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lxh_localWarping.hpp
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lxh_localWarping.hpp
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#pragma once
#include "lxh_utils.hpp"
#include <fstream>
#ifdef LXH_OUT
fstream fDebugL("./debugLocal.log", ios::out);
#endif
namespace lxh {
lxh::Timer timerL; // 计时器
namespace localWarping {
enum BoundDirection { // 最长缺失像素边界的位置
BOUND_TOP,
BOUND_BOTTOM,
BOUND_LEFT,
BOUND_RIGHT
};
//通过mask来判断是否透明,就是判断是否缺失吧,寻找seam carving的子图用的判断
bool isMissing(const cv::Mat& mask, int row, int col)
{
return mask.at<uchar>(row, col) != 0; // mask的白色部分就是缺失像素
}
/*
找到最长的缺失像素边界段(longest Boundary Segment),返回起点和终点(就记录两个int值就可以,因为有方向了)
这里假设mask的形状就是目标矩形框的形状
*/
pair<int, int> findLongestBoundary(const cv::Mat& mask, BoundDirection& direction)
{
int rows = mask.rows;
int cols = mask.cols;
int sIndex = -1; // 起点位置
int maxLength = 0;
// left
int tmpIndex = -1, tmpLength = -1;
bool isCounting = false;
for (int row = 0; row < rows; ++row) {
if (isMissing(mask, row, 0)) { // 该点缺失,开始计数或者继续上一计数
if (isCounting) {
++tmpLength;
} else {
tmpIndex = row;
tmpLength = 1;
isCounting = true;
}
} else { // 终止计数并判断当前计数结果是否超过已知最大值
if (tmpLength > maxLength) {
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_LEFT;
}
tmpIndex = -1, tmpLength = -1, isCounting = false;
}
}
if (tmpLength > maxLength) { // 最后检查一把
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_LEFT;
}
// right
tmpIndex = -1, tmpLength = -1, isCounting = false;
for (int row = 0; row < rows; ++row) {
if (isMissing(mask, row, cols - 1)) { // 该点缺失,开始计数或者继续上一计数
if (isCounting) {
++tmpLength;
} else {
tmpIndex = row;
tmpLength = 1;
isCounting = true;
}
} else { // 终止计数并判断当前计数结果是否超过已知最大值
if (tmpLength > maxLength) {
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_RIGHT;
}
tmpIndex = -1, tmpLength = -1, isCounting = false;
}
}
if (tmpLength > maxLength) { // 最后检查一把
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_RIGHT;
}
// top
tmpIndex = -1, tmpLength = -1, isCounting = false;
for (int col = 0; col < cols; col++) {
if (isMissing(mask, 0, col)) { // 该点缺失,开始计数或者继续上一计数
if (isCounting) {
++tmpLength;
} else {
tmpIndex = col;
tmpLength = 1;
isCounting = true;
}
} else { // 终止计数并判断当前计数结果是否超过已知最大值
if (tmpLength > maxLength) {
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_TOP;
}
tmpIndex = -1, tmpLength = -1, isCounting = false;
}
}
if (tmpLength > maxLength) { // 最后检查一把
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_TOP;
}
// bottom
tmpIndex = 0, tmpLength = -1, isCounting = false;
isCounting = false;
for (int col = 0; col < cols; col++) {
if (isMissing(mask, rows - 1, col)) { // 该点缺失,开始计数或者继续上一计数
if (isCounting) {
++tmpLength;
} else {
tmpIndex = col;
tmpLength = 1;
isCounting = true;
}
} else { // 终止计数并判断当前计数结果是否超过已知最大值
if (tmpLength > maxLength) {
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_BOTTOM;
}
tmpIndex = -1, tmpLength = -1, isCounting = false;
}
}
if (tmpLength > maxLength) { // 最后检查一把
maxLength = tmpLength;
