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Hi!
Thanks for this very nice tool.
I have use it to spawn node that are connected to signal within itself.
I got an error message for each one "signal X is already connected to y" when baking. When baking a lot, godot crashes, certainly because of that.
Connecting to signal manually via gdscript seems to fix it! The problem seems to happend only when connecting via the UI.
The text was updated successfully, but these errors were encountered:
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Hi!
Thanks for this very nice tool.
I have use it to spawn node that are connected to signal within itself.
I got an error message for each one "signal X is already connected to y" when baking.
When baking a lot, godot crashes, certainly because of that.
Connecting to signal manually via gdscript seems to fix it! The problem seems to happend only when connecting via the UI.
The text was updated successfully, but these errors were encountered: