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FrameworkBitConverter.cs
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using System;
namespace MavLink
{
/// <summary>
/// converter from byte[] => primitive CLR types
/// delegates to the .Net framework bitconverter for speed, and to avoid using unsafe pointer
/// casting for Silverlight.
/// </summary>
internal class FrameworkBitConverter
{
private bool _shouldReverse = false;
public void SetDataIsLittleEndian(bool islittle)
{
_shouldReverse = islittle == !BitConverter.IsLittleEndian;
}
public UInt16 ToUInt16(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new[] {value[startIndex + 1], value[startIndex]};
return BitConverter.ToUInt16(bytes,0);
}
return BitConverter.ToUInt16(value, startIndex);
}
public Int16 ToInt16(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new[] { value[startIndex + 1], value[startIndex] };
return BitConverter.ToInt16(bytes, 0);
}
return BitConverter.ToInt16(value, startIndex);
}
public sbyte ToInt8(byte[] value, int startIndex)
{
return unchecked((sbyte)value[startIndex]);
}
public Int32 ToInt32(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new byte[4];
Array.Copy(value,startIndex,bytes,0,4);
Array.Reverse(bytes);
return BitConverter.ToInt32(bytes, 0);
}
return BitConverter.ToInt32(value, startIndex);
}
public UInt32 ToUInt32(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new byte[4];
Array.Copy(value, startIndex, bytes, 0, 4);
Array.Reverse(bytes);
return BitConverter.ToUInt32(bytes, 0);
}
return BitConverter.ToUInt32(value, startIndex);
}
public UInt64 ToUInt64(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new byte[8];
Array.Copy(value, startIndex, bytes, 0, bytes.Length);
Array.Reverse(bytes);
return BitConverter.ToUInt64(bytes, 0);
}
return BitConverter.ToUInt64(value, startIndex);
}
public Int64 ToInt64(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new byte[8];
Array.Copy(value, startIndex, bytes, 0, bytes.Length);
Array.Reverse(bytes);
return BitConverter.ToInt64(bytes, 0);
}
return BitConverter.ToInt64(value, startIndex);
}
public Single ToSingle(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new byte[4];
Array.Copy(value, startIndex, bytes, 0, bytes.Length);
Array.Reverse(bytes);
return BitConverter.ToSingle(bytes, 0);
}
return BitConverter.ToSingle(value, startIndex);
}
public Double ToDouble(byte[] value, int startIndex)
{
if (_shouldReverse)
{
var bytes = new byte[8];
Array.Copy(value, startIndex, bytes, 0, bytes.Length);
Array.Reverse(bytes);
return BitConverter.ToDouble(bytes, 0);
}
return BitConverter.ToDouble(value, startIndex);
}
public void GetBytes(Double value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(Single value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(UInt64 value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(Int64 value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(UInt32 value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(Int16 value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(Int32 value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public void GetBytes(UInt16 value, byte[] dst, int offset)
{
var bytes = BitConverter.GetBytes(value);
if (_shouldReverse) Array.Reverse(bytes);
Array.Copy(bytes, 0, dst, offset, bytes.Length);
}
public byte[] GetBytes(sbyte value)
{
return new byte[1]
{
(byte)value,
};
}
}
}