sIndex = tmpIndex;
direction = BOUND_BOTTOM;
}
// cout << maxLength << endl;
if (maxLength == 0)
return make_pair(0, 0);
return make_pair(sIndex, maxLength);
}
#ifdef LXH_DEBUG_LOCAL
/*
将最长边界标红
*/
void showLongestBoundary(cv::Mat src, pair<int, int> start_length, BoundDirection direction)
{
cv::Mat tmpsrc;
src.copyTo(tmpsrc);
int rows = src.rows;
int cols = src.cols;
int begin = start_length.first;
int end = start_length.first + start_length.second;
switch (direction) {
case BOUND_LEFT:
for (int row = begin; row < end; row++)
tmpsrc.at<colorPixel>(row, 0) = colorPixel(0, 0, 255);
break;
case BOUND_RIGHT:
for (int row = begin; row < end; row++)
tmpsrc.at<colorPixel>(row, cols - 1) = colorPixel(0, 0, 255);
break;
case BOUND_TOP:
for (int col = begin; col < end; col++)
tmpsrc.at<colorPixel>(0, col) = colorPixel(0, 0, 255);
break;
case BOUND_BOTTOM:
for (int col = begin; col < end; col++)
tmpsrc.at<colorPixel>(rows - 1, col) = colorPixel(0, 0, 255);
break;
default:
break;
}
cv::namedWindow("Local Warping", cv::WINDOW_AUTOSIZE);
cv::imshow("Local Warping", tmpsrc);
cv::waitKey(0);
}
/*
对seam执行插入操作
*/
inline cv::Mat insertSeam(cv::Mat& src, cv::Mat& seamImg, cv::Mat& mask, int* seam, BoundDirection direction, pair<int, int> start_length)
{
// 减少代码量的一个trick,如果方向是top或者bottom就转置图像一下,当成left或者right处理,相当于只考虑vertical seam
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) { // seam也是根据情况转置过的
cv::transpose(src, src);
cv::transpose(seamImg, seamImg);
cv::transpose(mask, mask);
}
cv::Mat newImg;
src.copyTo(newImg);
int begin = start_length.first; //最长border所在的local row范围
int end = begin + start_length.second;
int rows = src.rows;
int cols = src.cols;
for (int row = begin; row < end; row++) {
int localRow = row - begin;
if (direction == BOUND_LEFT || direction == BOUND_TOP) // top转置后后等价于left,都是往左移
for (int col = 0; col < seam[localRow]; col++) {
newImg.at<colorPixel>(row, col) = src.at<colorPixel>(row, col + 1);
seamImg.at<colorPixel>(row, col) = seamImg.at<colorPixel>(row, col + 1);
mask.at<uchar>(row, col) = mask.at<uchar>(row, col + 1);
}
else
for (int col = cols - 1; col > seam[localRow]; col--) {
newImg.at<colorPixel>(row, col) = src.at<colorPixel>(row, col - 1);
seamImg.at<colorPixel>(row, col) = seamImg.at<colorPixel>(row, col - 1);
mask.at<uchar>(row, col) = mask.at<uchar>(row, col - 1);
}
//把seam上的值处理了(两边平均),边界情况单独处理
mask.at<uchar>(row, seam[localRow]) = 0;
if (seam[localRow] == 0)
newImg.at<colorPixel>(row, seam[localRow]) = src.at<colorPixel>(row, seam[localRow] + 1); // 使用右邻居填充边界
else {
if (seam[localRow] == cols - 1)
newImg.at<colorPixel>(row, seam[localRow]) = src.at<colorPixel>(row, seam[localRow] - 1); // 使用左邻居填充边界
else {
colorPixel pixel1 = src.at<colorPixel>(row, seam[localRow] + 1);
colorPixel pixel2 = src.at<colorPixel>(row, seam[localRow] - 1);
newImg.at<colorPixel>(row, seam[localRow]) = 0.5 * pixel1 + 0.5 * pixel2; // 使用左右邻居均值填充边界
}
}
seamImg.at<colorPixel>(row, seam[localRow]) = colorPixel(224, 236, 251); // 设置seam的颜色和原文差不多,bgr这是
}
