forked from scummvm/scummvm
-
Notifications
You must be signed in to change notification settings - Fork 0
/
vector3d.cpp
57 lines (47 loc) · 1.49 KB
/
vector3d.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "common/streamdebug.h"
#include "math/vector3d.h"
namespace Math {
Vector3d::Matrix() :
MatrixType<3, 1>() {
}
Vector3d::Matrix(float lx, float ly, float lz) :
MatrixType<3, 1>() {
x() = lx;
y() = ly;
z() = lz;
}
Vector3d::Matrix(const MatrixBase<3, 1> &vec) :
MatrixType<3, 1>(vec) {
}
Vector3d::Matrix(const float *data) :
MatrixType<3, 1>(data) {
}
void Vector3d::set(float lx, float ly, float lz) {
x() = lx; y() = ly; z() = lz;
}
// Get the angle a vector is around the unit circle
// (ignores z-component)
Angle Vector3d::unitCircleAngle() const {
return Angle::arcTangent2(y(), x());
}
} // end of namespace Math