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OpenTGX Development Guide

The following sections introduce the usage and design principles of the core modules of OpenTGX, which are also common practical skills in game development.

  • Resolution Adaptation
    • Resolution Selection
    • Automatic Resolution Mechanism
  • UI Management
    • UI Layers
    • PresistNode and Scene Transition
    • UILayout
    • UIController
    • Resource Loading
    • Event Handling
    • UIAlert
    • UIWaiting
  • Bundle And Classes
    • Script Bundle
    • Module Marking
    • Inerface and Implementation Classes
    • Instance Class in Other Bundles.
  • Virtual Joystick
    • Joystick for 2D Games
    • Joystick for 3D Games
    • Camera Zoom and Rotation Control
  • Audio Management
    • Music Play
    • Sound Play
    • Play Audio outside resources bundle
  • Camera Components
    • Free Camera
    • Third-Person Camera
    • 2D Follow Camera