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) { //如果是转置过的要转置回来
cv::transpose(newImg, newImg);
cv::transpose(seamImg, seamImg);
cv::transpose(mask, mask);
}
// cv::namedWindow("insert_seam", cv::WINDOW_AUTOSIZE);
// cv::imshow("insert_seam", newImg);
// cv::waitKey(0);
return newImg;
}
#else
/*
对seam执行插入操作
*/
inline cv::Mat insertSeam(cv::Mat& src, cv::Mat& mask, int* seam, BoundDirection direction, pair<int, int> start_length)
{
// 减少代码量的一个trick,如果方向是top或者bottom就转置图像一下,当成left或者right处理,相当于只考虑vertical seam
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) { // seam也是根据情况转置过的
cv::transpose(src, src);
cv::transpose(mask, mask);
}
cv::Mat newImg;
src.copyTo(newImg);
int begin = start_length.first; //最长border所在的local row范围
int end = begin + start_length.second;
int rows = src.rows;
int cols = src.cols;
for (int row = begin; row < end; row++) {
int localRow = row - begin;
if (direction == BOUND_LEFT || direction == BOUND_TOP) // top转置后后等价于left,都是往左移
for (int col = 0; col < seam[localRow]; col++) {
newImg.at<colorPixel>(row, col) = src.at<colorPixel>(row, col + 1);
mask.at<uchar>(row, col) = mask.at<uchar>(row, col + 1);
}
else
for (int col = cols - 1; col > seam[localRow]; col--) {
newImg.at<colorPixel>(row, col) = src.at<colorPixel>(row, col - 1);
mask.at<uchar>(row, col) = mask.at<uchar>(row, col - 1);
}
//把seam上的值处理了(两边平均),边界情况单独处理
mask.at<uchar>(row, seam[localRow]) = 0;
if (seam[localRow] == 0)
newImg.at<colorPixel>(row, seam[localRow]) = src.at<colorPixel>(row, seam[localRow] + 1); // 使用右邻居填充边界
else {
if (seam[localRow] == cols - 1)
newImg.at<colorPixel>(row, seam[localRow]) = src.at<colorPixel>(row, seam[localRow] - 1); // 使用左邻居填充边界
else {
colorPixel pixel1 = src.at<colorPixel>(row, seam[localRow] + 1);
colorPixel pixel2 = src.at<colorPixel>(row, seam[localRow] - 1);
newImg.at<colorPixel>(row, seam[localRow]) = 0.5 * pixel1 + 0.5 * pixel2; // 使用左右邻居均值填充边界
}
}
}
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) { //如果是转置过的要转置回来
cv::transpose(newImg, newImg);
cv::transpose(mask, mask);
}
return newImg;
}
#endif
/*
用sobel算子在灰度图像上计算梯度
*/
inline cv::Mat SobelImg(cv::Mat gray)
{
cv::Mat grad_x, grad_y, dst;
cv::Sobel(gray, grad_x, CV_8U, 1, 0, 3, 1, 0, cv::BORDER_DEFAULT);
cv::Sobel(gray, grad_y, CV_8U, 0, 1, 3, 1, 0, cv::BORDER_DEFAULT);
cv::addWeighted(grad_x, 0.5, grad_y, 0.5, 0, dst);
return dst;
}
// 从代码复用的角度确实不应该写两个,但是合在一起写的话因为多余的一点运算对速度有一些影响
inline int* getOriginSeam(cv::Mat src, cv::Mat mask, BoundDirection direction, pair<int, int> start_length, cv::Mat& penalty)
{
// 水平方向只需将图片转置就可以用处理垂直方法处理, 这里传的形参不是引用是值,所以不会改变外面的src和mask,因此本函数末尾不需要转置回去
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) {
cv::transpose(src, src);
cv::transpose(mask, mask);
cv::transpose(penalty, penalty);
}
// 寻找竖直的seam
int rows = src.rows;
int cols = src.cols;
int rowStart = start_length.first;
int rowEnd = rowStart + start_length.second;
int seamLength = rowEnd - rowStart;
// 垂直seam
int colStart = 0;
int colEnd = cols;
cv::Mat subImg = src(cv::Range(rowStart, rowEnd), cv::Range(colStart, colEnd));
cv::Mat subMask = mask(cv::Range(rowStart, rowEnd), cv::Range(colStart, colEnd)); // Range 左闭右开
// 像素点本身的能量,原始seam算法使用,对于Improved算法来说为0
cv::Mat localEnergy(seamLength, cols, CV_32FC1, cv::Scalar(0));
cv::Mat gray; // 两种能量都是在灰度图上计算的
cv::cvtColor(subImg, gray, cv::COLOR_BGR2GRAY);
cv::Mat grad_x, grad_y;
cv::Sobel(gray, grad_x, CV_8U, 1, 0, 3, 1, 0, cv::BORDER_DEFAULT);
cv::Sobel(gray, grad_y, CV_8U, 0, 1, 3, 1, 0, cv::BORDER_DEFAULT);
cv::addWeighted(grad_x, 0.5, grad_y, 0.5, 0, localEnergy, CV_32F);
cv::Mat dpEnergy; //这个指的是seam的累计能量
localEnergy.copyTo(dpEnergy); // improved情况下初始化为0
//非图中部分能量置为无穷大
#ifdef LXH_PARALLEL
#pragma omp parallel for
#endif
for (int row = 0; row < seamLength; ++row) {
for (int col = 0; col < cols; ++col) {
dpEnergy.at<float>(row, col) += penalty.at<float>(rowStart + row, colStart + col);
}
}
for (int row = 0; row < seamLength; row++) {
for (int col = 0; col < cols; col++) {
if ((int)subMask.at<uchar>(row, col) == 255) {
dpEnergy.at<float>(row, col) = INF;
}
}
}
// DP计算最优seam
for (int row = 1; row < seamLength; row++) {
for (int col = 0; col < cols; col++) {
if (col == 0) {
dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col), dpEnergy.at<float>(row - 1, col + 1));
} else if (col == (cols - 1)) {
dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col - 1), dpEnergy.at<float>(row - 1, col));
} else {
dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col), min(dpEnergy.at<float>(row - 1, col - 1), dpEnergy.at<float>(row - 1, col + 1)));
}
}
}
// saveMat("dpEnergy.txt", dpEnergy);
//找最小seam能量
float minEnergy = dpEnergy.at<float>(seamLength - 1, 0);
int minLoc = 0;
for (int col = 1; col < cols; ++col) {
if (dpEnergy.at<float>(seamLength - 1, col) < minEnergy) {
minEnergy = dpEnergy.at<float>(seamLength - 1, col);
minLoc = col;
}
}
int* seam = new int[seamLength];
seam[seamLength - 1] = minLoc;
// 回溯获得整条seam
for (int row = seamLength - 1; row > 0; --row) {
int col = seam[row];
if (col == 0) {
if ((dpEnergy.at<float>(row - 1, col + 1)) < (dpEnergy.at<float>(row - 1, col)))
seam[row - 1] = col + 1;
else
seam[row - 1] = col;
} else if (col == (cols - 1)) {
if ((dpEnergy.at<float>(row - 1, col - 1)) < (dpEnergy.at<float>(row - 1, col)))
seam[row - 1] = col - 1;
else
seam[row - 1] = col;
} else {
float leftVal = dpEnergy.at<float>(row - 1, col - 1);
float upVal = dpEnergy.at<float>(row - 1, col);
float rightVal = dpEnergy.at<float>(row - 1, col + 1);
if (leftVal < upVal) {
if (upVal < rightVal) {
seam[row - 1] = col - 1;
} else {
if (leftVal < rightVal) {
seam[row - 1] = col - 1;
} else {
seam[row - 1] = col + 1;
}
}
} else { // upVal <= leftVal
if (leftVal < rightVal) {
seam[row - 1] = col;
} else {
if (upVal < rightVal) {
seam[row - 1] = col;
} else {
seam[row - 1] = col + 1;
}
}
}
}
}
for (int row = seamLength - 1; row > 0; --row) { // 在seam上面添加惩罚
int col = seam[row];
penalty.at<float>(rowStart + row, colStart + col) = INF / 10.0;
}
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) {
