNECTION_PLAYER": "某人尝试对 {} 使用远程失去连接踢出!",
"REMOTE_KICK_BREAKUP": "某人试图对您使用远程分离踢!",
"REMOTE_KICK_BREAKUP_PLAYER": "某人尝试远程分离踢出 {} !",
"REMOTE_KICK_GAMER_INSTRUCTION": "某人试图对您使用远程玩家说明踢!",
"REMOVE_WEAPON_ATTEMPT": "{} 尝试移除您的某件武器.",
"REMOVE_ALL_WEAPONS_ATTEMPT": "{} 尝试移除您的所有武器.",
"WARNING": "警告!",
"BLAMED_FOR_EXPLOSION": "{} 陷害 {} 爆炸其他玩家"
}