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0380-insert-delete-getrandom-o1.cpp
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0380-insert-delete-getrandom-o1.cpp
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class RandomizedSet {
public:
unordered_map<int,int> indices;
vector<int> values;
RandomizedSet() {
}
bool insert(int val) {
if(indices.find(val)==indices.end()){
values.push_back(val);
// store the index of that value
indices[val] = values.size() -1;
return true;
}
return false;
}
bool remove(int val) {
if(indices.find(val)==indices.end()){
return false;
}
// find index of the value
int idx = indices[val];
// get the last value in the vector
// and change its index to curr val's index
indices[values[values.size()-1]] = idx;
// replace curr vals index with last
// last value
values[idx] = values[values.size()-1];
// so now the curr val is removed from the
// vector replaced by last value and so
// we could just remove last value
values.pop_back();
// also erase it from the hash map
indices.erase(val);
return true;
}
int getRandom() {
return values[rand()%values.size()];
}
};
/**
* Your RandomizedSet object will be instantiated and called as such:
* RandomizedSet* obj = new RandomizedSet();
* bool param_1 = obj->insert(val);
* bool param_2 = obj->remove(val);
* int param_3 = obj->getRandom();
*/