cv::transpose(penalty, penalty);
}
// TODO 这里算的seam是相对值,如果以后有不是 colStart = 0 colEnd = cols的情况需要加上偏移
return seam;
}
inline int* getImprovedSeam(cv::Mat src, cv::Mat mask, BoundDirection direction, pair<int, int> start_length, cv::Mat& penalty)
{
// 水平方向只需将图片转置就可以用处理垂直方法处理, 这里传的形参不是引用是值,所以不会改变外面的src和mask,因此本函数末尾不需要转置回去
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) {
cv::transpose(src, src);
cv::transpose(mask, mask);
cv::transpose(penalty, penalty);
}
// 寻找竖直的seam
int rows = src.rows;
int cols = src.cols;
int rowStart = start_length.first;
int rowEnd = rowStart + start_length.second;
int seamLength = rowEnd - rowStart;
// 垂直seam
int colStart = 0;
int colEnd = cols;
cv::Mat subImg = src(cv::Range(rowStart, rowEnd), cv::Range(colStart, colEnd));
cv::Mat subMask = mask(cv::Range(rowStart, rowEnd), cv::Range(colStart, colEnd)); // Range 左闭右开
// Forward Energy,improved算法使用
cv::Mat cU, cL, cR;
cv::Mat gray; // 两种能量都是在灰度图上计算的
cv::cvtColor(subImg, gray, cv::COLOR_BGR2GRAY);
cv::Mat filterU = (cv::Mat_<int>(3, 3) << 0, 0, 0, -1, 0, 1, 0, 0, 0);
cv::Mat filterL = (cv::Mat_<int>(3, 3) << 0, 1, 0, -1, 0, 0, 0, 0, 0);
cv::Mat filterR = (cv::Mat_<int>(3, 3) << 0, 1, 0, 0, 0, -1, 0, 0, 0);
filter2D(gray, cU, CV_32F, filterU);
filter2D(gray, cL, CV_32F, filterL);
filter2D(gray, cR, CV_32F, filterR);
cU = abs(cU);
cL = abs(cL) + cU;
cR = abs(cR) + cU;
cv::Mat dpEnergy(seamLength, cols, CV_32FC1, cv::Scalar(0));
//非图中部分能量置为无穷大
#ifdef LXH_PARALLEL
#pragma omp parallel for
#endif
for (int row = 0; row < seamLength; ++row) {
for (int col = 0; col < cols; ++col) {
dpEnergy.at<float>(row, col) += penalty.at<float>(rowStart + row, colStart + col);
}
}
for (int row = 0; row < seamLength; row++) {
for (int col = 0; col < cols; col++) {
if ((int)subMask.at<uchar>(row, col) == 255) {
dpEnergy.at<float>(row, col) = INF;
}
}
}
// DP计算最优seam
for (int row = 1; row < seamLength; row++) {
for (int col = 0; col < cols; col++) {
if (col == 0) {
dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col), dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col));
} else if (col == (cols - 1)) {
dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col), dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col));
} else {
dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col), min(dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col), dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col)));
}
}
}
// saveMat("dpEnergy.txt", dpEnergy);
//找最小seam能量
float minEnergy = dpEnergy.at<float>(seamLength - 1, 0);
int minLoc = 0;
for (int col = 1; col < cols; ++col) {
if (dpEnergy.at<float>(seamLength - 1, col) < minEnergy) {
minEnergy = dpEnergy.at<float>(seamLength - 1, col);
minLoc = col;
}
}
int* seam = new int[seamLength];
seam[seamLength - 1] = minLoc;
// 回溯获得整条seam
for (int row = seamLength - 1; row > 0; --row) {
int col = seam[row];
if (col == 0) {
if ((dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col)) < (dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col)))
seam[row - 1] = col + 1;
