diff --git a/src/protocol.h b/src/protocol.h new file mode 100644 index 0000000..d91a2fe --- /dev/null +++ b/src/protocol.h @@ -0,0 +1,598 @@ +/* +Copyright (C) 1996-1997 Id Software, Inc. + +This program is free software; you can redistribute it and/or +modify it under the terms of the GNU General Public License +as published by the Free Software Foundation; either version 2 +of the License, or (at your option) any later version. + +This program is distributed in the hope that it will be useful, +but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. + +See the GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with this program; if not, write to the Free Software +Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. + +*/ +// protocol.h -- communications protocols +#ifndef __PROTOCOL_H__ +#define __PROTOCOL_H__ + +#define PROTOCOL_VERSION 28 + +//========================================= + +// fte protocol extensions. +#define PROTOCOL_VERSION_FTE (('F'<<0) + ('T'<<8) + ('E'<<16) + ('X' << 24)) //fte extensions. +#define PROTOCOL_VERSION_FTE2 (('F'<<0) + ('T'<<8) + ('E'<<16) + ('2' << 24)) //fte extensions. +#define PROTOCOL_VERSION_MVD1 (('M'<<0) + ('V'<<8) + ('D'<<16) + ('1' << 24)) //mvdsv extensions + +#ifdef PROTOCOL_VERSION_FTE +# define FTE_PEXT_TRANS 0x00000008 // .alpha support +//#define FTE_PEXT_ACCURATETIMINGS 0x00000040 // qqshka: not actually used in ezquake. +// // I added it to ezquake in hope that someone made some +// // rockets(enitities) smoothing code... +# define FTE_PEXT_HLBSP 0x00000200 // stops fte servers from complaining +# define FTE_PEXT_MODELDBL 0x00001000 // +# define FTE_PEXT_ENTITYDBL 0x00002000 // max of 1024 ents instead of 512 +# define FTE_PEXT_ENTITYDBL2 0x00004000 // max of 1024 ents instead of 512 +# define FTE_PEXT_FLOATCOORDS 0x00008000 // supports floating point origins. +# define FTE_PEXT_SPAWNSTATIC2 0x00400000 // Sends an entity delta instead of a baseline. +# define FTE_PEXT_256PACKETENTITIES 0x01000000 // Client can recieve 256 packet entities. +# define FTE_PEXT_CHUNKEDDOWNLOADS 0x20000000 // alternate file download method. Hopefully it'll give + // quadroupled download speed, especially on higher pings. +#endif // PROTOCOL_VERSION_FTE + +#ifdef PROTOCOL_VERSION_FTE2 +# ifdef WITH_SPEEX +# include +# ifdef USE_SDL_VOICE +# undef USE_SDL_VOICE +# endif // USE_SDL_VOICE +# if SDL_VERSION_ATLEAST(2,0,5) +# define FTE_PEXT2_VOICECHAT 0x00000002 +# endif // SDL_VERSION_ATLEAST(2,0,5) +# else +# define FTE_PEXT2_VOICECHAT 0x00000002 +# endif // WITH_SPEEX +#endif // PROTOCOL_VERSION_FTE2 + +#ifdef PROTOCOL_VERSION_MVD1 +# define MVD_PEXT1_FLOATCOORDS (1 << 0) // FTE_PEXT_FLOATCOORDS but for entity/player coords only +# define MVD_PEXT1_HIGHLAGTELEPORT (1 << 1) // Adjust movement direction for frames following teleport +//# define MVD_PEXT1_SERVERSIDEWEAPON (1 << 2) // Server-side weapon selection. Can be defined in a project Makefile +# define MVD_PEXT1_DEBUG_WEAPON (1 << 3) // Send weapon-choice explanation to server for logging +# define MVD_PEXT1_DEBUG_ANTILAG (1 << 4) // Send predicted positions to server (compare to antilagged positions) +# define MVD_PEXT1_HIDDEN_MESSAGES (1 << 5) // dem_multiple(0) packets are in format ( + )* +//# define MVD_PEXT1_SERVERSIDEWEAPON2 (1 << 6) // Server-side weapon selection supports clc_mvd_weapon_full_impulse. + // Can be defined in a project Makefile + +# if defined(MVD_PEXT1_DEBUG_ANTILAG) || defined(MVD_PEXT1_DEBUG_WEAPON) +# define MVD_PEXT1_DEBUG +# define MVD_PEXT1_ANTILAG_CLIENTPOS 128 // flag set on the playernum if the client positions are also included +# define clc_mvd_debug 201 +# define clc_mvd_debug_type_antilag 1 +# define clc_mvd_debug_type_weapon 2 +# endif // defined(MVD_PEXT1_DEBUG_ANTILAG) || defined(MVD_PEXT1_DEBUG_WEAPON) + +# define MVD_PEXT1_INCLUDEINMVD (MVD_PEXT1_HIDDEN_MESSAGES) + +#endif // PROTOCOL_VERSION_MVD1 + +//========================================= + +// ZQuake protocol extensions (*z_ext serverinfo key) +#define Z_EXT_PM_TYPE (1<<0) // basic PM_TYPE functionality (reliable jump_held) +#define Z_EXT_PM_TYPE_NEW (1<<1) // adds PM_FLY, PM_SPECTATOR +#define Z_EXT_VIEWHEIGHT (1<<2) // STAT_VIEWHEIGHT +#define Z_EXT_SERVERTIME (1<<3) // STAT_TIME +#define Z_EXT_PITCHLIMITS (1<<4) // serverinfo maxpitch & minpitch +#define Z_EXT_JOIN_OBSERVE (1<<5) // server: "join" and "observe" commands are supported + // client: on-the-fly spectator <-> player switching supported +#define Z_EXT_PF_ONGROUND (1<<6) // server: PF_ONGROUND is valid for all svc_playerinfo +#define Z_EXT_VWEP (1<<7) // ZQ_VWEP extension +#define Z_EXT_PF_SOLID (1<<8) + +// what our client supports +#define CLIENT_EXTENSIONS ( \ + Z_EXT_PM_TYPE | \ + Z_EXT_PM_TYPE_NEW | \ + Z_EXT_VIEWHEIGHT | \ + Z_EXT_SERVERTIME | \ + Z_EXT_PITCHLIMITS | \ + Z_EXT_JOIN_OBSERVE | \ + Z_EXT_PF_ONGROUND | \ + Z_EXT_VWEP | \ + Z_EXT_PF_SOLID \ +) + +// what our server supports +#define SERVER_EXTENSIONS ( \ + Z_EXT_PM_TYPE | \ + Z_EXT_PM_TYPE_NEW | \ + Z_EXT_VIEWHEIGHT | \ + Z_EXT_SERVERTIME | \ + Z_EXT_PITCHLIMITS | \ + Z_EXT_JOIN_OBSERVE | \ + Z_EXT_PF_ONGROUND | \ + Z_EXT_VWEP | \ + Z_EXT_PF_SOLID \ +) + +//========================================= + +#define PORT_MASTER 27000 +#define PORT_CLIENT 27001 +#define PORT_SERVER 27500 +#define PORT_QUAKETV 27900 + +//========================================= + +// out of band message id bytes + +// M = master, S = server, C = client, A = any +// the second character will always be \n if the message isn't a single byte long (?? not true anymore?) + +#define S2C_CHALLENGE 'c' +#define S2C_CONNECTION 'j' +#define A2A_PING 'k' // respond with an A2A_ACK +#define A2A_ACK 'l' // general acknowledgement without info +#define A2A_NACK 'm' // [+ comment] general failure +#define A2A_ECHO 'e' // for echoing +#define A2C_PRINT 'n' // print a message on client + +#define S2M_HEARTBEAT 'a' // + serverinfo + userlist + fraglist +#define A2C_CLIENT_COMMAND 'B' // + command line +#define S2M_SHUTDOWN 'C' + + +//================== +// note that there are some defs.qc that mirror to these numbers +// also related to svc_strings[] in cl_parse +//================== + +// server to client +#define svc_bad 0 +#define svc_nop 1 +#define svc_disconnect 2 +#define svc_updatestat 3 // [byte] [byte] +#define nq_svc_version 4 // [long] server version +#define nq_svc_setview 5 // [short] entity number +#define svc_sound 6 // +#define nq_svc_time 7 // [float] server time +#define svc_print 8 // [byte] id [string] null terminated string +#define svc_stufftext 9 // [string] stuffed into client's console buffer + // the string should be \n terminated +#define svc_setangle 10 // [angle3] set the view angle to this absolute value + +#define svc_serverdata 11 // [long] protocol ... +#define svc_lightstyle 12 // [byte] [string] +#define nq_svc_updatename 13 // [byte] [string] +#define svc_updatefrags 14 // [byte] [short] +#define nq_svc_clientdata 15 // +#define svc_stopsound 16 // +#define nq_svc_updatecolors 17 // [byte] [byte] [byte] +#define nq_svc_particle 18 // [vec3] +#define svc_damage 19 + +#define svc_spawnstatic 20 +#define svc_fte_spawnstatic2 21 // @!