else
seam[row - 1] = col;
} else if (col == (cols - 1)) {
if ((dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col)) < (dpEnergy.at<float>(row - 1, col) + +cU.at<float>(row, col)))
seam[row - 1] = col - 1;
else
seam[row - 1] = col;
} else {
float leftVal = dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col);
float upVal = dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col);
float rightVal = dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col);
if (leftVal < upVal) {
if (upVal < rightVal) {
seam[row - 1] = col - 1;
} else {
if (leftVal < rightVal) {
seam[row - 1] = col - 1;
} else {
seam[row - 1] = col + 1;
}
}
} else { // upVal <= leftVal
if (leftVal < rightVal) {
seam[row - 1] = col;
} else {
if (upVal < rightVal) {
seam[row - 1] = col;
} else {
seam[row - 1] = col + 1;
}
}
}
}
}
for (int row = seamLength - 1; row > 0; --row) { // 在seam上面添加惩罚
int col = seam[row];
penalty.at<float>(rowStart + row, colStart + col) += INF / 10.0;
}
if (direction == BOUND_TOP || direction == BOUND_BOTTOM) {
cv::transpose(penalty, penalty);
}
// TODO 这里算的seam是相对值,如果以后有不是 colStart = 0 colEnd = cols的情况需要加上偏移
return seam;
}
/*
原始seam carving算法以及Improved carving实现(TODO,待完善),返回一个cols值数组,不用这个版本,因为分开写速度更快 TODO
*/
// inline int* getSeam(cv::Mat src, cv::Mat mask, BoundDirection direction, pair<int, int> start_length, bool useImprovedSeam)
// {
// // 水平方向只需将图片转置就可以用处理垂直方法处理, 这里传的形参不是引用是值,所以不会改变外面的src和mask,因此本函数末尾不需要转置回去
// if (direction == BOUND_TOP || direction == BOUND_BOTTOM) {
// cv::transpose(src, src);
// cv::transpose(mask, mask);
// }
// // 寻找竖直的seam
// int rows = src.rows;
// int cols = src.cols;
// int rowStart = start_length.first;
// int rowEnd = rowStart + start_length.second;
// int seamLength = rowEnd - rowStart;
// // 垂直seam
// int colStart = 0;
// int colEnd = cols;
// cv::Mat subImg = src(cv::Range(rowStart, rowEnd), cv::Range(colStart, colEnd));
// cv::Mat subMask = mask(cv::Range(rowStart, rowEnd), cv::Range(colStart, colEnd)); // Range 左闭右开
// // 像素点本身的能量,原始seam算法使用,对于Improved算法来说为0
// cv::Mat localEnergy(seamLength, cols, CV_32FC1, cv::Scalar(0));
// // Forward Energy,improved算法使用,对于原始算法来说为0
// cv::Mat cU(seamLength, cols, CV_32FC1, cv::Scalar(0));
// cv::Mat cL(seamLength, cols, CV_32FC1, cv::Scalar(0));
// cv::Mat cR(seamLength, cols, CV_32FC1, cv::Scalar(0));
// cv::Mat gray; // 两种能量都是在灰度图上计算的
// cv::cvtColor(subImg, gray, cv::COLOR_BGR2GRAY);
// if (useImprovedSeam) {
// cv::Mat U = (cv::Mat_<int>(3, 3) << 0, 0, 0, -1, 0, 1, 0, 0, 0);
// cv::Mat L_ = (cv::Mat_<int>(3, 3) << 0, 1, 0, -1, 0, 0, 0, 0, 0);
// cv::Mat R_ = (cv::Mat_<int>(3, 3) << 0, 1, 0, 0, 0, -1, 0, 0, 0);
// filter2D(gray, cU, CV_32F, U);
// filter2D(gray, cL, CV_32F, U);
// filter2D(gray, cR, CV_32F, U);
// cU = abs(cU);
// cL = abs(cL) + cU;
// cR = abs(cR) + cU;
// } else {
// cv::Mat grad_x, grad_y;
// cv::Sobel(gray, grad_x, CV_8U, 1, 0, 3, 1, 0, cv::BORDER_DEFAULT);
// cv::Sobel(gray, grad_y, CV_8U, 0, 1, 3, 1, 0, cv::BORDER_DEFAULT);