@!@! +#define svc_spawnbaseline 22 + +#define svc_temp_entity 23 // variable +#define svc_setpause 24 // [byte] on / off +#define nq_svc_signonnum 25 // [byte] used for the signon sequence + +#define svc_centerprint 26 // [string] to put in center of the screen + +#define svc_killedmonster 27 +#define svc_foundsecret 28 + +#define svc_spawnstaticsound 29 // [coord3] [byte] samp [byte] vol [byte] aten + +#define svc_intermission 30 // [vec3_t] origin [vec3_t] angle +#define svc_finale 31 // [string] text + +#define svc_cdtrack 32 // [byte] track +#define svc_sellscreen 33 + +#define nq_svc_cutscene 34 // same as svc_smallkick + +#define svc_smallkick 34 // set client punchangle to 2 +#define svc_bigkick 35 // set client punchangle to 4 + +#define svc_updateping 36 // [byte] [short] +#define svc_updateentertime 37 // [byte] [float] + +#define svc_updatestatlong 38 // [byte] [long] + +#define svc_muzzleflash 39 // [short] entity + +#define svc_updateuserinfo 40 // [byte] slot [long] uid + // [string] userinfo + +#define svc_download 41 // [short] size [size bytes] +#define svc_playerinfo 42 // variable +#define svc_nails 43 // [byte] num [48 bits] xyzpy 12 12 12 4 8 +#define svc_chokecount 44 // [byte] packets choked +#define svc_modellist 45 // [strings] +#define svc_soundlist 46 // [strings] +#define svc_packetentities 47 // [...] +#define svc_deltapacketentities 48 // [...] +#define svc_maxspeed 49 // maxspeed change, for prediction +#define svc_entgravity 50 // gravity change, for prediction +#define svc_setinfo 51 // setinfo on a client +#define svc_serverinfo 52 // serverinfo +#define svc_updatepl 53 // [byte] [byte] +#define svc_nails2 54 // [byte] num [52 bits] nxyzpy 8 12 12 12 4 8 + // mvdsv extended svcs (for mvd playback) +#ifdef FTE_PEXT_MODELDBL +# define svc_fte_modellistshort 60 // [strings] +#endif // FTE_PEXT_MODELDBL + +#define svc_fte_spawnbaseline2 66 +#define svc_qizmovoice 83 + +#ifdef FTE_PEXT2_VOICECHAT +# define svc_fte_voicechat 84 +#endif // FTE_PEXT2_VOICECHAT + +//============================================== + +// client to server +#define clc_bad 0 +#define clc_nop 1 +//define clc_doublemove 2 +#define clc_move 3 // [[usercmd_t] +#define clc_stringcmd 4 // [string] message +#define clc_delta 5 // [byte] sequence number, requests delta compression of message +#define clc_tmove 6 // teleport request, spectator only +#define clc_upload 7 // teleport request, spectator only + +#ifdef FTE_PEXT2_VOICECHAT +#define clc_voicechat 83 // FTE voice chat. +#endif + +#ifdef MVD_PEXT1_SERVERSIDEWEAPON +#define clc_mvd_weapon 200 // server-side weapon selection +#endif + +// these are used in mvd parsing of debug info, even if client doesn't support protocol itself +// selection options +#define clc_mvd_weapon_mode_presel 1 // preselect (don't send impulses until -attack/+attack) +#define clc_mvd_weapon_mode_iffiring 2 // don't wait for -attack before pre-selecting weapon +#define clc_mvd_weapon_forget_ranking 4 // forget priority list after initial selection (requires extra byte for age) + +// hide options +#define clc_mvd_weapon_hide_axe 8 // on subsequent -attack, hide weapon and switch to axe +#define clc_mvd_weapon_hide_sg 16 // on subsequent -attack, hide weapon and switch to sg +#define clc_mvd_weapon_reset_on_death 32 // on death, go back to 2 1 +#define clc_mvd_weapon_switching 64 // if not set, disable all server-side weapon switching + +// others +#define clc_mvd_weapon_full_impulse 128 // if set, each weapon set as a byte, rather than packing two into one + +//============================================== + +// playerinfo flags from server +// playerinfo always sends: playernum, flags, origin[] and framenumber +#define PF_MSEC (1 << 0) +#define PF_COMMAND (1 << 1) +#define PF_VELOCITY1 (1 << 2) +#define PF_VELOCITY2 (1 << 3) +#define PF_VELOCITY3 (1 << 4) +#define PF_MODEL (1 << 5) +#define PF_SKINNUM (1 << 6) +#define PF_EFFECTS (1 << 7) +#define PF_WEAPONFRAME (1 << 8) // only sent for view player +#define PF_DEAD (1 << 9) // don't block movement any more +#define PF_GIB (1 << 10) // offset the view height differently +// bits 11..13 are player move type bits (ZQuake extension) +#define PF_PMC_SHIFT 11 +#define PF_PMC_MASK 7 +#define PF_ONGROUND (1<<14) // ZQuake extension +#define PF_SOLID (1<<15) // ZQuake extension + +// encoded player move types +#define PMC_NORMAL 0 // normal ground movement +#define PMC_NORMAL_JUMP_HELD 1 // normal ground novement + jump_held +#define PMC_OLD_SPECTATOR 2 // fly through walls (QW compatibility mode) +#define PMC_SPECTATOR 3 // fly through walls +#define PMC_FLY 4 // fly, bump into walls +#define PMC_NONE 5 // can't move (client had better lerp the origin...) +#define PMC_LOCK 6 // server controls view angles +#define PMC_EXTRA3 7 // future extension + +//============================================== + +// if the high bit of the client to server byte is set, the low bits are +// client move cmd bits +// ms and angle2 are always sent, the others are optional +#define CM_ANGLE1 (1 << 0) +#define CM_ANGLE3 (1 << 1) +#define CM_FORWARD (1 << 2) +#define CM_SIDE (1 << 3) +#define CM_UP (1 << 4) +#define CM_BUTTONS (1 << 5) +#define CM_IMPULSE (1 << 6) +#define CM_ANGLE2 (1 << 7) + +//============================================== + +// Player flags in mvd demos. +// Should be in server.h but unfortunately shared with cl_demo.c. +#define DF_ORIGIN 1 +#define DF_ANGLES (1 << 3) +#define DF_EFFECTS (1 << 6) +#define DF_SKINNUM (1 << 7) +#define DF_DEAD (1 << 8) +#define DF_GIB (1 << 9) +#define DF_WEAPONFRAME (1 << 10) +#define DF_MODEL (1 << 11) + +//============================================== + +// the first 16 bits of a packetentities update holds 9 bits of entity number and 7 bits of flags +// of entity number and 7 bits of flags +#define U_ORIGIN1 (1 << 9) +#define U_ORIGIN2 (1 << 10) +#define U_ORIGIN3 (1 << 11) +#define U_ANGLE2 (1 << 12) +#define U_FRAME (1 << 13) +#define U_REMOVE (1 << 14) // REMOVE this entity, don't add it +#define U_MOREBITS (1 << 15) + +// if MOREBITS is set, these additional flags are read in next +#define U_ANGLE1 (1 << 0) +#define U_ANGLE3 (1 << 1) +#define U_MODEL (1 << 2) +#define U_COLORMAP (1 << 3) +#define U_SKIN (1 << 4) +#define U_EFFECTS (1 << 5) +#define U_SOLID (1 << 6) // the entity should be solid for prediction + +#define U_CHECKMOREBITS ((1<<9) - 1) /* MVDSV compatibility */ + +//fte extensions +#ifdef PROTOCOL_VERSION_FTE +# define U_FTE_EVENMORE (1<<7) //extension info follows +# ifdef FTE_PEXT_SCALE +# define U_FTE_SCALE (1<<0) //scaler of alias models +# endif // FTE_PEXT_SCALE +# ifdef FTE_PEXT_TRANS +# define U_FTE_TRANS (1<<1) //transparency value +# define PF_TRANS_Z (1<<17) +# endif // FTE_PEXT_TRANS +# ifdef FTE_PEXT_FATNESS +# define U_FTE_FATNESS (1<<2) //byte describing how fat an alias model should be. + //moves verticies along normals + // Useful for vacuum chambers... +# endif // FTE_PEXT_FATNESS +# ifdef FTE_PEXT_MODELDBL +# define U_FTE_MODELDBL (1<<3) //extra bit for modelindexes +# endif // FTE_PEXT_MODELDBL +# define U_FTE_UNUSED1 (1<<4) +# ifdef FTE_PEXT_ENTITYDBL +# define U_FTE_ENTITYDBL (1<<5) //use an extra byte for origin parts, cos one of them is off +# endif // FTE_PEXT_ENTITYDBL +# ifdef FTE_PEXT_ENTITYDBL2 +# define U_FTE_ENTITYDBL2 (1<<6) //use an extra byte for origin parts, cos one of them is off +# endif // FTE_PEXT_ENTITYDBL2 +# define U_FTE_YETMORE (1<<7) //even more extension info stuff. +# define U_FTE_DRAWFLAGS (1<<8) //use an extra qbyte for origin parts, cos one of them is off +# define U_FTE_ABSLIGHT (1<<9) //Force a lightlevel +# define U_FTE_COLOURMOD (1<<10) //rgb +# define U_FTE_DPFLAGS (1<<11) +# define U_FTE_TAGINFO (1<<12) +# define U_FTE_LIGHT (1<<13) +# define U_FTE_EFFECTS16 (1<<14) +# define U_FTE_FARMORE (1<<15) +#endif // PROTOCOL_VERSION_FTE + +//============================================== + +// a sound with no channel is a local only sound +// the sound field has bits 0-2: channel, 3-12: entity +#define SND_VOLUME (1 << 15) // a byte +#define SND_ATTENUATION (1 << 14) // a byte + +#define DEFAULT_SOUND_PACKET_VOLUME 255 +#define DEFAULT_SOUND_PACKET_ATTENUATION 1.0 + +//============================================== + +// svc_print messages have an id, so messages can be filtered +#define PRINT_LOW 0 +#define PRINT_MEDIUM 1 +#define PRINT_HIGH 2 +#define PRINT_CHAT 3 // also go to chat buffer + +//============================================== + +// temp entity events +#define TE_SPIKE 0 +#define TE_SUPERSPIKE 1 +#define TE_GUNSHOT 2 +#define TE_EXPLOSION 3 +#define TE_TAREXPLOSION 4 +#define TE_LIGHTNING1 5 +#define TE_LIGHTNING2 6 +#define TE_WIZSPIKE 7 +#define TE_KNIGHTSPIKE 8 +#define TE_LIGHTNING3 9 +#define TE_LAVASPLASH 10 +#define TE_TELEPORT 11 +#define TE_BLOOD 12 +#define TE_LIGHTNINGBLOOD 13 + +//============================================== + +#define NQ_TE_EXPLOSION2 12 +#define NQ_TE_BEAM 13 + +//============================================== + +#define DEFAULT_VIEWHEIGHT 22 + +//============================================== + +/* +========================================================== + ELEMENTS COMMUNICATED ACROSS THE NET +========================================================== +*/ + +#define MAX_CLIENTS 32 + +#define UPDATE_BACKUP 64 // copies of entity_state_t to keep buffered (must be power of two) +#define UPDATE_MASK (UPDATE_BACKUP - 1) + +// entity_state_t is the information conveyed from the server +// in an update message +typedef struct entity_state_s { + int number; // edict index + int flags; // nolerp, etc + vec3_t origin; + vec3_t angles; + int modelindex; + int frame; + int colormap; + int skinnum; + int effects; + byte trans; +} entity_state_t; + +#define MAX_PACKET_ENTITIES 64 // doesn't include nails +#define MAX_PEXT256_PACKET_ENTITIES 256 // up to 256 ents, look FTE_PEXT_256PACKETENTITIES +#define MAX_MVD_PACKET_ENTITIES 300 // !!! MUST not be less than any of above values!!! + +typedef struct packet_entities_s { + int num_entities; + entity_state_t entities[MAX_MVD_PACKET_ENTITIES]; +} packet_entities_t; + +typedef struct usercmd_s { + byte msec; + vec3_t angles; + short forwardmove; + short sidemove; + short upmove; + byte buttons; + byte impulse; +} usercmd_t; + +//============================================== + +// usercmd button bits +#define BUTTON_ATTACK (1 << 0) +#define BUTTON_JUMP (1 << 1) +#define BUTTON_USE (1 << 2) +#define BUTTON_ATTACK2 (1 << 3) + +//============================================== + +// demo recording +// TODO: Make into an enum. +#define dem_cmd 