// cv::addWeighted(grad_x, 0.5, grad_y, 0.5, 0, localEnergy, CV_32F);
// }
// cv::Mat dpEnergy; //这个指的是seam的累计能量
// localEnergy.copyTo(dpEnergy); // improved情况下初始化为0
// //非图中部分能量置为无穷大
// #ifdef LXH_PARALLEL
// #pragma omp parallel for
// #endif
// for (int row = 0; row < seamLength; row++) {
// for (int col = 0; col < cols; col++) {
// if ((int)subMask.at<uchar>(row, col) == 255) {
// dpEnergy.at<float>(row, col) = INF;
// }
// }
// }
// // DP计算最优seam
// for (int row = 1; row < seamLength; row++) {
// for (int col = 0; col < cols; col++) {
// if (col == 0) {
// dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col), dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col));
// } else if (col == (cols - 1)) {
// dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col), dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col));
// } else {
// dpEnergy.at<float>(row, col) += min(dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col), min(dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col), dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col)));
// }
// }
// }
// // saveMat("dpEnergy.txt", dpEnergy);
// //找最小seam能量
// float minEnergy = dpEnergy.at<float>(seamLength - 1, 0);
// int minLoc = 0;
// for (int col = 1; col < cols; ++col) {
// if (dpEnergy.at<float>(seamLength - 1, col) < minEnergy) {
// minEnergy = dpEnergy.at<float>(seamLength - 1, col);
// minLoc = col;
// }
// }
// int* seam = new int[seamLength];
// seam[seamLength - 1] = minLoc;
// // 回溯获得整条seam
// for (int row = seamLength - 1; row > 0; --row) {
// int col = seam[row];
// if (col == 0) {
// if ((dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col)) < (dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col)))
// seam[row - 1] = col + 1;
// else
// seam[row - 1] = col;
// } else if (col == (cols - 1)) {
// if ((dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col)) < (dpEnergy.at<float>(row - 1, col) + +cU.at<float>(row, col)))
// seam[row - 1] = col - 1;
// else
// seam[row - 1] = col;
// } else {
// float leftVal = dpEnergy.at<float>(row - 1, col - 1) + cL.at<float>(row, col);
// float upVal = dpEnergy.at<float>(row - 1, col) + cU.at<float>(row, col);
// float rightVal = dpEnergy.at<float>(row - 1, col + 1) + cR.at<float>(row, col);
// if (leftVal < upVal) {
// if (upVal < rightVal) {
// seam[row - 1] = col - 1;
// } else {
// if (leftVal < rightVal) {
// seam[row - 1] = col - 1;
// } else {
// seam[row - 1] = col + 1;
// }
// }
// } else { // upVal <= leftVal
// if (leftVal < rightVal) {
// seam[row - 1] = col;
// } else {
// if (upVal < rightVal) {
// seam[row - 1] = col;
// } else {
// seam[row - 1] = col + 1;
// }
// }
// }
// }
// }
// // TODO 这里算的seam是相对值,如果以后有不是 colStart = 0 colEnd = cols的情况需要加上偏移
// return seam;
// }
/*
执行local warping,将原图扭曲为矩形,并记录位移场
*/
vector<vector<CoordInt>> runLocalWarping(cv::Mat& warpImg, cv::Mat& mask, bool useImprovedSeam = false)
{
#ifdef LXH_DEBUG_LOCAL
cv::Mat seamImg; // 记录Seam的图片
warpImg.copyTo(seamImg); // 将待扭曲的图先复制一份,之后用seam盖上去
#endif
int rows = warpImg.rows;
int cols = warpImg.cols;
vector<vector<CoordInt>> displacementField(rows, vector<CoordInt>(cols, CoordInt(0, 0))); // 这个用来存储最终位移矩阵
vector<vector<CoordInt>> newDisplacementField(rows, vector<CoordInt>(cols, CoordInt(0, 0))); // 这个用作临时更新
BoundDirection direction;
cv::Mat penalty = cv::Mat::zeros(rows, cols, CV_32FC1);
while (true) {
// timerL.start();
pair<int, int> start_length = findLongestBoundary(mask, direction); //每次都选择最长的边界
// timerL.end("Find longest Boundary");
// cv::imshow("Mask", mask);
#ifdef LXH_DEBUG_LOCAL
showLongestBoundary(seamImg, start_length, direction);
#endif
if (start_length.second == 0) { // 找不到缺失像素了
#ifdef LXH_DEBUG_LOCAL
cv::imwrite("./results/localWarpingImg.png", warpImg); //处理完之后保存这一步的结果
cv::imwrite("./results/seamImg.png", seamImg);
#endif
return displacementField;
} else {
// timerL.start();
int* seam;
if (useImprovedSeam)
seam = getImprovedSeam(warpImg, mask, direction, start_length, penalty);
else
seam = getOriginSeam(warpImg, mask, direction, start_length, penalty);
// timerL.end("Get Seam");
// timerL.start();
#ifdef LXH_DEBUG_LOCAL
warpImg = insertSeam(warpImg, seamImg, mask, seam, direction, start_length);
#else
warpImg = insertSeam(warpImg, mask, seam, direction, start_length);
#endif
// timerL.end("Insert Seam");
// timerL.start();
//更新位移场矩阵
bool isVertical = (direction == BOUND_LEFT || direction == BOUND_RIGHT);
bool move2Right = (direction == BOUND_RIGHT || direction == BOUND_BOTTOM); // 向右移
int begin = start_length.first;
int end = begin + start_length.second;
#ifdef LXH_PARALLEL
#pragma omp parallel for
#endif
for (int row = 0; row < rows; row++) {
for (int col = 0; col < cols; col++) {
int dCol = 0, dRow = 0; // 本次位移量
if (isVertical && row >= begin && row < end) {
int localRow = row - begin;
if (move2Right) {
if (col > seam[localRow])
dCol = -1;
} else {
if (col < seam[localRow])
dCol = 1;
}
} else {
if (!isVertical && col >= begin && col < end) {
int localCol = col - begin;
if (move2Right) {
if (row > seam[localCol])
dRow = -1;
} else {
if (row < seam[localCol])
dRow = 1;
}
}
}
int tmpDisplaceRow = row + dRow; // 计算即将到当前位置的像素点(新像素)位置
int tmpDisplaceCol = col + dCol; // 并得到他的位移场
CoordInt displacementOfTarget = displacementField[tmpDisplaceRow][tmpDisplaceCol];
// 进而获得新像素原来的位置
int rowInOrigin = tmpDisplaceRow + displacementOfTarget.row;
int colInOrigin = tmpDisplaceCol + displacementOfTarget.col;
CoordInt& newDisplacement = newDisplacementField[row][col];
// 存储新像素从当前位置回到原来的位置需要的位移场
newDisplacement.row = rowInOrigin - row;
newDisplacement.col = colInOrigin - col;
}
}
#ifdef LXH_PARALLEL
#pragma omp parallel for
#endif
for (int row = 0; row < rows; ++row) {
for (int col = 0; col < cols; ++col) {
CoordInt& displacement = displacementField[row][col];
CoordInt newDisplacement = newDisplacementField[row][col];
displacement.row = newDisplacement.row;
displacement.col = newDisplacement.col;
}
}
// timerL.end("Other");
if (seam != nullptr)
delete[] seam; // 释放空间
}
}
throw "Seam carving 异常终止";
}
}
}