0 // A user cmd movement message. +#define dem_read 1 // A net message. +#define dem_set 2 // Appears only once at the beginning of a demo, + // contains the outgoing / incoming sequence numbers at demo start. +#define dem_multiple 3 // MVD ONLY. This message is directed to several clients. +#define dem_single 4 // MVD ONLY. This message is directed to a single client. +#define dem_stats 5 // MVD ONLY. Stats update for a player. +#define dem_all 6 // MVD ONLY. This message is directed to all clients. + +//============================================== + +// +// Used for saving a temporary list of temp entities. + +#ifndef SERVERONLY +# define MAX_TEMP_ENTITIES 32 +typedef struct temp_entity_s { + vec3_t pos; // Position of temp entity. + float time; // Time of temp entity. + int type; // Type of temp entity. +} temp_entity_t; + +typedef struct temp_entity_list_s { + temp_entity_t list[MAX_TEMP_ENTITIES]; + int count; +} temp_entity_list_t; +#endif // !SERVERONLY + +//============================================== + +#ifdef MVD_PEXT1_HIDDEN_MESSAGES +// hidden messages inserted into .mvd files +// embedded in dem_multiple(0) - should be safely skipped in clients +// format is * where is duplicated if 0xFFFF. is length of the data packet, not the header +enum { + mvdhidden_antilag_position = 0x0000, // mvdhidden_antilag_position_header_t mvdhidden_antilag_position_t* + mvdhidden_usercmd = 0x0001, // + mvdhidden_usercmd_weapons = 0x0002, // + mvdhidden_demoinfo = 0x0003, // + mvdhidden_commentary_track = 0x0004, // [todo... ?] + mvdhidden_commentary_data = 0x0005, // [todo... format-specific] + mvdhidden_commentary_text_segment = 0x0006, // [todo... ] + mvdhidden_dmgdone = 0x0007, // + mvdhidden_usercmd_weapons_ss = 0x0008, // (same format as mvdhidden_usercmd_weapons) + mvdhidden_usercmd_weapon_instruction = 0x0009, // + mvdhidden_paused_duration = 0x000A, // ... actual time elapsed, not gametime (can be used to keep stream running) ... expected to be QTV only + mvdhidden_extended = 0xFFFF // doubt we'll ever get here: read next short... +}; + +#define sizeof_mvdhidden_block_header_t_usercmd (1 + 1 + 1 + 3 * 4 + 3 * 2 + 1 + 1) +#define sizeof_mvdhidden_usercmd_weapon_instruction (1 + 1 + 4 + 4 + 10) + +typedef struct { + int length; // this is the number of bytes in the packet, not including this header + unsigned short type_id; // If 0xFFFF, read again to extend range +} mvdhidden_block_header_t; + +#define sizeof_mvdhidden_block_header_t_range0 (4 + 2) + +typedef struct { + byte playernum; + byte players; + unsigned int incoming_seq; + float server_time; + float target_time; +} mvdhidden_antilag_position_header_t; + +#define sizeof_mvdhidden_antilag_position_header_t (1 + 1 + 4 + 4 + 4) + +typedef struct { + float clientpos[3]; + float pos[3]; + byte playernum; + byte msec; + byte predmodel; +} mvdhidden_antilag_position_t; + +#define sizeof_mvdhidden_antilag_position_t (12 + 12 + 1 + 1 + 1) + +#define MVDHIDDEN_DMGDONE_SPLASHDAMAGE (1 << 15) + +// mvdhidden_usercmd_weapon_instruction +#define MVDHIDDEN_SSWEAPON_PENDING 1 +#define MVDHIDDEN_SSWEAPON_HIDE_AXE 2 +#define MVDHIDDEN_SSWEAPON_HIDE_SG 4 +#define MVDHIDDEN_SSWEAPON_HIDEONDEATH 8 +#define MVDHIDDEN_SSWEAPON_WASFIRING 16 +#define MVDHIDDEN_SSWEAPON_ENABLED 32 +#define MVDHIDDEN_SSWEAPON_FORGETORDER 64 + +#endif // MVD_PEXT1_HIDDEN_MESSAGES + +//============================================== + +#define MAX_SCOREBOARDNAME 16 +#define MAX_INFO_STRING 1024 + +//============================================== + +#endif // __PROTOCOL_H__